* vulkan: combine duplicated fastdiv functions, rename the one optimizing small divs * remove one more fastdiv
76 lines
3.4 KiB
GLSL
76 lines
3.4 KiB
GLSL
#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_control_flow_attributes : require
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#include "utils.glsl"
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layout (push_constant) uniform parameter
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{
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uint ne;
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uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
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uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
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uint misalign_offsets;
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float param1; float param2; float param3; float param4;
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// The three L values are packed as bytes to keep this layout under the 128B
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// push constant limit while still leaving room for four float parameters.
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uint ne0_012mp; uint ne0_01mp; uint ne0_0mp; uint ne0_Ls;
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uint ne1_012mp; uint ne1_01mp; uint ne1_0mp; uint ne1_Ls;
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} p;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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#if defined(A_TYPE_PACKED16)
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layout (binding = 0) readonly buffer A_PACKED16 {A_TYPE_PACKED16 data_a_packed16[];};
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#endif
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#if defined(A_TYPE_PACKED32)
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layout (binding = 0) readonly buffer A_PACKED32 {A_TYPE_PACKED32 data_a_packed32[];};
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#endif
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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uint get_aoffset() { return p.misalign_offsets >> 16; }
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uint get_doffset() { return p.misalign_offsets & 0xFFFF; }
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uint src0_idx(uint idx) {
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const uint i03 = fastdiv(idx, p.ne0_012mp, fastdiv_L(p.ne0_Ls, 0));
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, fastdiv_L(p.ne0_Ls, 1));
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const uint i02_offset = i02*p.ne01*p.ne00;
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const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, fastdiv_L(p.ne0_Ls, 2));
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const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
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return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
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}
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uint dst_idx(uint idx) {
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const uint i13 = fastdiv(idx, p.ne1_012mp, fastdiv_L(p.ne1_Ls, 0));
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const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
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const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, fastdiv_L(p.ne1_Ls, 1));
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const uint i12_offset = i12*p.ne11*p.ne10;
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const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, fastdiv_L(p.ne1_Ls, 2));
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const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
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return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
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}
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uint src0_idx_quant(uint idx, uint qk) {
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const uint i03 = fastdiv(idx, p.ne0_012mp, fastdiv_L(p.ne0_Ls, 0));
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, fastdiv_L(p.ne0_Ls, 1));
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const uint i02_offset = i02*p.ne01*p.ne00;
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const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, fastdiv_L(p.ne0_Ls, 2));
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const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
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return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + (i00/qk)*p.nb00;
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}
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uint dst_idx_quant(uint idx, uint qk) {
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const uint i13 = fastdiv(idx, p.ne1_012mp, fastdiv_L(p.ne1_Ls, 0));
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const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
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const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, fastdiv_L(p.ne1_Ls, 1));
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const uint i12_offset = i12*p.ne11*p.ne10;
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const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, fastdiv_L(p.ne1_Ls, 2));
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const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
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return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + (i10/qk)*p.nb10;
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}
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