30 lines
775 B
Plaintext
30 lines
775 B
Plaintext
#version 450
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#include "dequant_head.glsl"
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {block_q1_0 data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
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const uint tid = gl_LocalInvocationID.x % 64;
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const uint il = tid / 4;
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const uint ir = tid % 4;
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const uint ib = 4*i + ir;
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if (ib >= p.nel / 128) {
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return;
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}
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const uint b_idx = 512*i + 128*ir + 8*il;
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const float d = float(data_a[ib].d);
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const uint bits = uint(data_a[ib].qs[il]);
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[[unroll]] for (uint l = 0; l < 8; ++l) {
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data_b[b_idx + l] = D_TYPE((bits & (1u << l)) != 0u ? d : -d);
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}
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}
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