Commit Graph
8 Commits
Author SHA1 Message Date
Jeff Bolz c342c3b93d vulkan: fix non-contig rope (#19299) 2026-02-05 08:38:59 +01:00
Jeff Bolz 10dc500bdb vulkan: handle rope with large number of rows (#18306) 2025-12-26 16:53:46 +01:00
Jeff Bolz b4e335d8dc vulkan: fuse rms_norm + mul + rope (+ view + set_rows) (#16977)
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
2025-11-08 08:52:15 +01:00
Jeff Bolz b9ce940177 vulkan: Fuse rope+set_rows (#16769)
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).

Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).

Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.

Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.

Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.

Add new backend tests.
2025-10-29 15:13:10 -05:00
AclyandJeff Bolz e29acf74fe vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

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Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
Jeff Bolz b8eeb8741d vulkan : fix rope with partial rotation and non-cont src (#14582) 2025-07-08 15:21:21 +02:00
Jeff Bolz bf42a23d0a vulkan: support multi/vision rope, and noncontiguous rope (#11902) 2025-02-16 08:52:23 +01:00
ae8de6d50a ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

---------

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00