* cuda: reserve space for quantize kv-cache at startup
* address review comments
* remove forward decl
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* remove assert in ggml-cuda.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Adds RDNA3 support to the CUDA mma FA kernel. To make the RDNA3 tensor cores work with the FP16 accumulation for VKQ the tiles they need to be 32 logical units long in direction of the attention head; for head sizes 80 and 112 that are not exactly divided by 32 the regular length of 16 with FP32 accumulation is used instead. The longer tiles also enable more efficient transposition for a warp size of 32 which is why it's also used for RDNA4. However, this scrambles the data layout of the accumulators along the attention head dimension. To prevent accidental misuse I added another entry to ggml_cuda_mma::data_layout.
I also tuned the kernel parameters for RDNA3, RDNA4, and CDNA1 in general, during which I discovered that the kernel can be made to work for head sizes up to 256 for CDNA. For RDNA3/4 I was not able to get better performance that the tile kernel for head sizes > 128.
* mimo-v2.5: add flash attention mma/tiles for for d_kq=192 d_v=128
* mimo-v2.5: follow (256, 256) fattn templates
* mimo-v2.5: cleanup comments
* mimo-v2.5: further comment cleanup
* mimo-v2.5: address PR feedback
fix GQA handling
check for other dangling 320/576 carveouts and mirror them for 192
Add to backend ops test so new paths are covered
* ggml-cuda: add flash-attn support for DKQ=320/DV=256 with ncols2=32 (GQA=32)
Adds MMA-f16 and tile kernel configs, dispatch logic, template instances,
and tile .cu file for Mistral Small 4 (head sizes 320/256), restricting to
ncols2=32 to support GQA ratio 32 only.
* Adding check to return BEST_FATTN_KERNEL_NONE in case GQA!=32
* Apply suggestions from code review
Address review comments
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Address review comments and making kernel config default to DQK=512, DV=512 instead of DQK=256,DV=256
* Fixed bug with sinks=1, with ncols=32, there are two warp-groups created but sinks index is same(0,...,15) for both the groups hence with sinks=1, output is not matching with CPU output. Added sink_base which will be base index for each warp_group (threadIdx.y / np)
* Apply suggestions from code review
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Update ggml/src/ggml-cuda/template-instances/generate_cu_files.py
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* flash attention support for head dimension 512 added
* FA D=512 - match 576 configs, limit ncols2, revert vec cap
* fix HIP tile kernel build for D=512
* fix HIP tile kernel occupancy for D=512 on AMD
* Apply suggestions from code review
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* fix tile FA compilation
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* ggml-cuda: native bf16 flash attention for vec and tile kernels
mma kernel still converts bf16 to fp16 before launch, native mma bf16 todo
* ggml-cuda: address code owner review feedback
reverted tile kernel changes to avoid larger refactor
* fix ci failures on turing and hip
* fix bf16 vec kernel compile on hip v_dot2 platforms
* add comments
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* metal : pad K, V and Mask when needed
* cont : simplify
* cuda : add TODO about KV padding requirement
* metal : add comments
* metal : remove mask padding requirement
* HIP: Disable ROCWMMA fatt on CDNA when compiled against ROCWMMA 2.0.0
rocwmma 2.0.0 includes a bug in the code fakeing fp16 accumulation on CDNA
* CUDA: Fix volta condition in ggml_cuda_should_use_wmma_fattn
* Prefer vector flash decoding kernel for Gemma models
Vector flash decoding kernel was not being picked for models with head dimension 256. Gemma models are in this category.
Removing this limit improves e2e performance by upto 12% in gen phase throughput for Gemm models.
* Update ggml/src/ggml-cuda/fattn.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
- Find out active blocks per SM using cudaOccupancyMaxActiveBlocksPerMultiprocessor API. Use this value to determine the optimal parallel_blocks value.
- Prefer vector flash attention kernels over MMA kernel for BS=1
Fixes Issue: #12182
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Adds GGML_HIP_ROCWMMA_FATTN and rocwmma header check
Adds rocWMMA support to fattn-wmma-f16
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Signed-off-by: Carl Klemm <carl@uvos.xyz>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Ben Jackson <ben@ben.com>
* CUDA: use mma PTX instructions for FlashAttention
* __shfl_sync workaround for movmatrix
* add __shfl_sync to HIP
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* Renames NVIDIA GPU-architecture flags to avoid name clashes with WinAPI. (e.g. CC_PASCAL, GPU architecture or WinAPI pascal compiler flag?)
* Reverts erroneous rename in SYCL-code.
* Renames GGML_CUDA_MIN_CC_DP4A to GGML_CUDA_CC_DP4A.
* Renames the rest of the compute capability macros for consistency.