* feat: Add contenteditable tokenizer for badge/code-chip chat input
* feat: Add source-space undo/redo history for the rich input
* feat: Split text glued to a closing code fence onto its own line
* feat: Add ChatFormContenteditable rich input renderer
* feat : wire the contenteditable into ChatForm with auto-switch gating
* base : @-mention picker foundation - glob search, picker nav, highlight
* feat : @-mention file/folder picker and mention badges in message bubbles
* fix: Imports
* feat : wire the @-mention picker into the chat form
* fix: Bound the glob-search result cache key and prune stale entries
* performance harness - the empirical root
Assisted-by: Claude Opus 4.8
* 210.36ms -> 2.67ms per streamed token
Assisted-by: Claude Opus 4.8
* 11.58ms -> 0.62ms per streamed token
Assisted-by: Claude Opus 4.8
* 22.02ms -> 3.33ms per streamed token
Assisted-by: Claude Opus 4.8
* 3.07ms -> 1.36ms per streamed token at 40 messages
Assisted-by: Claude Opus 4.8
---------
Co-authored-by: Zach Winter <dmtommy@icloud.com>
* ui: remove viewport fade in and smooth autoscroll bottom snap
fadeInView mounted every message and markdown block at opacity 0 and
relied on an IntersectionObserver to reveal it. When the observer never
fires (blocks mounted offscreen during long agentic loops) the content
stays invisible forever while still present in the DOM. Remove the
action, its orphaned isElementInViewport util and all call sites:
blocks now render visible immediately.
AutoScrollController.scrollToBottom defaulted to behavior smooth and is
invoked every 100 ms while streaming. Each tick restarts an easing
animation toward a moving scrollHeight, producing a random elastic bump
of a few pixels when the user reaches the bottom and autoscroll
reengages. Default to instant scrolling; the user facing scroll down
button keeps its smooth behavior.
* ui: skip rendering of offscreen chat messages via content-visibility
Apply content-visibility auto with contain-intrinsic-size to chat
messages so the browser skips layout and paint for messages outside
the viewport. The DOM stays complete: component state, find-in-page,
text selection, and the mutation based autoscroll are unaffected, and
browsers without support simply ignore the properties.
* ui: remove conversation switch fade
Switching conversations faded the message list out and in over 500 ms
plus a 300 ms route delay, deferring the message refresh behind two
requestAnimationFrame calls. Remove the fade, its navigation hooks and
dead state, and refresh messages directly so switching is only bound
by actual render time.
* ui: describe present behavior in comments and drop unused parameter
* ui: anchor the context gauge popup to the form with plain CSS
The stats card was portaled to body and repositioned in script on
every ancestor scroll event, trailing the page by one frame while
streaming. Render it as an absolutely positioned sibling of the input
box inside the already relative form, so nothing runs during scroll.
The card sits just above the dial, centered on it and overlapping the
textarea, from a single measurement of the dial center and top taken
when it opens; the dial and the card share the same positioning frame,
so the values stay exact while the card is open. Mouse pointers open
on hover with a grace delay to reach the card, touch pointers toggle
on tap, any press outside the card and the dial closes it, and Enter
and Space toggle from the keyboard. The card lives outside the input
box because its overflow-hidden and backdrop-filter would clip any
positioned descendant.
* ui: extract context gauge popup constants and relocate its state store
Move the placement values and the close grace delay to
lib/constants/context-gauge-popup.ts, matching the auto-scroll
constants layout, and move the popup state module from the component
folder to lib/stores where runes modules live in this codebase.
* ui: declare the context gauge popup card ref as $state
* ui: add source toggle to mermaid and svg blocks
Add a toggle button next to copy and preview that switches a rendered
mermaid or svg block to its source code and back. The button is shared by
both block types and the rendered view stays the default.
The source view reuses the code block scroll container and the highlighted
code element captured at transform time, so it matches the app code blocks
without highlighting again.
Make tall diagrams scroll like text code blocks: safe centering keeps the
diagram centered when it fits and falls back to start alignment when it
overflows, so the top stays reachable instead of clipping above.
Keep the block header opaque and layered above the scrolled diagram, and
ignore header clicks in the zoom handler, so a button click never falls
through to the zoom dialog.
* ui: transparent diagram block header, address review from @allozaur
* ui: add svg block visualizer based on allozaur's mermaid PR
* ui: rationalise diagram block styling and pre transforms shared by mermaid and svg
* ui: live render streaming svg blocks
* ui: also render svg authored in xml code fences
* ui: refactor svg block rendering, address review from allozaur
- Move the svg size ceiling and DOMPurify config out of sanitize-svg.ts into /constants.
- Rename the svg-diagram class to svg-block so the name no longer implies diagrams only.
- Replace the svg, xml and svg tag magic strings in the markdown pipeline with shared constants.
- Promote the data-svg-rendered marker and its sibling data attributes to constants.
* ui: render svg blocks in a shadow root for animation and live zoom
Mount each sanitized svg inside an open shadow root so author <style> and
keyframe or smil animations run while staying scoped to the host element.
Relax the sanitizer to forbid only foreignObject and script, which lets
animation, href and external resource refs through for wider compatibility.
Render the inline block and the zoom dialog from the same reactive source,
so a streaming svg keeps drawing live inside the open zoom popup.