* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it
* use FetchContent to get SPIRV-Headers
* Fetch spirv-headers unconditionally
* remove fetchcontent, rely on installed headers
* fix ubuntu job
* Update docs/build.md
* vulkan: add LOG operation support for F32 and F16
Part of #14909.
* vulkan: Fix LOG operation types
* docs: Update operation support documentation for Vulkan LOG operation
* vulkan: fix log_f16 shader
* docs: restore missing LOG test cases and regenerate ops.md