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llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_head.glsl
T
Jeff Bolz 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00

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587 B
GLSL

#include "types.glsl"
#extension GL_EXT_shader_16bit_storage : require
#include "rope_params.glsl"
layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE rope_data_a[];};
layout (binding = 1) readonly buffer Y {int rope_data_pos[];};
layout (binding = 2) readonly buffer Z {float rope_data_ff[];};
layout (binding = 3) writeonly buffer D {ROPE_D_TYPE rope_data_d[];};
layout (binding = 4) readonly buffer I {uvec2 rope_data_i[];}; // indices for set_rows
layout (push_constant) uniform parameter {
rope_params pc;
};