Commit Graph
572 Commits
Author SHA1 Message Date
Laurent ZuijdwijkandMarshall ba8818cbf3 vulkan: handle larger batch sizes (>4) efficiently for IQ3_S mat-vec (#27449)
* vulkan: handle larger batch sizes (>4) efficiently for IQ3_S mat-vec when NUM_COLS > 4. 5x perf at n=8

Assisted-by: Claude Opus 5

* adds 2 cases per quant type at `k=16*256` to the `all_types` mat-vec sweep

---------

Co-authored-by: Marshall <assistant@llama.cpp>
2026-09-02 09:14:52 +03:00
Mads Marquart 56dd8150cc vulkan : only request VK_KHR_shader_bfloat16 extension if supported (#28155) 2026-09-02 09:13:25 +03:00
Simon Teixidor 2cdae802e4 vulkan: tune mat-vec rows for batched inference on Strix Halo (#27909)
* vulkan: RDNA3 static mat-vec rows above four columns

On RDNA3 above four columns a static 4 rows for all types benches faster than
the default.

* vulkan: RDNA3 static mat-vec-id rows

mul_mat_vec_id has no column dimension to switch on. On my Strix Halo machine,
a static 4 is faster here than the defaults across types and batch sizes.
2026-08-31 12:07:53 +03:00
Ruben Ortlam daef7b6874 vulkan: top_k radix select for k >= 1024 for Qwen 3.8 Flash Next (#28032)
* vulkan: add top-k radix sort shader for k >= 1024

* add Qwen 3.8 Flash Next top-k tests

* add top-k qsa fusion

* clean up code
2026-08-31 07:04:34 +02:00
Aman Gupta 0190529ec4 ggml: add SWIGLU_CLAMP (#27930)
* ggml: add SWIGLU_CLAMP

* add vulkan shader
2026-08-30 23:00:02 +08:00
Aman Gupta 57291f2644 ggml: allow passing alloc dependencies in graph_optimize (#27301)
* ggml: allow passing alloc dependencies in graph_optimize

* add alloc dep tests

* add TODO about using flat array
2026-08-30 11:34:20 +08:00
Jeff Bolz c9ca51c1f6 vulkan: combine duplicated fastdiv functions, rename the one optimizing small divs (#27526)
* vulkan: combine duplicated fastdiv functions, rename the one optimizing small divs

* remove one more fastdiv
2026-08-29 10:59:48 +03:00
Jeff Bolz 77f132cb1d vulkan: Change mul_mat_id to pad K rather than N (#27925)
The N padding is needed for mul_mat, but not mul_mat_id. For mul_mat_id,
we indirect the row index through a shared memory lookup table which avoids
any OOB row coordinate. But that callback doesn't bounds check K, so we
actually need K padding instead.
2026-08-29 10:09:24 +03:00
Eric A StaleeandJeff Bolz b387ddfd84 vulkan: fix missing view-alias dependencies in ggml_vk_graph_optimize (#27812)
* vulkan: fix missing view-alias dependencies in ggml_vk_graph_optimize

is_src_of doesn't treat two views of one tensor as dependent, so the optimizer reorders nodes across aliased reads and writes. 

Result: silently wrong tokens under greedy decoding, different output on every server start, and invalid speculative-decoding acceptance, with nothing logged.

Hits Qwen3.8's recurrent state (and any model with view-aliased state) on AMD and NVIDIA Vulkan.  CUDA is clean. 

Compare view_src bases on both sides.

Fixes #27805

* vulkan: don't treat view/no-op nodes as aliasing dependencies

Nodes whose op is NONE, RESHAPE, TRANSPOSE, VIEW or PERMUTE execute nothing, so aliasing through them is not a real dependency. The previous base comparison matched them anyway, which only costs the optimizer reordering freedom.

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* vulkan: make the lambda parameter const and capture is_empty in is_src_of

Code will not compile without these changes.  
is_src_of has an empty capture list, so is_empty was not visible inside it, and is_empty took a non-const pointer, while is_src_of receives const ones. Other call sites pass non-const pointers, which still convert as usual.

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2026-08-28 19:12:33 +02:00
ravel7524andJeff Bolz 90c26fcd4b Vulkan: add hoisting support for row IDs and expert count in shaders (#26686)
* vulkan: add hoisting support for row IDs and expert count in shaders

* use hoisted row ids in coopmat2

* vulkan: address review feedback on count_experts
- use vk_op_count_experts_push_constants instead of a raw uint vector
- apply the fastdiv trick to the ne00 div/mod in count_experts
- compute the per-expert offsets with subgroupExclusiveAdd when the
  device supports it, keeping the serial path as fallback
- document the data_d layout and the hoisted_row_id_words bound
- drop a leftover debug print in ggml_vk_matmul_id

* vulkan: use init_pushconst_fastdiv for count_experts push constants

* vulkan: refine comments for row ID hoisting and data layout in count_experts shader

* Whitespace

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2026-08-28 16:52:49 +02:00
Shobhit cb300598d5 Feature: Added LIGHTNING_INDEXER support for Deepseek V4 ops on Vulkan Backend (#27453)
* vulkan: add LIGHTNING_INDEXER op

* vulkan: updated lightning_indexer.comp and ggml-vulkan.cpp with 128-lane dot-product reduction moved from a shared-memory tree to subgroupAdd.

* vulkan: cleanup; Skip bounds checks

* vulkan: cleanup FA_K_ONLY

* Revert "vulkan: cleanup FA_K_ONLY"

This reverts commit fdcbdd91511945d6878d9070b5447e4a34dce010.

* vulkan: restore interleaved K/V buffer ordering

* vulkan: Remove FA_K_ONLY

* vulkan: Revert flash_attn_dequant

* vulkan: Revert tests in backend-ops.cpp
2026-08-27 15:34:42 +02:00
Ruben Ortlam 5e6a37cb11 vulkan: warptiles currently assume warp sizes <= 64, clamp to work around larger warps (#27726) 2026-08-26 19:02:06 +03:00
Pranav Uttarkar bf94216469 Implemented vulkan cross_entropy_loss and cross_entropy_loss_back (#27216) 2026-08-26 16:49:32 +02:00
Safi UllahandJeff Bolz 3f545becce vulkan : added the PAD_REFLECT_1D operation (#26586)
* vulkan : added PAD_REFLECT_1D operation

Implemented the GGML_OP_PAD_REFLECT_1D operation for the Vulkan backend

Changes:
- pad_reflect_1d.comp: implemented the GLSL compute shader with reflection logic
- vulkan-shaders-gen.cpp: register the shader for SPIR-V compilation
- ggml-vulkan.cpp: pushed constants struct, pipeline creation,
  supports_op, dispatch function, compute switch and debug validation

Tested the PAD_REFLECT_1D on Intel Iris Xe (Vulkan 1.4, Mesa 25.2.8):

Correctness:
  PAD_REFLECT_1D(type=f32,ne_a=[512,34,2,1],pad_0=10,pad_1=9) = Pass
  PAD_REFLECT_1D(type=f32,ne_a=[3000,384,4,1],pad_0=10,pad_1=9) = Pass
  2/2 tests passed
 - All test are passed

Performance:
  ne_a=[512,34,2,1] -> 5.38 us/run, 24.55 GB/s
  ne_a=[3000,80,1,1] -> 30.09 us/run, 59.62 GB/s
  ne_a=[3000,384,4,1] -> 158.31 us/run, 54.39 GB/s

* Update ggml/src/ggml-vulkan/vulkan-shaders/pad_reflect_1d.comp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2026-08-22 14:42:20 -05:00
Jeff Bolz 78ec4c3780 vulkan: FA MMQ should use fp32 for Q quantization calculations (#27413)
Codex found that qd could be a denorm and 1/qd would overflow.
2026-08-20 09:18:11 -05:00
Markus Tavenrath 2cfdb5fc08 vulkan : add source groups for shaders (#26666) 2026-08-20 09:52:28 +03:00
Nathanw1014 dc72703fc6 vulkan : dequant q8_0 KV once in coopmat1 (#25494)
* vulkan : dequant q8_0 KV once in coopmat1

Assisted-by: Claude (Opus 4.8)

* vulkan : fall back instead of aborting when FA scratch exceeds maxStorageBufferRange

* vulkan : require KV-cache layout in FA dequant path

Assisted-by: Claude (Opus 4.8)

* vulkan : skip FA dequant path on coopmat2

Assisted-by: Claude (Opus 4.8)

* tests : add contiguously-allocated quant K/V FA tests

Assisted-by: Claude (Opus 4.8)

* vulkan : trim comments

* vulkan : tighten permutation checks for FA path

* vulkan : set prealloc_x_need_sync after the FA dispatch

* vulkan : exclude Intel Xe1 from FA dequant path
2026-08-19 17:44:15 +02:00
Jetson Tan b95502ba9a vulkan: add null checks in ggml_vk_queue_command_pools_cleanup (#27353)
* Guard against null queue pointers.
2026-08-19 17:43:10 +02:00
Xuan-Son Nguyen fe8156f789 ggml: add ggml_rope_set_offset (+ metal support) (#27120)
* add params

* cpu kernel

* metal kernel

* add test backend ops

* gate other backends

* ggml: (cuda) support ggml_rope_set_offset (#27121)

* rm cuda supports_op guard, fix webgpu clang-format

* ggml: support ggml_rope_set_offset on vulkan (#27344)

* ggml: support ggml_rope_set_offset on vulkan

* remove inplace optimization
2026-08-19 14:04:57 +02:00
Kevin HopperandKevin Hopper 98d1e92c21 vulkan: tiled transpose for 0<->2 permuted CONT (#26585)
* vulkan: tiled transpose for 0<->2 permuted CONT

-ggml_vk_get_cpy_pipeline only routed to the tiled shared-memory transpose
shader when dim1 was the innermost dimension, i.e. ggml_transpose (a 0<->1
swap). A 0<->2 swap -- ggml_cont(ggml_permute(x, 2, 1, 0, 3)) -- fell back to
the generic per-element strided copy, whose source reads stride by ne0*ne1
elements: one cache line per lane.

-DeepSeek-V4's lightning indexer performs exactly that permute on a
[n_kv, n_tokens, n_head] tensor. On Vulkan/RADV gfx1151 it ran at ~1-9 GB/s of
a ~200 GB/s part and accounted for 43% of total prefill time.

-Add copy_transpose_02.comp, mirroring copy_transpose.comp but tiling over dst
dims (0, 2) with dims 1 and 3 as the batch, so reads walk src dim2 and writes
walk dst dim0 -- both contiguous. The selection condition additionally requires
a non-contiguous source and a contiguous destination so it cannot take cases
the contiguous-copy shader already handles.

-test-backend-ops only exercised ggml_transpose for CONT, so the strided path
was untested. Add test_cont_permute covering (2,1,0,3), (1,2,0,3) and (0,2,1,3)
over f32/f16 at tile-aligned, tile-unaligned and large shapes. The large shapes
are in the eval set rather than only in perf because perf mode does not verify
results.

-Measured on gfx1151, ne=[n_kv,64,64,1], perm=(2,1,0,3), f32:

  n_kv=1024:   9.08 ->  579.85 GB/s
  n_kv=1280:  20.03 ->  153.71 GB/s
  n_kv=2048:   7.11 ->   91.68 GB/s
  n_kv=2304:  16.24 ->   86.49 GB/s

-The ~2.2x penalty previously seen at power-of-two n_kv (destination-stride
aliasing) is gone. End to end, DeepSeek-V4-Flash IQ3_XXS prefill on a 9k-token
prompt goes from 56.33 t/s to 103.74 t/s (+84%).

-Note: at n_tokens=512 a single slow-path dispatch takes ~273 ms and looping it
in perf mode can trip the GPU watchdog, so the perf cases use n_tokens=64.

* tests: fold test_cont_permute into test_cont, add L2-exceeding perf shapes

Review feedback: test_cont gains a permute parameter ({0,0,0,0} = none),
matching test_mul_mat's pattern, and the separate struct is gone. Perf
adds [n_kv, 512, 64, 1] variants (~0.5 GB per run) that exceed GPU L2,
since the 64-token shapes fit in cache on large parts and read above
memory bandwidth.

* tests: trim perf-case comment to the two-line summary

* vulkan: trim comments on the 0<->2 transpose path

Drop the shader file header, the read/write block comments and the
rationale prose in the CONT test cases. Keep the tile-shape and
bank-conflict notes and the permute parameter documentation.

---------

Co-authored-by: Kevin Hopper <no-reply@maestro.press>
2026-08-19 10:20:21 +02:00
Jiang, Fish 9b0a2ce859 vulkan: add SHMEM_STRIDE_PAD/APPLY_SLM_A_RESHAPE for coopmat1 on Intel Xe (#25380)
* vulkan: add SHMEM_STRIDE_PAD/APPLY_SLM_A_RESHAPE for coopmat mul_mm on Intel Xe

* vulkan: fix shmem estimate for Intel SHMEM_STRIDE_PAD=0 in matmul_shmem_support

* cacheline aligned for shared kvalues_mxfp4

* vulkan: fix OOB read in kvalues_mxfp4 init after cacheline padding

* vulkan: restrict SLM-A reshape to Intel Windows driver, revert mxfp4 cacheline padding
2026-08-15 11:35:05 +02:00
Masato Nakasaka 6b4344ecc7 fixed indent 2026-08-15 08:35:39 +03:00
Masato Nakasaka 7b38cb71b9 Fixed gating logic for problematic Intel driver version 2026-08-15 08:35:39 +03:00
1692f9e50b ggml : recurrent state rollback for ggml_ssm_scan (#26623)
* Initial changes for Recurrent state rollback for nemotron for cpu and cuda

* Removing CPU RS rollback. Will enable it in subsequent PRs

* addition of test case

* Removing assert and calling runtime API to check if op is supported

* removing extra API and updating the call sites for K

* replace static cuda detection to runtime fused_op api

* address review comments and fallback when SSM rollback not supprted

* Adding changes for supporting RS-rollback in CPU. Also added test-backend-ops for cpu and cuda

* removing memory manipulation as rs rollback is now supported in CPU

* removing the static probe which is not needed now

* correcting the format

* address review comments

* enabling test for all the backends, unsupported backends will fallback to CPU

* Apply suggestions from code review

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* choose different graph based on the result of fused_ssm_op is supported or not and also handled memory->n_rs_seq >1 case incase of op is not supported

* Support K > 1 in ssm_scan for all backends

* Fix CI Issues

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Gaurav Garg <gaugarg@nvidia.com>
2026-08-14 17:20:40 +03:00
a7cd2f0e98 vulkan: add TQ2_0 (ternary) support (#25850)
* vulkan: TQ2_0 (ternary) support — dequant + dedicated mul_mat_vec + matmul via dequant_funcs

First Vulkan ternary type in ggml. Correctness: OM-125m TQ2_0 vs F16 top-12
logprobs identical to 4 decimals fully offloaded (float dequant path, no Q8_K
activation quant). Speed at 125m ~= F16 (overhead-bound at this scale); the
bandwidth win targets larger BitNet SKUs. MMQ/int-dot path intentionally not
wired yet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* tests: enable TQ2_0 in backend-ops type lists

Vulkan now implements TQ2_0 (dequant, mul_mat_vec, mul_mm, get_rows); backends
without support skip via not-supported as usual. TQ1_0 stays disabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Michael Trabalka <michael.trabalka@sqv.ai>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:07:23 +03:00
153d324bcf llama: add default load-mode auto, which avoids mmap on iGPUs (#26081)
* llama: add new default load-mode auto which picks mmap unless a non-Metal iGPU is used

* Update ggml/src/ggml-hexagon/ggml-hexagon.cpp

Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>

* set mmap_support to false on OpenCL backend

* fix order of load modes

* use -1 for auto

* resolve load mode auto earlier to correctly pick gpu host or cpu memory

* add load mode auto to llama-bench

* bump virtgpu api version, regenerate docs

---------

Co-authored-by: Piotr Wilkin (ilintar) <piotr.wilkin@syndatis.com>
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-08-11 09:20:46 +03:00
Ruben Ortlam 803b7fcae8 vulkan: fix submission batching size, add debug tools for diagnosing causes of DeviceLost drivers errors (#26371)
* vulkan: add debug tooling to get more information about a DeviceLost error

* fix submission threshold applied too late

* use logging macros, throw instead of aborting

* clean up circular dependency
2026-08-06 10:24:13 +03:00
Pranav Uttarkar f26efa02a7 vulkan backend ops: implemented GATED_LINEAR_ATTN (#25601)
* vulkan : add GATED_LINEAR_ATTN op

* docs : update Vulkan ops

* vulkan : remove unused GLA spec constant

* Updated ops.md

* ops.md update
2026-08-04 11:40:54 +03:00
Jeff Bolz a7a6d0d269 vulkan: extend topk_moe fusion to support sqrt(softplus) (#26124) 2026-08-01 14:18:07 -05:00
Anand Patil 876a432116 vulkan: add POOL_1D op (#25431)
* vulkan : add pool1d push constants and pipeline field

Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.

* vulkan : add pool1d compute shader

Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.

* vulkan : add full GGML_OP_POOL_1D support

Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.

* vulkan : fix pool1d shader logic

Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.

* vulkan : fix pool1d end boundary crash and expand test coverage

Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
2026-07-31 16:48:58 +02:00
Masato Nakasaka eb41d503ba vulkan: Introduce driver version check for Windows Intel GPU to mitigate crashing (#25192)
* Removed crash guard for Intel

Crash fixed from driver 32.0.101.8860

* Added driver version check for windows

* Change to convert from driverVersion rather than string

* No need to use signed

* Refactor

* allow GPU other than Xe2+

* adjusted function body position
2026-07-31 16:26:37 +02:00
Jeff Bolz ea63b4d32e vulkan: Support quantized concat (#25684) 2026-07-30 13:11:32 -05:00
pmaybank 958d9c0b61 Test support for alternative conv layout (#25617)
* add  bool cwhn = true to conv_2d test cases

* add layout check at graph building time

* extend layout checks for conv2d.cu kernel

* in CPU back-end kernel needs to be stored contiguously to prevent test failures with cwhn=1

* trim white space

* do op support check in vulkan backend

* fix CI failure and vulkan run-time assert failure by introducing new graph build-time check in ggml_backend_vk_device_supports_op

* add additional check in support_op function for Vulkan to fix run-time assert failure
2026-07-31 01:14:16 +08:00
Jeff Bolz 8161641005 vulkan: add iq4_nl support back to FA (#24585)
* vulkan: add iq4_nl support back to FA

I was originally concerned about wasting shared memory on the LUT, but it's small
and unlikely to matter in practice.

Also support q1_0 for non-coopmat2.

Fixes #23681

* remove q1_0 FA support
2026-07-28 07:06:03 -05:00
Winston MaandJeff Bolz f048010180 vulkan: Refactor vk_queue to use per-instance mutexes and unique handles (#23570)
* Refactor vk_queue to use per-instance mutexes and unique handles

* integrates VK_KHR_internally_synchronized_queues, abstracting the queue submission into a polymorphic interface that completely bypasses host-side mutex locking when driver-side synchronization is supported

* fix compilation error

* fix duplicate pNext chain for VkPhysicalDeviceInternallySynchronizedQueuesFeaturesKHR

* add fallback defines for VK_KHR_internally_synchronized_queues

* add null checks for queues in vk_device_struct destructor

* use unique_ptr for outer queues to enforce exclusive ownership and optimize lifetime

* use static constexpr for eInternallySynchronizedKHR

* add lock guard to ggml_vk_create_aliased_queue for thread safety

* initialize sync_query_features.internallySynchronizedQueues to VK_FALSE

* reuse sync_query_features for internallySynchronizedQueues and simplify chaining

* refactor internallySynchronizedQueues detection

* fix internallySynchronizedQueues query guard

* use eInternallySynchronizedKHR constant

* fix self-referential alias for eInternallySynchronizedKHR

* use macro for eInternallySynchronizedKHR fallback

* fix internallySynchronizedQueues query timing in ggml-vulkan.cpp to prevent device creation mismatch

* reset sync_query_features.pNext before reusing in device creation chain, also removed the redundant second probe call

* refactor internally synchronized queues detection to use chained feature query and avoid redundant API calls

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* rename sync_enable_features to internally_synchronized_queues_features

* queue_flags is still computed before has_internally_synchronized_queues is set

* fix trailing whitespace

* replace eInternallySynchronizedKHR macro with static constexpr

* preserve source queue semantics in single-queue aliased transfer queue

* vulkan: fix cmd_pool access via pointer for compute_queue unique_ptr

* vulkan: lock queue during debug label emission when not internally synchronized

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2026-07-21 17:40:45 +02:00
Jeff Bolz 788e07dc91 vulkan: Support Q2_0 (#25430)
* vulkan: Support Q2_0

The backend perf tests for mat-vec-mul weren't very good at first (worse than
q2_k), doubling the rows per workgroup made a big difference.

* reorder

* resolve merge conflict, adjust err threshold for f16->q2_0 set_rows
2026-07-17 08:42:59 +02:00
Ruben Ortlam b15ca938ad vulkan: when using transfer queue for async copies, sync on event_wait to avoid race (#25229) 2026-07-16 15:34:24 +02:00
Michael Lamothe f955e394bf ggml: add f16 out_prod support for CPU and out_prod op for Vulkan (#23997) 2026-07-15 10:46:56 +02:00
Jeff Bolz 7cbd61002d vulkan/cpu: Support f16 as SET_ROWS src. (#25432)
* vulkan/cpu: Support f16 as SET_ROWS src.

This adds full support for f16 SET_ROWS (equivalent to f32) to vulkan and CPU
backends, and adds more backend tests.

* Set DenormPreserve 16 when supported, to try to fix failures on Intel

* tune error threshold

* update metal supports_op
2026-07-14 08:26:55 -05:00
Jeff Bolz e920c523e3 vulkan: Use native e2m1 and e4m3 conversions for mxfp4/nvfp4 (#25338)
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
2026-07-13 08:44:17 -05:00
Raman Shinde 76f2798059 Vulkan: route large matmuls to medium tile on Adreno (#24877)
* [Vulkan] Fixes llama-cli breaking over longer promts sizes

The llama-cli was breaking for longer promts sizes for q4_0 quantized networks. Causing due to insufficient shared memory.

* Removed the un-used Adreno device

* Updated matmul for small pipeline.
2026-07-11 10:28:29 +02:00
Ruben Ortlam a646006f09 vulkan: disable FA mask_opt on GCN to improve performance (#24362)
* vulkan: disable FA mask_opt on GCN to improve performance

* reenable mask opt over attention head size 256
2026-07-08 19:01:25 +02:00
Ruben Ortlam 0bbc87b163 vulkan: for small AMD GPUs, reduce submission threshold based on CU count (#25240) 2026-07-08 18:15:18 +02:00
fairydreamingandStanisław Szymczyk a8cfdbb9e4 vulkan : check src0 type in GGML_OP_SET_ROWS to avoid failures due to unimplemented f16 support (#25351)
* vulkan : check src0 type in GGML_OP_SET_ROWS to avoid failures due to unimplemented f16 support

* chore : get rid of else

---------

Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
2026-07-07 12:56:02 +08:00
hokanosekai 86961efd56 vulkan: fix 32-bit integer overflow in CEIL_DIV (#25245) 2026-07-06 10:35:57 +02:00
Kevin Liu f708a5b2ca vulkan: roll bk loop in matmul for asahi linux (#24663)
* vulkan: roll bk loop in matmul for asahi linux

* vulkan: fix inline comment

* vulkan: revert BK-loop unroll change

* vulkan: edit spirv directly for asahi roll bk loop

* vulkan: remove trailing whitespace at the end of comments
2026-06-30 12:27:38 +02:00
Ruben Ortlam 25a1d63f43 vulkan: use flops instead of weight tensor size for submission heuristic (#25005)
* vulkan: extract flops calculation into function

* use flops instead of matmul src0 tensor size for submission threshold

* use unsigned ints
2026-06-29 15:24:44 +02:00
Ruben Ortlam 0b6529d818 vulkan: fix step operator for 0 input (#25036) 2026-06-27 10:57:31 +02:00
nullname 487a6cc164 vulkan: opt mul_mat_vecq for mi50 (#22933) 2026-06-26 13:49:24 +02:00
Jiang, FishXia, Jie <jie.xia@intel.com>Liu, Russell <russell.liu@intel.com>
5a6a0dd7e1 vulkan: add INTEL_XE1 arch enum and enable coopmat1 on Intel Xe-LPG Plus (#24404)
* vulkan: add INTEL_PRE_XE2 arch enum and enable coopmat1 on Intel Xe-LPG Plus (1/3, Xe1-ARLH)

Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>

* Address comments of bf16 and trailing whitespace

* Rename INTEL_PRE_XE2 to INTEL_XE1 and remove driver workaround

* Add Windows driver check

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Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>
2026-06-26 13:26:22 +02:00