* vulkan : fuse UNARY(SIGMOID|SILU|SOFTPLUS) + MUL
* vulkan : fuse UNARY(SIGMOID|SILU|SOFTPLUS) + MUL
- implement fusion in unary.comp behind UNARY_MUL_FUSION ifdef,
specialized pipelines per op instead of runtime branching
- fuse adjacent nodes only, ordering handled by graph_optimize
- drop runtime consumer scan and pending_unary_mul deferral
* vulkan : fuse UNARY(GELU|SIGMOID|SILU|SOFTPLUS) + MUL
1. GELU: gelu_mul_f32/f16 pipelines registered, CREATE_UNARY_MUL(gelu), GELU in dispatch + fuse gate + perf fusion name
2. Renamed/moved: gate is now ggml_vk_can_fuse_unary_mul(cgraph, unary_idx, mul_idx), placed with the other can-fuse helpers
3. norepeat both variants: each op gets plain (spec {0}) + _norepeat (spec {1}) pipelines from the same SPIR-V, selected via ggml_are_same_shape(src0, src1); the shape gate now allows broadcast (other dims equal-or-1)
4. graph_optimize: lambda deleted; standard "// UNARY + MUL: pull the consuming MUL forward" block added alongside the SSM_CONV/ROPE/MUL_MAT reorderings, with the same "other src must be weights or already processed" readiness check
* vulkan : align unary_mul fusion with binary kernel layout, relax gelu test tolerance
- schedule the fused kernel like mul.comp (256 threads x 2 unrolled
iterations), recovering a 10-18% prompt-processing regression
- allow 5e-7 f32 error for gelu_mul: the shader evaluates gelu with an
exp-based tanh identity while the CPU reference uses tanhf (~1 ulp)
* vulkan : use ggml_can_repeat in UNARY+MUL fusion shape check
The fused kernel indexes src1 via per-dim fastmod (generic_binary_head.glsl),
which is exact whenever the other operand tiles into the unary result -- not
just when its dims are equal or 1. Replace the hand-rolled loop with
ggml_can_repeat(other, unary) so the check matches the kernel's actual
capability and reuses the standard helper. Argument order matters: reversed,
it would wrongly admit graphs where the unary result is mul->src[1] and the
other operand is larger, producing truncated output.
Also add a rep_ne0 layout to the fused unary+mul backend tests covering a
non-1 repeat factor along dim 0.
* vulkan : fuse UNARY+MUL pairs separated by zero-compute nodes
gemma4's per-layer embedding gating builds gelu -> view_2d_slice -> mul,
where the intervening view is a zero-compute node aliasing an input that
was computed much earlier. Strict adjacency requirements meant neither
CUDA nor the vulkan unary+mul fusion handled this pattern.
Extend ggml_vk_graph_optimize to detect a UNARY whose consuming MUL is
separated only by unscheduled zero-compute nodes (GGML_OP_NONE, VIEW,
RESHAPE, TRANSPOSE, PERMUTE) and schedule those nodes ahead of the pair,
making it adjacent so the existing fusion applies. The reorder is guarded
by ggml_vk_can_fuse_unary_mul, a source-availability check for every
interleaved node, and the protected fusion patterns (topk_moe*, snake);
if fusion is later rejected the reordered graph still executes correctly,
just unfused.
Add a view_mid layout to the fused unary+mul backend tests replicating
the gemma4 pattern.
* vulkan : support OP-on-B in UNARY+MUL fusion
Some models apply the unary activation to the smaller MUL operand, e.g.
qwen3next/qwen35moe shared-expert gating builds ffn_shexp * sigmoid(gate)
with a [1,n_tokens] gate tensor. This shape was correctly rejected before:
the fused kernel derives its iteration extent from the unary tensor and
would leave most of the destination unwritten, and the generic same-shape
requirement in ggml_can_fuse blocked the pair outright.
Add UNARY_MUL_B_FUSION shader variants computing dst = src0 * OP(src1):
the OP operand rides the existing per-dim fastmod indexing, while the
iteration extent now comes from mul. Route {UNARY, MUL} pairs through a
local can-fuse variant that drops the generic same-shape rule and instead
requires the unary result to tile into mul->src[0] (ggml_can_repeat);
pairs with the unary as src0 keep the previous direction check, and
equal-shape pairs keep using the original pipelines.
Add a "gate" layout to the fused unary+mul backend tests covering the
shared-expert gate shape for gelu/sigmoid/silu/softplus in f32 and f16.
* vulkan : fold unary+mul view-hoisting into graph_optimize dep checks
Replace the dedicated UNARY + EMPTY* + MUL scanning block with two small
extensions to the existing scheduling logic:
- a consuming MUL may now join its in-set UNARY across a gap of unused
zero-compute nodes (NONE/VIEW/RESHAPE/TRANSPOSE/PERMUTE), instead of
requiring strict adjacency
- while doing so, such zero-compute blockers are ignored for this pair
Fusion validity is still decided later by ggml_vk_can_fuse at dispatch
time, so a rejected pair simply executes adjacent-but-unfused. Note the
relaxation must stay scoped to this pattern: exempting zero-compute
blockers globally reproduces silent output corruption on gemma3n.
* vulkan : select unary_mul OP-on-B via specialization constant
Replace the UNARY_MUL_B_FUSION compile-time shader variants with an
op_on_b specialization constant on the existing unary_mul SPIR-V,
mirroring how the norepeat flag is handled. The four {op}_mul_b_{f32,f16}
shader artifacts are gone - the OP-on-B pipelines reuse the base SPIR-V
with two-entry {norepeat, op_on_b} spec lists - and the duplicated store
expression is collapsed into a single runtime branch that the driver
prunes per specialization.
The constant is declared only under UNARY_MUL_FUSION so every other
binary pipeline keeps its single-entry specialization list.
* vulkan : replace unary_mul pipeline switches with a lookup table
Collapse the four nested selection switches in ggml_vk_unary_mul into a
single indexed lookup against a pipeline_unary_mul[4][2][2][2] table
([unary op][f16][norepeat][op_on_b]), whose trailing dims mirror the
{norepeat, op_on_b} spec constant list. The op axis uses a small shared
index helper that also replaces the switch in ggml_vk_can_fuse_unary_mul,
making it the only place that maps ops to the table.
Pipeline names are unchanged. Adding another supported op now requires
one macro invocation line and one helper case instead of edits in four
separate switches.
* vulkan : use ggml_can_fuse_subgraph for unary_mul pairs
Replace the hand-rolled pair validation in ggml_vk_can_fuse_unary_mul_pair
(bounds, op match, compute flags, single-use elision) with the shared
ggml_can_fuse_subgraph helper; backend-specific shape/type rules remain in
ggml_vk_can_fuse_unary_mul. Unlike ggml_can_fuse, the subgraph helper has
no same-shape requirement, so it covers both operand slots including
OP-on-B gates, and additionally rejects intermediates flagged as graph
outputs and validates view-source confinement.
The outputs parameter takes absolute node indices into the cgraph.
* Fix Whitespace
* vulkan : drop redundant unary_mul gap check in graph_optimize
The zero-compute nodes separating a UNARY from its consuming MUL are
already scheduled ahead of the pair by pass 2 of an earlier
optimization window, so the scoped gap tolerance added for this pattern
is unreachable in practice - disabling it leaves gemma-3n dispatch
counts unchanged (841 GELU_MUL per pass). Remove the flag, the empty
blocker exemption, and the now-unused gap helper, restoring the strict
adjacency requirement of the UNARY -> MUL pull-forward.
Keep the relaxation scoped out entirely: generalizing "zero-compute
nodes never block" beyond this pattern previously reproduced silent
output corruption on gemma3n.
* vulkan: fix whitespace (tab in indent)
* vulkan: fix whitespace (extra blank line)
* vulkan : move op_on_b spec constant to unary.comp
op_on_b is only used by the fused unary*mul path. Keep
generic_binary_head.glsl generic by defining it in unary.comp
instead. Same constant_id=1 and guard, no functional change.
* vulkan : make RMS_NORM/UNARY fusion gap-tolerant for views
Strict j==c+1 blocked RMS_NORM->MUL and UNARY->MUL when a
VIEW sits between (e.g. rms_norm -> view -> mul). Allow
c==back() with an empty-or-scheduled gap, matching the
review suggestion to check src linkage instead of adjacency.
Scoped to the two blessed pairs; safe because gaps can only
contain zero-compute nodes.
* vulkan : trim comments in UNARY+MUL fusion
Assisted-by: Muse Spark
* vulkan: add DeepSeek-V4 hyper-connection fused ops (DSV4_HC_COMB/PRE/POST)
CUDA has these ops from the DeepSeek-V4 merge and Metal gained them in
PR 26459. Vulkan was the last major backend running the unfused primitive
chain. On DeepSeek-V4-Flash the unfused Sinkhorn comb chain alone takes
about 32% of decode op time on gfx1151 (Strix Halo), spread over roughly
16k dispatches per token.
dsv4_hc_comb runs the full 20-iteration Sinkhorn in registers. A token's
4x4 comb matrix lives in 16 consecutive subgroup lanes, with idst in bits
0-1 and isrc in bits 2-3 to match the CPU reference layout, so
subgroupShuffleXor by 1|2 reduces rows and by 4|8 reduces columns. One
dispatch replaces about 137 strictly ordered node executions per site.
The shuffle masks never cross a 16-lane boundary, so a subgroup of size
64 packs 4 independent tokens.
dsv4_hc_pre and dsv4_hc_post handle the elementwise stream collapse and
fan-out, with per-token coefficients staged in shared memory.
GGML_VK_DISABLE_DSV4_HC disables all three ops. The _COMB, _PRE and
_POST variants gate each op independently so a single kernel can be
bisected against the unfused graph.
Adds eval cases at the production n_iter=20 across batch sizes that
cross subgroup and workgroup boundaries.
* vulkan: dsv4 hc review fixes
Drop the per-op env-var disables and device flags, the stride divisibility
check (ggml guarantees it) and the workgroup-count fallback in supports_op.
Trim the comb shader comments to the lane layout.
---------
Co-authored-by: Kevin Hopper <no-reply@maestro.press>
Support RMS_NORM + MUL + ADD (+ MUL) and RMS_NORM + VIEW + SET_ROWS.
Extend ROPE + VIEW + SET_ROWS to support IMROPE.
Worth around 4% in gemma4 on my system.
* vulkan: add TQ1_0 support (mm, mat-vec, dequant, get_rows)
* vulkan: pack TQ1_0 powers of 3 into a 32-bit constant
Replaces the constant array with a packed 32-bit value (7 bits per entry,
max 81 < 128) extracted with shift/mask, as suggested in review — avoids a
constant array that may not be kept in registers.
test-backend-ops on gfx1151: tq1_0 MUL_MAT 11/11, MUL_MAT_ID 6/6,
GET_ROWS 4/4, unchanged.
* vulkan: address review - shared TQ1_0 decode helpers, fix standalone dequant shader
Review feedback from jeffbolznv, all points:
- Move the packed-pow3 decode into shared helpers in types.glsl
(tq1_0_byte_of / tq1_0_digit_of / tq1_0_trit) and use them from
dequant_funcs.glsl, mul_mm_funcs.glsl, dequant_funcs_cm2.glsl and
dequant_tq1_0.comp instead of repeating the logic. The cm2 path also
drops its constant array for the packed-constant extraction.
- Translate all remaining comments to English.
- dequant_tq1_0.comp: use dequant_head.glsl. The shader previously declared
its own single-field push constant while the pipeline is created with the
5-field layout, so p.ne read the wrong field - confirmed broken, as
suspected in review.
- Fix wg_denoms for the standalone dequant pipeline: one invocation decodes
4 elements with local_size 256, so a workgroup covers 256*4 elements, not
256*16. With the old value the dispatcher launched a quarter of the
required workgroups.
Verified by temporarily forcing the dequant + f16 matmul path for TQ1_0
(hack not committed): test-backend-ops MUL_MAT passes through the rewritten
standalone shader, and the standard MUL_MAT / MUL_MAT_ID / GET_ROWS
tq1_0 cases still pass on Vulkan (AMD gfx1151).
* vulkan: address review — English comments, shared tq1_0_trit, trim TQ1_0 test cases
- mul_mat_vec_tq1_0.comp: drop leftover non-English comment and the local
POW3_PACKED constant; all decode sites now call tq1_0_trit() from types.glsl
- types.glsl / dequant_funcs_cm2.glsl: ASCII-only, drop stale reviewer note
- test-backend-ops: remove the oversized MUL_MAT_ID case (432 MiB A tensor,
~172 GFLOP reference); move the two remaining ones next to the other
backend-specific mul_mat_id one-offs and document why they are needed
* metal: decline TQ1_0 for GET_ROWS and mat-mul in supports_op
The new TQ1_0 cases in test-backend-ops exposed that the Metal backend
claimed support for GET_ROWS/MUL_MAT/MUL_MAT_ID with TQ1_0 sources while
having no such kernels (ggml_metal_library_compile_pipeline aborted on the
missing kernel_get_rows_tq1_0). Decline the type so the ops fall back to
the CPU, matching the existing NVFP4 handling on the same lines.
Assisted-by: Claude Fable 5
* vulkan: trim the TQ1_0 comments
Addresses @0cc4m's review: keep only what the code does not already say.
Removed the block-format recaps (the layout is right there in the struct) and
the step-by-step decode walkthrough. Kept the two facts a reader cannot infer:
the 8-bit truncation is part of the format, not an optimisation, and the powers
of 3 are packed into one uint so they do not end up in a constant array that
may miss the registers.
No functional change.
* vulkan: address review — trim comments, fold Metal check, drop unused _v
Per @0cc4m's review:
- dequant_funcs.glsl, dequant_funcs_cm2.glsl: drop the "see types.glsl"
pointers — they apply to every quant and say nothing specific.
- dequant_tq1_0.comp: drop the wg_denoms note. It is a precondition, not
information.
- mul_mm_funcs.glsl: same pointer removed.
- types.glsl: the comment on tq1_0_trit is down to the one fact the code
cannot show — the 8-bit truncation is part of the format, matching the C
reference, not an optimisation.
- dequant_funcs_cm2.glsl: removed dequantFuncTQ1_0_v and its define. You were
right that it is optional: it wrapped four scalar decodes and vectorised
nothing, and mul_mm_cm2.comp already guards the path with
`#if defined(dequantFuncA_v)` (DATA_A_F32 omits it the same way).
- ggml-metal-device.m: folded TQ1_0 into the existing NVFP4 check instead of a
separate block, and dropped both comments.
- test-backend-ops.cpp: the two mul_mat_id cases stay — they cover the
block-stride loop and the per-expert base offset that k == 256 alone never
reaches — but the comment is now one line instead of five.
Kept: the one-line labels on the three block regions in mul_mat_vec_tq1_0.comp
and on tq1_0_byte_of(). Those state the 5-trits-per-byte packing, which the
loop bounds do not show. Happy to remove them too if you prefer.
Re-verified on AMD gfx1151 (Vulkan), test-backend-ops, 2/2 backends passed:
MUL_MAT 9 TQ1_0 cases, MUL_MAT_ID 5, GET_ROWS 4 — all OK, no failures.
The coopmat2 path is unchanged apart from the removed _v define.
* vulkan: add hoisting support for row IDs and expert count in shaders
* use hoisted row ids in coopmat2
* vulkan: address review feedback on count_experts
- use vk_op_count_experts_push_constants instead of a raw uint vector
- apply the fastdiv trick to the ne00 div/mod in count_experts
- compute the per-expert offsets with subgroupExclusiveAdd when the
device supports it, keeping the serial path as fallback
- document the data_d layout and the hoisted_row_id_words bound
- drop a leftover debug print in ggml_vk_matmul_id
* vulkan: use init_pushconst_fastdiv for count_experts push constants
* vulkan: refine comments for row ID hoisting and data layout in count_experts shader
* Whitespace
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan : dequant q8_0 KV once in coopmat1
Assisted-by: Claude (Opus 4.8)
* vulkan : fall back instead of aborting when FA scratch exceeds maxStorageBufferRange
* vulkan : require KV-cache layout in FA dequant path
Assisted-by: Claude (Opus 4.8)
* vulkan : skip FA dequant path on coopmat2
Assisted-by: Claude (Opus 4.8)
* tests : add contiguously-allocated quant K/V FA tests
Assisted-by: Claude (Opus 4.8)
* vulkan : trim comments
* vulkan : tighten permutation checks for FA path
* vulkan : set prealloc_x_need_sync after the FA dispatch
* vulkan : exclude Intel Xe1 from FA dequant path
* vulkan: tiled transpose for 0<->2 permuted CONT
-ggml_vk_get_cpy_pipeline only routed to the tiled shared-memory transpose
shader when dim1 was the innermost dimension, i.e. ggml_transpose (a 0<->1
swap). A 0<->2 swap -- ggml_cont(ggml_permute(x, 2, 1, 0, 3)) -- fell back to
the generic per-element strided copy, whose source reads stride by ne0*ne1
elements: one cache line per lane.
-DeepSeek-V4's lightning indexer performs exactly that permute on a
[n_kv, n_tokens, n_head] tensor. On Vulkan/RADV gfx1151 it ran at ~1-9 GB/s of
a ~200 GB/s part and accounted for 43% of total prefill time.
-Add copy_transpose_02.comp, mirroring copy_transpose.comp but tiling over dst
dims (0, 2) with dims 1 and 3 as the batch, so reads walk src dim2 and writes
walk dst dim0 -- both contiguous. The selection condition additionally requires
a non-contiguous source and a contiguous destination so it cannot take cases
the contiguous-copy shader already handles.
-test-backend-ops only exercised ggml_transpose for CONT, so the strided path
was untested. Add test_cont_permute covering (2,1,0,3), (1,2,0,3) and (0,2,1,3)
over f32/f16 at tile-aligned, tile-unaligned and large shapes. The large shapes
are in the eval set rather than only in perf because perf mode does not verify
results.
-Measured on gfx1151, ne=[n_kv,64,64,1], perm=(2,1,0,3), f32:
n_kv=1024: 9.08 -> 579.85 GB/s
n_kv=1280: 20.03 -> 153.71 GB/s
n_kv=2048: 7.11 -> 91.68 GB/s
n_kv=2304: 16.24 -> 86.49 GB/s
-The ~2.2x penalty previously seen at power-of-two n_kv (destination-stride
aliasing) is gone. End to end, DeepSeek-V4-Flash IQ3_XXS prefill on a 9k-token
prompt goes from 56.33 t/s to 103.74 t/s (+84%).
-Note: at n_tokens=512 a single slow-path dispatch takes ~273 ms and looping it
in perf mode can trip the GPU watchdog, so the perf cases use n_tokens=64.
* tests: fold test_cont_permute into test_cont, add L2-exceeding perf shapes
Review feedback: test_cont gains a permute parameter ({0,0,0,0} = none),
matching test_mul_mat's pattern, and the separate struct is gone. Perf
adds [n_kv, 512, 64, 1] variants (~0.5 GB per run) that exceed GPU L2,
since the 64-token shapes fit in cache on large parts and read above
memory bandwidth.
* tests: trim perf-case comment to the two-line summary
* vulkan: trim comments on the 0<->2 transpose path
Drop the shader file header, the read/write block comments and the
rationale prose in the CONT test cases. Keep the tile-shape and
bank-conflict notes and the permute parameter documentation.
---------
Co-authored-by: Kevin Hopper <no-reply@maestro.press>
* vulkan: TQ2_0 (ternary) support — dequant + dedicated mul_mat_vec + matmul via dequant_funcs
First Vulkan ternary type in ggml. Correctness: OM-125m TQ2_0 vs F16 top-12
logprobs identical to 4 decimals fully offloaded (float dequant path, no Q8_K
activation quant). Speed at 125m ~= F16 (overhead-bound at this scale); the
bandwidth win targets larger BitNet SKUs. MMQ/int-dot path intentionally not
wired yet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* tests: enable TQ2_0 in backend-ops type lists
Vulkan now implements TQ2_0 (dequant, mul_mat_vec, mul_mm, get_rows); backends
without support skip via not-supported as usual. TQ1_0 stays disabled.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Michael Trabalka <michael.trabalka@sqv.ai>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* vulkan : add pool1d push constants and pipeline field
Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.
* vulkan : add pool1d compute shader
Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.
* vulkan : add full GGML_OP_POOL_1D support
Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.
* vulkan : fix pool1d shader logic
Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.
* vulkan : fix pool1d end boundary crash and expand test coverage
Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
* vulkan: add iq4_nl support back to FA
I was originally concerned about wasting shared memory on the LUT, but it's small
and unlikely to matter in practice.
Also support q1_0 for non-coopmat2.
Fixes#23681
* remove q1_0 FA support
* vulkan: Support Q2_0
The backend perf tests for mat-vec-mul weren't very good at first (worse than
q2_k), doubling the rows per workgroup made a big difference.
* reorder
* resolve merge conflict, adjust err threshold for f16->q2_0 set_rows
* vulkan/cpu: Support f16 as SET_ROWS src.
This adds full support for f16 SET_ROWS (equivalent to f32) to vulkan and CPU
backends, and adds more backend tests.
* Set DenormPreserve 16 when supported, to try to fix failures on Intel
* tune error threshold
* update metal supports_op
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
* vulkan-shaders-gen: fail the build when a shader fails to compile
vulkan-shaders-gen did not detect shader-compile subprocess failures, so a
broken libggml-vulkan could be produced while the build reported success and
the breakage only surfaced at run time. execute_command() discarded the child
exit code (POSIX waitpid passed nullptr for status; the Windows branch never
called GetExitCodeProcess) and string_to_spv decided success only from whether
stderr was empty, so a non-zero exit with empty stderr, or a subprocess that
failed to launch, was treated as success.
Return the child exit code from execute_command() (WEXITSTATUS on POSIX,
GetExitCodeProcess on Windows), treat a non-zero exit or non-empty stderr or a
launch exception as a failure, and record it in an atomic flag. main() checks
the flag after process_shaders() and returns EXIT_FAILURE before writing the
output files, so the build stops instead of emitting a broken backend.
Fixes#24393
Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>
* vulkan-shaders-gen: simplify compile_failed access and drop unreachable return
Address review feedback on #24450:
- Access the std::atomic<bool> compile_failed directly (= / implicit bool)
instead of .store()/.load(); the flag stays atomic because the worker
threads in process_shaders() set it concurrently.
- Remove the unreachable trailing return -1 in execute_command(): on POSIX the
child _exit()s after execvp and the parent returns (fork()<0 throws); on
Windows the block returns the exit code.
Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>
---------
Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>
* vulkan: make SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU use unary.comp
* vulkan: make NORM support noncontig
* add noncontiguous row test cases for norm/l2_norm, handle this in the CPU backend and l2_norm.comp
* fix supports_op for cuda and webgpu
* vulkan: add GGML_OP_COL2IM_1D, follow-up to the CPU op
* vulkan: col2im_1d bounded gather loop instead of full-K scan with modulo
* vulkan: col2im_1d address review from @jeffbolznv
* vulkan: col2im_1d return nullptr for unsupported types, address review from @0cc4m
* vulkan: support non-contig unary/glu ops
Change unary/glu ops to pass in all strides and use fastdiv for the index
calculation. Put all unary ops in one file, similar to glu, to share the
code. codex went ahead and added expm1 without me asking, but I had to
make it do a real precision analysis rather than just making stuff up.
unary.comp initially couldn't use generic_unary_head because there wasn't
space for xielu's additional constants. Fixing this required packing the
fastdiv 'L' values.
* attempt to workaround compiler bug
* resolve conflict from #23991
* use expm1
* vulkan: add support for valve fp16 dot2 extension
* use macro for dot2 path choice
* properly check for the feature
* add dot_product abstraction to reduce preprocessor branching
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.
In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
* vulkan: add fwht support for Intel with shmem reduction
* don't use N as workgroup size
* disable subgroup shuffle on MoltenVK AMD
* disable fwht shader on Intel Windows due to driver bug
* vulkan: add flash attention bf16 kv support
* vulkan: bf16 FA coopmat1 support
* vulkan: bf16 FA coopmat2 support
* fix FA bf16 f32 fallback
* fix FA bf16 coopmat1 shader
* fix FA bf16 coopmat2 shader
* code cleanup
* cleanup comment change
* address feedback
* add O_TYPE for cm2 FA
* use O_TYPE for gqaStore function
* reduce BFLOAT16 ifdefs
* feat: extend repeat op for vulkan
* feat: add repeat_f16 vulkan pipeline
* fix: ensure same dst and src types
* fix: use type_size instead of data types
* fix: use int16 and int32 for repeat shader op
* chore: rename repeat_f* to repeat_i*
* chore: rename repeat vulkan pipelines
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d
* vulkan: skip conv2d bounds checks when shapes align with tile sizes
* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d
* vulkan: stage cm2 conv2d accumulator through shmem before global store
* vulkan: add coopmat1 conv2d path
* fallback when using too much shared memory. clean up comments
* Require 16x16x16 and subgroup size 32 or 64
* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)
Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.
test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.
* vulkan: address jeffbolznv review for fused snake activation
Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.
Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).
* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)
* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)
* vulkan: address 0cc4m review for fused snake activation
snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.
On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
* vulkan: Support asymmetric FA in coopmat2 path
There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.
Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).
We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.
* reorder cases
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it
* use FetchContent to get SPIRV-Headers
* Fetch spirv-headers unconditionally
* remove fetchcontent, rely on installed headers
* fix ubuntu job
* Update docs/build.md
Add dequantize4() implementations for Q4_1, Q5_0, Q5_1, and IQ4_NL
in the flash attention base shader. Register them in the shader
generator, pipeline creation, and enable in the scalar/coopmat1 FA
support check.
* vulkan: change gated_delta_net to shard a column across a subgroup
This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).
This fixes a perf regression from the transposing of the values in memory
(!20443).
* vulkan: Spread columns across fewer lanes to reduce the number of workgroups