* Add overlap glu variant to support all archs, fix recurrent-state-rollback test
* format
* Fix all arch overlapped ranges
* format
* diagnose bus error on apple ci
* More testing
* more testing
* more targeted testing
* Fix bug in alignment for > 4gb buffer offsets
* Fix bug in view offsets
* Try avoiding multi_buffers
* not fixed yet, more logging :(
* Handle edge case in set_rows
* Try looking at view source
* Skip deepseek32 for now and clean up trace infrastructure
* simplify skipping
* last cleanup
* actually final cleanup
* update handling of overlap
* format
* try skipping other failing model
* port cpy pipeline to shader lib with JIT compilation
* port glu pipeline to shader lib with JIT compilation
* port rope pipeline to shader lib with JIT compilation
* port soft_max pipeline to shader lib with JIT compilation
* removed unused functions from embed_wgsl.py which were used for
old AOT template expansion