Commit Graph
330 Commits
Author SHA1 Message Date
Jiang, Fish 9b0a2ce859 vulkan: add SHMEM_STRIDE_PAD/APPLY_SLM_A_RESHAPE for coopmat1 on Intel Xe (#25380)
* vulkan: add SHMEM_STRIDE_PAD/APPLY_SLM_A_RESHAPE for coopmat mul_mm on Intel Xe

* vulkan: fix shmem estimate for Intel SHMEM_STRIDE_PAD=0 in matmul_shmem_support

* cacheline aligned for shared kvalues_mxfp4

* vulkan: fix OOB read in kvalues_mxfp4 init after cacheline padding

* vulkan: restrict SLM-A reshape to Intel Windows driver, revert mxfp4 cacheline padding
2026-08-15 11:35:05 +02:00
1692f9e50b ggml : recurrent state rollback for ggml_ssm_scan (#26623)
* Initial changes for Recurrent state rollback for nemotron for cpu and cuda

* Removing CPU RS rollback. Will enable it in subsequent PRs

* addition of test case

* Removing assert and calling runtime API to check if op is supported

* removing extra API and updating the call sites for K

* replace static cuda detection to runtime fused_op api

* address review comments and fallback when SSM rollback not supprted

* Adding changes for supporting RS-rollback in CPU. Also added test-backend-ops for cpu and cuda

* removing memory manipulation as rs rollback is now supported in CPU

* removing the static probe which is not needed now

* correcting the format

* address review comments

* enabling test for all the backends, unsupported backends will fallback to CPU

* Apply suggestions from code review

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* choose different graph based on the result of fused_ssm_op is supported or not and also handled memory->n_rs_seq >1 case incase of op is not supported

* Support K > 1 in ssm_scan for all backends

* Fix CI Issues

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Gaurav Garg <gaugarg@nvidia.com>
2026-08-14 17:20:40 +03:00
a7cd2f0e98 vulkan: add TQ2_0 (ternary) support (#25850)
* vulkan: TQ2_0 (ternary) support — dequant + dedicated mul_mat_vec + matmul via dequant_funcs

First Vulkan ternary type in ggml. Correctness: OM-125m TQ2_0 vs F16 top-12
logprobs identical to 4 decimals fully offloaded (float dequant path, no Q8_K
activation quant). Speed at 125m ~= F16 (overhead-bound at this scale); the
bandwidth win targets larger BitNet SKUs. MMQ/int-dot path intentionally not
wired yet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* tests: enable TQ2_0 in backend-ops type lists

Vulkan now implements TQ2_0 (dequant, mul_mat_vec, mul_mm, get_rows); backends
without support skip via not-supported as usual. TQ1_0 stays disabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Michael Trabalka <michael.trabalka@sqv.ai>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:07:23 +03:00
Pranav Uttarkar f26efa02a7 vulkan backend ops: implemented GATED_LINEAR_ATTN (#25601)
* vulkan : add GATED_LINEAR_ATTN op

* docs : update Vulkan ops

* vulkan : remove unused GLA spec constant

* Updated ops.md

* ops.md update
2026-08-04 11:40:54 +03:00
Jeff Bolz a7a6d0d269 vulkan: extend topk_moe fusion to support sqrt(softplus) (#26124) 2026-08-01 14:18:07 -05:00
Anand Patil 876a432116 vulkan: add POOL_1D op (#25431)
* vulkan : add pool1d push constants and pipeline field

Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.

* vulkan : add pool1d compute shader

Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.

* vulkan : add full GGML_OP_POOL_1D support

Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.

* vulkan : fix pool1d shader logic

Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.

* vulkan : fix pool1d end boundary crash and expand test coverage

Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
2026-07-31 16:48:58 +02:00
Jeff Bolz 8161641005 vulkan: add iq4_nl support back to FA (#24585)
* vulkan: add iq4_nl support back to FA

I was originally concerned about wasting shared memory on the LUT, but it's small
and unlikely to matter in practice.

Also support q1_0 for non-coopmat2.

Fixes #23681

* remove q1_0 FA support
2026-07-28 07:06:03 -05:00
Jeff Bolz 788e07dc91 vulkan: Support Q2_0 (#25430)
* vulkan: Support Q2_0

The backend perf tests for mat-vec-mul weren't very good at first (worse than
q2_k), doubling the rows per workgroup made a big difference.

* reorder

* resolve merge conflict, adjust err threshold for f16->q2_0 set_rows
2026-07-17 08:42:59 +02:00
Michael Lamothe f955e394bf ggml: add f16 out_prod support for CPU and out_prod op for Vulkan (#23997) 2026-07-15 10:46:56 +02:00
Jeff Bolz 7cbd61002d vulkan/cpu: Support f16 as SET_ROWS src. (#25432)
* vulkan/cpu: Support f16 as SET_ROWS src.

This adds full support for f16 SET_ROWS (equivalent to f32) to vulkan and CPU
backends, and adds more backend tests.

* Set DenormPreserve 16 when supported, to try to fix failures on Intel

* tune error threshold

* update metal supports_op
2026-07-14 08:26:55 -05:00
Jeff Bolz e920c523e3 vulkan: Use native e2m1 and e4m3 conversions for mxfp4/nvfp4 (#25338)
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
2026-07-13 08:44:17 -05:00
Ruben Ortlam 0b6529d818 vulkan: fix step operator for 0 input (#25036) 2026-06-27 10:57:31 +02:00
nullname 487a6cc164 vulkan: opt mul_mat_vecq for mi50 (#22933) 2026-06-26 13:49:24 +02:00
Jeff Bolz 9df06805ee vulkan: Workaround compiler bug in conv2d coopmat2 path (#24924)
* vulkan: Workaround compiler bug in conv2d coopmat2 path

* apply same workaround to CONV_3D

* Apply suggestion from @jeffbolznv
2026-06-26 11:53:32 +02:00
liminfei-amd 1191758c5d vulkan: fail the build when a shader fails to compile (#24450)
* vulkan-shaders-gen: fail the build when a shader fails to compile

vulkan-shaders-gen did not detect shader-compile subprocess failures, so a
broken libggml-vulkan could be produced while the build reported success and
the breakage only surfaced at run time. execute_command() discarded the child
exit code (POSIX waitpid passed nullptr for status; the Windows branch never
called GetExitCodeProcess) and string_to_spv decided success only from whether
stderr was empty, so a non-zero exit with empty stderr, or a subprocess that
failed to launch, was treated as success.

Return the child exit code from execute_command() (WEXITSTATUS on POSIX,
GetExitCodeProcess on Windows), treat a non-zero exit or non-empty stderr or a
launch exception as a failure, and record it in an atomic flag. main() checks
the flag after process_shaders() and returns EXIT_FAILURE before writing the
output files, so the build stops instead of emitting a broken backend.

Fixes #24393

Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>

* vulkan-shaders-gen: simplify compile_failed access and drop unreachable return

Address review feedback on #24450:
- Access the std::atomic<bool> compile_failed directly (= / implicit bool)
  instead of .store()/.load(); the flag stays atomic because the worker
  threads in process_shaders() set it concurrently.
- Remove the unreachable trailing return -1 in execute_command(): on POSIX the
  child _exit()s after execvp and the parent returns (fork()<0 throws); on
  Windows the block returns the exit code.

Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>

---------

Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>
2026-06-24 11:42:03 +02:00
Jeff Bolz ac4105d68b vulkan: Apply bias before softmax in FA, to avoid overflow (#24909) 2026-06-23 22:34:00 -05:00
Jeff Bolz 72a9269172 vulkan: support all backend tests for SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU/NORM (#24582)
* vulkan: make SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU use unary.comp

* vulkan: make NORM support noncontig

* add noncontiguous row test cases for norm/l2_norm, handle this in the CPU backend and l2_norm.comp

* fix supports_op for cuda and webgpu
2026-06-23 09:48:24 -05:00
Jeff Bolz 92e854ab83 vulkan: Support GET_ROWS_BACK (#24883) 2026-06-23 15:39:37 +02:00
Jeff Bolz c5606364b2 vulkan: support CONV_3D (#24612)
* vulkan: support CONV_3D

This is a pretty direct port of conv2d_mm.comp to CONV_3D, done by codex
and cleaned up by me.

* disable slower perf tests
2026-06-23 15:39:20 +02:00
Jeff Bolz 0eb874d374 vulkan: make mul_mm ALIGNED a spec constant (#24689)
This trims down some of the shader variant explosion and reduces binary size.
2026-06-23 14:26:17 +02:00
kononnable d5376cf5d7 ci: fix vulkan docker images (#24595)
* Update vulkan-shaders-gen.cpp

* Update vulkan-shaders-gen.cpp

add comment describing code change intention

* Update vulkan-shaders-gen.cpp

fix potential UB
2026-06-17 09:43:45 +02:00
Pascal ad39ccaa19 vulkan: add col2im_1d op (#24425)
* vulkan: add GGML_OP_COL2IM_1D, follow-up to the CPU op

* vulkan: col2im_1d bounded gather loop instead of full-K scan with modulo

* vulkan: col2im_1d address review from @jeffbolznv

* vulkan: col2im_1d return nullptr for unsupported types, address review from @0cc4m
2026-06-16 06:34:43 +02:00
Jeff Bolz 9dbc6621ae vulkan: support more CONCAT types (#24579) 2026-06-15 13:19:21 +02:00
Jeff Bolz 1a7718b4c5 vulkan: support non-contig unary/glu ops (#24215)
* vulkan: support non-contig unary/glu ops

Change unary/glu ops to pass in all strides and use fastdiv for the index
calculation. Put all unary ops in one file, similar to glu, to share the
code. codex went ahead and added expm1 without me asking, but I had to
make it do a real precision analysis rather than just making stuff up.

unary.comp initially couldn't use generic_unary_head because there wasn't
space for xielu's additional constants. Fixing this required packing the
fastdiv 'L' values.

* attempt to workaround compiler bug

* resolve conflict from #23991

* use expm1
2026-06-13 08:44:15 -05:00
Gaurav Garg e95dae18d6 Remove padding and multiple D2D copies for MTP (#24086)
* Make ggml_gated_delta_net take only the initial recurrent state (D, 1, n_seqs) and passes the snapshot count K as an op parameter instead of inferring it from state->ne[1].

Remove the padding hack and copy all emitted snapshots into the recurrent cache with a single strided ggml_cpy

* Make GDN changes in all backends. Address review comments.

* Fix CI build errors
2026-06-10 23:21:16 +05:30
Jeff Bolz d6d0ce8215 vulkan: reduce iq1 shared memory usage for mul_mm (#24287) 2026-06-09 13:27:38 +02:00
Ruben Ortlam b4e3dc613b vulkan: add v_dot2_f32_f16 support in matrix-matrix multiplication and Flash Attention (#24123)
* vulkan: add support for valve fp16 dot2 extension

* use macro for dot2 path choice

* properly check for the feature

* add dot_product abstraction to reduce preprocessor branching
2026-06-09 13:27:04 +02:00
Jeff Bolz c74759a244 vulkan: Use cm2 decode_vector for mul_mat_id B matrix loads (#23991)
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.

In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
2026-06-08 10:40:37 +02:00
Ruben Ortlam e82beaa60d vulkan: add fwht support for Intel with shmem reduction (#23964)
* vulkan: add fwht support for Intel with shmem reduction

* don't use N as workgroup size

* disable subgroup shuffle on MoltenVK AMD

* disable fwht shader on Intel Windows due to driver bug
2026-06-05 19:44:40 +02:00
Matt Corallo 19620004f5 vulkan: Block-load Q3_K/Q6_K block data and subtract on 32b ints (#23056)
Q2_K/Q3_K/Q6_K do much better when using MMVQ on Intel BMG even
though they're only 2-byte aligned, and Q3_K still wins on
NVIDIA as well.

mesa isn't all that great at coalescing back-to-back loads from
alternating arrays, so we force it instead. Further, we can do
subtraction directly on a full int32_t rather than an i8vec4
with bit twiddling because the high bit is always free to start.

On Intel BMG on mesa, the switch to MMVQ provides an immediate
~57% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and
~78% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

The futher switch to block loads leads to a ~24% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and a ~48% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

Finally, Xe2 wins on MMVQ even for small k, so we take the NVIDIA
override for K quants on Xe2 as well.
2026-06-01 11:46:48 +02:00
Ruben Ortlam 6e093b80ea vulkan: add Flash Attention support for BFloat16 KV cache (#23420)
* vulkan: add flash attention bf16 kv support

* vulkan: bf16 FA coopmat1 support

* vulkan: bf16 FA coopmat2 support

* fix FA bf16 f32 fallback

* fix FA bf16 coopmat1 shader

* fix FA bf16 coopmat2 shader

* code cleanup

* cleanup comment change

* address feedback

* add O_TYPE for cm2 FA

* use O_TYPE for gqaStore function

* reduce BFLOAT16 ifdefs
2026-05-30 10:39:31 +02:00
Jeff Bolz 48e7078ee0 vulkan: fast path for walsh-hadamard transform (#23687)
* vulkan: fast path for walsh-hadamard transform

* disable for intel due to segfault
2026-05-28 13:18:43 +02:00
Matt Corallo c6e4088376 vulkan: Switch MUL_MAT_VEC to 4 K per iteration for F16/32 (#22887)
* vulkan: Switch MUL_MAT_VEC to 4 K per iteration for F16/32

Against mesa git, this shows a 4.8% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.

Note that this breaks some tests until the last commit which fixes
OOB A reads.

* vulkan: Use aligned loads in mul_mat_vec when available

Against mesa git, this shows a 3.3% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.

* Make explicit that `num_rows` is <= `NUM_ROWS` in mul_mat_vec

Mesa's UUB logic can't see through conditionals, limiting its
ability to understand the bounds on the `num_rows` field in the
cleanup run. Making it explicit that `num_rows` is, indeed, always
<= `NUM_ROWS` helps mesa make slightly better codegen.

Against mesa git, this currently shows a 1% performance improvement
in tg128 on Qwen3.5-9B:BF16 on Intel BMG.

* vulkan: Fix OOB A reads in MUL_MAT_VEC for odd sizes

There was a TODO to fix the OOB reads from the A matrix which we do
here.

It is within performance noise (+<0.1%) in tg128 for
Qwen3.5-9B:BF16 on Intel BMG.
2026-05-27 17:19:23 +02:00
Jeff Bolz b36eefc1b3 vulkan: use GL_NV_cooperative_matrix_decode_vector for faster matmul (#23541) 2026-05-27 17:18:28 +02:00
l8bloom 837bb6b447 vulkan: add REPEAT op support for f16 to f16. (#23298)
* feat: extend repeat op for vulkan

* feat: add repeat_f16 vulkan pipeline

* fix: ensure same dst and src types

* fix: use type_size instead of data types

* fix: use int16 and int32 for repeat shader op

* chore: rename repeat_f* to repeat_i*

* chore: rename repeat vulkan pipelines
2026-05-27 16:59:08 +02:00
Jeff Bolz 7799d31e68 vulkan: optimize conv2d and implement coopmat1 support (#22620)
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d

* vulkan: skip conv2d bounds checks when shapes align with tile sizes

* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d

* vulkan: stage cm2 conv2d accumulator through shmem before global store

* vulkan: add coopmat1 conv2d path

* fallback when using too much shared memory. clean up comments

* Require 16x16x16 and subgroup size 32 or 64

* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
2026-05-26 15:48:05 +02:00
Pascal 47c0eda9d4 vulkan: fuse snake activation (mul, sin, sqr, mul, add) (#22855)
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)

Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.

test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.

* vulkan: address jeffbolznv review for fused snake activation

Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.

Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).

* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)

* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)

* vulkan: address 0cc4m review for fused snake activation

snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.

On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
2026-05-21 19:39:42 +02:00
Daniele acd604fb27 vulkan: optimize operations in the IM2COL shader (#22685)
* vulkan: optimize operations in the IM2COL shader

* Add comments and improve the code formatting
2026-05-20 17:15:13 +02:00
Pascal fcae601e44 vulkan: add cpy bf16 -> f32 pipelines (#22677) 2026-05-17 11:31:20 +02:00
Jeff Bolz 7ba22c6a09 vulkan: Support unaligned tensors for ROPE (#22637) 2026-05-17 11:30:16 +02:00
Jeff Bolz 3fbadb06dc vulkan: fuse SSM_CONV + BIAS + SILU (#22653) 2026-05-17 10:25:50 +02:00
Aman GuptaandGeorgi Gerganov 255582687b llama + spec: MTP Support (#22673)
* spec: support MTP

* fix batch size

* rename files

* cont : simplify (#7)

* MTP: clean-up (#9)

* MTP: clean-up

* review: use llama_context_type instead of llama_graph_type

* review: remove llama_model_has_mtp

* review: fix convert issues

* convert: fix pycheck

* review: formatting

* use `mtp-` for identifying mtp models

* convert: fix mtp conversion

* mtp -> draft-mtp

* remove unused llama_arch

* add need_embd in speculative

* llama: allow partial seq_rm for GDN models for speculative decoding

Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.

* fix pending state

* vulkan: add GDN partial rollback

* meta: extend check to axis 1

* metal: add GDN partial rollback

Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.

- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior

Ref: https://github.com/ggml-org/llama.cpp/commit/8c05923630110223669f069af2000e9cf10c02bc

Assisted-by: llama.cpp:local pi

* delta_net_base: use ggml_pad instead of new_tensor

* review: add need_rs_seq

* review: rename part_bounded to n_rs

* review: deslop comments

* review: rename, add asserts

* server : adjust checkpoint logic (#11)

* server : adjust checkpoint logic

* cont : rm asserts

* server-context: fix early exit

* spec : fix compatibility with n-gram and add TODOs (#13)

* metal : cleanup

* llama : fix faulty bitwise check in recurrent memory

* server : disable RS-based MTP in combination with other spec types

* spec : add TODOs

* cont : fix comment

* cont : update comment

* common : fix logic for ngram + mtp compat

* llama-memory: enable checkpointing with partial rollback

* cont: add test-case for loading into a dirty ctx

* llama-memory-recurrent: clear rs_idx in clear

* download: fix mtp path

* llama-arch: fix enorm op

* docs: update docs

* conversion: fix type annotations

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-05-16 20:06:23 +08:00
Jeff Bolz dd9280a664 vulkan: Support asymmetric FA in scalar/mmq/coopmat1 paths (#22589) 2026-05-11 12:49:03 +02:00
Jeff Bolz 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
Matt Corallo f9f33654a6 vulkan: Coalesce Q4_K/Q5_K scale loads (#21751)
Some SPIR-V compilers (notably mesa) don't handle the current
vulkan Q4_K/Q5_K scale load pattern in mul_mat particularly well.
While reading three `u8`s from the 12-byte scale array should (at
least on some hardware) result in loading the full 12 bytes in a
single LOAD followed by whatever extraction is needed, at least
the ANV Intel driver really can't practically perform this
optimization.

`mesa`'s unsigned upper bound logic doesn't handle tracking bounds
through ternary, resulting in the `(is < 4) ? ... : is - 4` having
an infinite upper bound (as it cannot prove `is - 4` doesn't
underflow). While this could still be rectified if mesa looked at
the array bounds, it currently doesn't and `glslc` currently emits
SPIR-V that doesn't allow for this optimization anyway (though
maybe it will at some point, see
https://github.com/KhronosGroup/glslang/issues/4206).

In mul_mat_vecq we took a different approach to loading the same
fields. We read the first two bytes we needed from `scale` then
took a branch before deciding whether we needed to read a third
byte. In mesa this did, indeed, lead to a top-level branch with
conditional loads. As such these loads ended up not being
coalesced either (at least in the ANV driver) resulting in
additional instructions in our hot loop.

Instead, here, we go ahead and force loading the full 12 bytes and
extract the bits we need from the packed-u32s instead. In mul_mat
there's a few less ternaries and only one extra shift, so even on
drivers that did optimize the previous loads properly the only
material change should be pulling a few extra bytes into registers
(which on most hardware won't cost anything anyway, though
ironically on Intel it theoretically could). In mul_mat_vecq this
requires a bit of extra math and may read bytes from the u32 that
weren't needed, but it seems likely avoiding the branch is a win
on most platforms.

On Intel Xe2/mesa 26.0.4 with the optimizations from
https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15162,

for shader matmul_id_subgroup_q4_k_f32_f16acc_aligned_l:
 * Instruction Count: 2753 -> 2688
 * SEND Count: 269 -> 261
 * Cycle Count: 273976 -> 266138
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader matmul_id_subgroup_q5_k_f32_f16acc_aligned_l:
 * Instruction Count: 2767 -> 2702
 * SEND Count: 271 -> 263
 * Cycle Count: 274140 -> 268144
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader mul_mat_vec_id_q4_k_q8_1_f32:
 * Instruction Count: 1930 -> 1646
 * SEND Count: 116 -> 71
 * Cycle Count: 1348306 -> 843350
 * Max live registers: 78 -> 84
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_id_q5_k_q8_1_f32:
 * Instruction Count: 2207 -> 1922
 * SEND Count: 131 -> 86
 * Cycle Count: 1392012 -> 1037836
 * Max live registers: 90 -> 90
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_q4_k_q8_1_f32:
 * Instruction Count: 2029 -> 1749
 * SEND Count: 111 -> 66
 * Cycle Count: 1347278 -> 840118
 * Max live registers: 74 -> 80
 * Non SSA regs after NIR: 299 -> 134

for shader mul_mat_vec_q5_k_q8_1_f32:
 * Instruction Count: 2307 -> 2022
 * SEND Count: 126 -> 81
 * Cycle Count: 1379820 -> 954042
 * Max live registers: 86 -> 86
 * Non SSA regs after NIR: 299 -> 134

On one Arc Pro B60, unsloth/Qwen3.5-35B-A3B-GGUF:UD-Q4_K_XL:
 * pp512: 907.34 ± 9.28 -> 941.94 ± 10.53 (+4%)
 * pp2048: 897.95 ± 1.82 -> 931.55 ± 1.79 (+4%)
 * tg128: 49.49 ± 0.02 -> 49.86 ± 0.05 (+ <1%)

On one Arc Pro B60, unsloth/Qwen3.5-27B-GGUF:Q4_K_S:
 * pp512: 324.13 ± 10.52 -> 354.33 ± 6.81 (+9%)
 * pp2048: 329.80 ± 0.25 -> 357.10 ± 0.06 (+8%)
 * tg128: 17.11 ± 0.01 -> 18.11 ± 0.01 (+6%)

On four Arc Pro B60s, unsloth/Qwen3.5-122B-A10B-GGUF:Q5_K_S with
-sm layer (note that -sm tensor improvements will naturally be
less):
 * pp512: 264.55 ± 2.81 -> 280.45 ± 3.94 (+6%)
 * pp2048: 319.32 ± 2.72 -> 335.70 ± 3.48 (+5%)
 * tg128: 26.39 ± 0.01 -> 26.67 ± 0.01 (+1%)
2026-04-28 17:31:04 +02:00
Jeff Bolz 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Ruben Ortlam b3d758750a vulkan: optimize im2col (#21713)
* vulkan: improve im2col memory write layout

* cap workgroups

* minimal device tuning

* use vendor_id instead of subgroup size
2026-04-15 19:04:51 +02:00
Jeff Bolz 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00
Jeff Bolz 6a6780a232 vulkan: Support GGML_TYPE_NVFP4 (#21455)
This adds nvfp4 support for get_rows, dequant, and mul_mat(_id). For
mul_mat, it does not add support for the dp4/q8_1 path, it's all via
fp16/fp32.
2026-04-14 11:34:23 +02:00
Ruben Ortlam 75f3bc94e6 vulkan: Flash Attention DP4A shader for quantized KV cache (#20797)
* use integer dot product for quantized KV flash attention

* small improvements

* fix SHMEM_STAGING indexing

* add missing KV type quants

* fixes

* add supported quants to FA tests

* readd fast paths for <8bit quants

* fix mmq gate and shmem checks
2026-04-13 14:21:31 +02:00