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llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/soft_max_large1.comp
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Jeff Bolz 303f8615e9 vulkan: Multi-pass softmax for large number of cols (#17892)
When the number of cols is large, split each row across multiple workgroups.
There are three phases that communicate partial results through temp buffers:
(1) compute max partials
(2) take max of partials, compute sum(exp(x-max)) partials
(3) sum partials, compute scaled result
2025-12-13 10:04:29 +01:00

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#version 450
#include "soft_max_large_common.glsl"
void main() {
const uint tid = gl_LocalInvocationID.x;
const uint rowx = gl_WorkGroupID.y;
const uint wg_start = gl_WorkGroupID.x * BLOCK_SIZE * num_iters;
const uint32_t i03 = rowx / (p.ne01 * p.ne02);
const uint32_t i02 = (rowx - i03 * p.ne01 * p.ne02) / p.ne01;
const uint32_t i01 = rowx % p.ne01;
uint rowy_start = 0;
if (p.KY > 0) {
rowy_start = i01 * p.nb11 + (i02 % p.ne12) * p.nb12 + (i03 % p.ne13) * p.nb13;
}
if (rowx >= p.nrows_x) {
return;
}
float slope = get_slope(rowx);
// Find max
FLOAT_TYPE max_val = p.has_sinks == 0 ? uintBitsToFloat(0xFF800000) : data_c[i02];
[[unroll]] for (uint col0 = wg_start, idx = 0; idx < num_iters; col0 += BLOCK_SIZE, ++idx) {
const uint col = col0 + tid;
FLOAT_TYPE a = FLOAT_TYPE(0);
if (col < p.KX) {
a = data_a[rowx * p.KX + col];
}
FLOAT_TYPE b = FLOAT_TYPE(0);
if (p.KY > 0 && col < p.KX) {
b = data_b[rowy_start + col];
}
FLOAT_TYPE v = a * p.scale + slope * b;
if (col < p.KX) {
max_val = max(max_val, v);
}
}
// reduce across the workgroup
vals[tid] = max_val;
barrier();
[[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
vals[tid] = max(vals[tid], vals[tid + s]);
}
barrier();
}
if (tid == 0) {
max_val = vals[0];
data_m[rowx * gl_NumWorkGroups.x + gl_WorkGroupID.x] = max_val;
}
}