* vulkan: handle larger batch sizes (>4) efficiently for IQ3_S mat-vec when NUM_COLS > 4. 5x perf at n=8
Assisted-by: Claude Opus 5
* adds 2 cases per quant type at `k=16*256` to the `all_types` mat-vec sweep
---------
Co-authored-by: Marshall <assistant@llama.cpp>
* vulkan: RDNA3 static mat-vec rows above four columns
On RDNA3 above four columns a static 4 rows for all types benches faster than
the default.
* vulkan: RDNA3 static mat-vec-id rows
mul_mat_vec_id has no column dimension to switch on. On my Strix Halo machine,
a static 4 is faster here than the defaults across types and batch sizes.
The N padding is needed for mul_mat, but not mul_mat_id. For mul_mat_id,
we indirect the row index through a shared memory lookup table which avoids
any OOB row coordinate. But that callback doesn't bounds check K, so we
actually need K padding instead.
* vulkan: fix missing view-alias dependencies in ggml_vk_graph_optimize
is_src_of doesn't treat two views of one tensor as dependent, so the optimizer reorders nodes across aliased reads and writes.
Result: silently wrong tokens under greedy decoding, different output on every server start, and invalid speculative-decoding acceptance, with nothing logged.
Hits Qwen3.8's recurrent state (and any model with view-aliased state) on AMD and NVIDIA Vulkan. CUDA is clean.
Compare view_src bases on both sides.
Fixes#27805
* vulkan: don't treat view/no-op nodes as aliasing dependencies
Nodes whose op is NONE, RESHAPE, TRANSPOSE, VIEW or PERMUTE execute nothing, so aliasing through them is not a real dependency. The previous base comparison matched them anyway, which only costs the optimizer reordering freedom.
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: make the lambda parameter const and capture is_empty in is_src_of
Code will not compile without these changes.
is_src_of has an empty capture list, so is_empty was not visible inside it, and is_empty took a non-const pointer, while is_src_of receives const ones. Other call sites pass non-const pointers, which still convert as usual.
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: add hoisting support for row IDs and expert count in shaders
* use hoisted row ids in coopmat2
* vulkan: address review feedback on count_experts
- use vk_op_count_experts_push_constants instead of a raw uint vector
- apply the fastdiv trick to the ne00 div/mod in count_experts
- compute the per-expert offsets with subgroupExclusiveAdd when the
device supports it, keeping the serial path as fallback
- document the data_d layout and the hoisted_row_id_words bound
- drop a leftover debug print in ggml_vk_matmul_id
* vulkan: use init_pushconst_fastdiv for count_experts push constants
* vulkan: refine comments for row ID hoisting and data layout in count_experts shader
* Whitespace
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan : dequant q8_0 KV once in coopmat1
Assisted-by: Claude (Opus 4.8)
* vulkan : fall back instead of aborting when FA scratch exceeds maxStorageBufferRange
* vulkan : require KV-cache layout in FA dequant path
Assisted-by: Claude (Opus 4.8)
* vulkan : skip FA dequant path on coopmat2
Assisted-by: Claude (Opus 4.8)
* tests : add contiguously-allocated quant K/V FA tests
Assisted-by: Claude (Opus 4.8)
* vulkan : trim comments
* vulkan : tighten permutation checks for FA path
* vulkan : set prealloc_x_need_sync after the FA dispatch
* vulkan : exclude Intel Xe1 from FA dequant path
* add params
* cpu kernel
* metal kernel
* add test backend ops
* gate other backends
* ggml: (cuda) support ggml_rope_set_offset (#27121)
* rm cuda supports_op guard, fix webgpu clang-format
* ggml: support ggml_rope_set_offset on vulkan (#27344)
* ggml: support ggml_rope_set_offset on vulkan
* remove inplace optimization
* vulkan: tiled transpose for 0<->2 permuted CONT
-ggml_vk_get_cpy_pipeline only routed to the tiled shared-memory transpose
shader when dim1 was the innermost dimension, i.e. ggml_transpose (a 0<->1
swap). A 0<->2 swap -- ggml_cont(ggml_permute(x, 2, 1, 0, 3)) -- fell back to
the generic per-element strided copy, whose source reads stride by ne0*ne1
elements: one cache line per lane.
-DeepSeek-V4's lightning indexer performs exactly that permute on a
[n_kv, n_tokens, n_head] tensor. On Vulkan/RADV gfx1151 it ran at ~1-9 GB/s of
a ~200 GB/s part and accounted for 43% of total prefill time.
-Add copy_transpose_02.comp, mirroring copy_transpose.comp but tiling over dst
dims (0, 2) with dims 1 and 3 as the batch, so reads walk src dim2 and writes
walk dst dim0 -- both contiguous. The selection condition additionally requires
a non-contiguous source and a contiguous destination so it cannot take cases
the contiguous-copy shader already handles.
-test-backend-ops only exercised ggml_transpose for CONT, so the strided path
was untested. Add test_cont_permute covering (2,1,0,3), (1,2,0,3) and (0,2,1,3)
over f32/f16 at tile-aligned, tile-unaligned and large shapes. The large shapes
are in the eval set rather than only in perf because perf mode does not verify
results.
-Measured on gfx1151, ne=[n_kv,64,64,1], perm=(2,1,0,3), f32:
n_kv=1024: 9.08 -> 579.85 GB/s
n_kv=1280: 20.03 -> 153.71 GB/s
n_kv=2048: 7.11 -> 91.68 GB/s
n_kv=2304: 16.24 -> 86.49 GB/s
-The ~2.2x penalty previously seen at power-of-two n_kv (destination-stride
aliasing) is gone. End to end, DeepSeek-V4-Flash IQ3_XXS prefill on a 9k-token
prompt goes from 56.33 t/s to 103.74 t/s (+84%).
-Note: at n_tokens=512 a single slow-path dispatch takes ~273 ms and looping it
in perf mode can trip the GPU watchdog, so the perf cases use n_tokens=64.
* tests: fold test_cont_permute into test_cont, add L2-exceeding perf shapes
Review feedback: test_cont gains a permute parameter ({0,0,0,0} = none),
matching test_mul_mat's pattern, and the separate struct is gone. Perf
adds [n_kv, 512, 64, 1] variants (~0.5 GB per run) that exceed GPU L2,
since the 64-token shapes fit in cache on large parts and read above
memory bandwidth.
* tests: trim perf-case comment to the two-line summary
* vulkan: trim comments on the 0<->2 transpose path
Drop the shader file header, the read/write block comments and the
rationale prose in the CONT test cases. Keep the tile-shape and
bank-conflict notes and the permute parameter documentation.
---------
Co-authored-by: Kevin Hopper <no-reply@maestro.press>
* Initial changes for Recurrent state rollback for nemotron for cpu and cuda
* Removing CPU RS rollback. Will enable it in subsequent PRs
* addition of test case
* Removing assert and calling runtime API to check if op is supported
* removing extra API and updating the call sites for K
* replace static cuda detection to runtime fused_op api
* address review comments and fallback when SSM rollback not supprted
* Adding changes for supporting RS-rollback in CPU. Also added test-backend-ops for cpu and cuda
* removing memory manipulation as rs rollback is now supported in CPU
* removing the static probe which is not needed now
* correcting the format
* address review comments
* enabling test for all the backends, unsupported backends will fallback to CPU
* Apply suggestions from code review
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* choose different graph based on the result of fused_ssm_op is supported or not and also handled memory->n_rs_seq >1 case incase of op is not supported
* Support K > 1 in ssm_scan for all backends
* Fix CI Issues
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Gaurav Garg <gaugarg@nvidia.com>
* vulkan: TQ2_0 (ternary) support — dequant + dedicated mul_mat_vec + matmul via dequant_funcs
First Vulkan ternary type in ggml. Correctness: OM-125m TQ2_0 vs F16 top-12
logprobs identical to 4 decimals fully offloaded (float dequant path, no Q8_K
activation quant). Speed at 125m ~= F16 (overhead-bound at this scale); the
bandwidth win targets larger BitNet SKUs. MMQ/int-dot path intentionally not
wired yet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* tests: enable TQ2_0 in backend-ops type lists
Vulkan now implements TQ2_0 (dequant, mul_mat_vec, mul_mm, get_rows); backends
without support skip via not-supported as usual. TQ1_0 stays disabled.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Michael Trabalka <michael.trabalka@sqv.ai>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* llama: add new default load-mode auto which picks mmap unless a non-Metal iGPU is used
* Update ggml/src/ggml-hexagon/ggml-hexagon.cpp
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
* set mmap_support to false on OpenCL backend
* fix order of load modes
* use -1 for auto
* resolve load mode auto earlier to correctly pick gpu host or cpu memory
* add load mode auto to llama-bench
* bump virtgpu api version, regenerate docs
---------
Co-authored-by: Piotr Wilkin (ilintar) <piotr.wilkin@syndatis.com>
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: add debug tooling to get more information about a DeviceLost error
* fix submission threshold applied too late
* use logging macros, throw instead of aborting
* clean up circular dependency
* vulkan : add pool1d push constants and pipeline field
Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.
* vulkan : add pool1d compute shader
Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.
* vulkan : add full GGML_OP_POOL_1D support
Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.
* vulkan : fix pool1d shader logic
Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.
* vulkan : fix pool1d end boundary crash and expand test coverage
Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
* Removed crash guard for Intel
Crash fixed from driver 32.0.101.8860
* Added driver version check for windows
* Change to convert from driverVersion rather than string
* No need to use signed
* Refactor
* allow GPU other than Xe2+
* adjusted function body position
* add bool cwhn = true to conv_2d test cases
* add layout check at graph building time
* extend layout checks for conv2d.cu kernel
* in CPU back-end kernel needs to be stored contiguously to prevent test failures with cwhn=1
* trim white space
* do op support check in vulkan backend
* fix CI failure and vulkan run-time assert failure by introducing new graph build-time check in ggml_backend_vk_device_supports_op
* add additional check in support_op function for Vulkan to fix run-time assert failure
* vulkan: add iq4_nl support back to FA
I was originally concerned about wasting shared memory on the LUT, but it's small
and unlikely to matter in practice.
Also support q1_0 for non-coopmat2.
Fixes#23681
* remove q1_0 FA support
* Refactor vk_queue to use per-instance mutexes and unique handles
* integrates VK_KHR_internally_synchronized_queues, abstracting the queue submission into a polymorphic interface that completely bypasses host-side mutex locking when driver-side synchronization is supported
* fix compilation error
* fix duplicate pNext chain for VkPhysicalDeviceInternallySynchronizedQueuesFeaturesKHR
* add fallback defines for VK_KHR_internally_synchronized_queues
* add null checks for queues in vk_device_struct destructor
* use unique_ptr for outer queues to enforce exclusive ownership and optimize lifetime
* use static constexpr for eInternallySynchronizedKHR
* add lock guard to ggml_vk_create_aliased_queue for thread safety
* initialize sync_query_features.internallySynchronizedQueues to VK_FALSE
* reuse sync_query_features for internallySynchronizedQueues and simplify chaining
* refactor internallySynchronizedQueues detection
* fix internallySynchronizedQueues query guard
* use eInternallySynchronizedKHR constant
* fix self-referential alias for eInternallySynchronizedKHR
* use macro for eInternallySynchronizedKHR fallback
* fix internallySynchronizedQueues query timing in ggml-vulkan.cpp to prevent device creation mismatch
* reset sync_query_features.pNext before reusing in device creation chain, also removed the redundant second probe call
* refactor internally synchronized queues detection to use chained feature query and avoid redundant API calls
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* rename sync_enable_features to internally_synchronized_queues_features
* queue_flags is still computed before has_internally_synchronized_queues is set
* fix trailing whitespace
* replace eInternallySynchronizedKHR macro with static constexpr
* preserve source queue semantics in single-queue aliased transfer queue
* vulkan: fix cmd_pool access via pointer for compute_queue unique_ptr
* vulkan: lock queue during debug label emission when not internally synchronized
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: Support Q2_0
The backend perf tests for mat-vec-mul weren't very good at first (worse than
q2_k), doubling the rows per workgroup made a big difference.
* reorder
* resolve merge conflict, adjust err threshold for f16->q2_0 set_rows
* vulkan/cpu: Support f16 as SET_ROWS src.
This adds full support for f16 SET_ROWS (equivalent to f32) to vulkan and CPU
backends, and adds more backend tests.
* Set DenormPreserve 16 when supported, to try to fix failures on Intel
* tune error threshold
* update metal supports_op
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
* [Vulkan] Fixes llama-cli breaking over longer promts sizes
The llama-cli was breaking for longer promts sizes for q4_0 quantized networks. Causing due to insufficient shared memory.
* Removed the un-used Adreno device
* Updated matmul for small pipeline.
* vulkan : check src0 type in GGML_OP_SET_ROWS to avoid failures due to unimplemented f16 support
* chore : get rid of else
---------
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* vulkan: roll bk loop in matmul for asahi linux
* vulkan: fix inline comment
* vulkan: revert BK-loop unroll change
* vulkan: edit spirv directly for asahi roll bk loop
* vulkan: remove trailing whitespace at the end of comments
* vulkan: add INTEL_PRE_XE2 arch enum and enable coopmat1 on Intel Xe-LPG Plus (1/3, Xe1-ARLH)
Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>
* Address comments of bf16 and trailing whitespace
* Rename INTEL_PRE_XE2 to INTEL_XE1 and remove driver workaround
* Add Windows driver check
---------
Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>