The generic concat shader reads a transposed source (nb[1]==type_size) with an
uncoalesced stride, which is catastrophically slow on discrete GPUs (~5.6ms for
a 16MB concat on the RX 580 vs ~130us of memory bandwidth), a ~9% prefill
hotspot on Qwen3.5-4B (delta-net state concat).
Add a fast path for concat along dim 0 where one source is stored transposed and
the other source + dst are contiguous along dim 0: copy the contiguous source
with copy.comp and transpose the other source into the matching dst sub-region
with the existing tiled copy_transpose shader (shared-memory 32x32 transpose,
coalesced read+write). Reuses pipeline_cpy_* / pipeline_cpy_transpose_* with
custom push constants + doffset, no new shader. Falls back to the generic path
otherwise (gated on type/shape/contiguity + 16-bit doffset bound).
Assisted-by: opencode