* vulkan: add DeepSeek-V4 hyper-connection fused ops (DSV4_HC_COMB/PRE/POST)
CUDA has these ops from the DeepSeek-V4 merge and Metal gained them in
PR 26459. Vulkan was the last major backend running the unfused primitive
chain. On DeepSeek-V4-Flash the unfused Sinkhorn comb chain alone takes
about 32% of decode op time on gfx1151 (Strix Halo), spread over roughly
16k dispatches per token.
dsv4_hc_comb runs the full 20-iteration Sinkhorn in registers. A token's
4x4 comb matrix lives in 16 consecutive subgroup lanes, with idst in bits
0-1 and isrc in bits 2-3 to match the CPU reference layout, so
subgroupShuffleXor by 1|2 reduces rows and by 4|8 reduces columns. One
dispatch replaces about 137 strictly ordered node executions per site.
The shuffle masks never cross a 16-lane boundary, so a subgroup of size
64 packs 4 independent tokens.
dsv4_hc_pre and dsv4_hc_post handle the elementwise stream collapse and
fan-out, with per-token coefficients staged in shared memory.
GGML_VK_DISABLE_DSV4_HC disables all three ops. The _COMB, _PRE and
_POST variants gate each op independently so a single kernel can be
bisected against the unfused graph.
Adds eval cases at the production n_iter=20 across batch sizes that
cross subgroup and workgroup boundaries.
* vulkan: dsv4 hc review fixes
Drop the per-op env-var disables and device flags, the stride divisibility
check (ggml guarantees it) and the workgroup-count fallback in supports_op.
Trim the comb shader comments to the lane layout.
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Co-authored-by: Kevin Hopper <no-reply@maestro.press>