#version 450 #include "types.glsl" #include "generic_unary_head.glsl" // workgroup does 32x32 tile, but uses 32x8 threads #define TILE_DIM 32 layout(local_size_x = 32, local_size_y = 8, local_size_z = 1) in; // +1 padding avoids shared-memory bank conflicts on the transposed read shared uint sh[TILE_DIM][TILE_DIM + 1]; void iter(uvec3 wg_id) { const uint tile_i0 = wg_id.x; // tiles dst ne10 (== src ne00) const uint tile_i2 = wg_id.y; // tiles dst ne12 (== src ne02) const uint tid_col = gl_LocalInvocationID.x; const uint tid_row = gl_LocalInvocationID.y; const uint i1 = wg_id.z % p.ne11; const uint i3 = wg_id.z / p.ne11; const uint i01 = i1; const uint i03 = i3; [[unroll]] for (uint y = 0; y < 4; ++y) { const uint i00 = tile_i0 * TILE_DIM + tid_row + 8 * y; const uint i02 = tile_i2 * TILE_DIM + tid_col; if (i00 < p.ne00 && i01 < p.ne01 && i02 < p.ne02 && i03 < p.ne03) { const uint src_idx = i00 * p.nb00 + i01 * p.nb01 + i02 * p.nb02 + i03 * p.nb03; sh[tid_row + 8 * y][tid_col] = uint(data_a[get_aoffset() + src_idx]); } } barrier(); [[unroll]] for (uint y = 0; y < 4; ++y) { const uint i0 = tile_i0 * TILE_DIM + tid_col; const uint i2 = tile_i2 * TILE_DIM + tid_row + 8 * y; if (i0 < p.ne10 && i1 < p.ne11 && i2 < p.ne12 && i3 < p.ne13) { const uint dst_idx = i0 * p.nb10 + i1 * p.nb11 + i2 * p.nb12 + i3 * p.nb13; data_d[get_doffset() + dst_idx] = D_TYPE(sh[tid_col][tid_row + 8 * y]); } } } #define CEIL_DIV(a, b) (((a) + (b) - 1) / (b)) void main() { bool need_barrier = false; for (uint z = gl_WorkGroupID.z; z < p.ne11 * p.ne13; z += gl_NumWorkGroups.z) { for (uint y = gl_WorkGroupID.y; y < CEIL_DIV(p.ne12, TILE_DIM); y += gl_NumWorkGroups.y) { for (uint x = gl_WorkGroupID.x; x < CEIL_DIV(p.ne10, TILE_DIM); x += gl_NumWorkGroups.x) { if (need_barrier) { barrier(); } need_barrier = true; iter(uvec3(x, y, z)); } } } }