* vulkan: don't hold the device mutex while compiling pipelines
We need to hold a lock while we traverse all pipelines and lazily initialize
them, but we don't need to hold it while the pipeline is being compiled. And
it doesn't need to be the same lock as the device mutex. We call load_shaders
each time a pipeline is needed, so we only need to compile that one pipeline
(and, for example, don't want to end up compiling a pipeline that another
thread should be compiling).
* remove 'needed'
Q2_K/Q3_K/Q6_K do much better when using MMVQ on Intel BMG even
though they're only 2-byte aligned, and Q3_K still wins on
NVIDIA as well.
mesa isn't all that great at coalescing back-to-back loads from
alternating arrays, so we force it instead. Further, we can do
subtraction directly on a full int32_t rather than an i8vec4
with bit twiddling because the high bit is always free to start.
On Intel BMG on mesa, the switch to MMVQ provides an immediate
~57% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and
~78% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.
The futher switch to block loads leads to a ~24% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and a ~48% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.
Finally, Xe2 wins on MMVQ even for small k, so we take the NVIDIA
override for K quants on Xe2 as well.
* vulkan: add flash attention bf16 kv support
* vulkan: bf16 FA coopmat1 support
* vulkan: bf16 FA coopmat2 support
* fix FA bf16 f32 fallback
* fix FA bf16 coopmat1 shader
* fix FA bf16 coopmat2 shader
* code cleanup
* cleanup comment change
* address feedback
* add O_TYPE for cm2 FA
* use O_TYPE for gqaStore function
* reduce BFLOAT16 ifdefs
* vulkan: Switch MUL_MAT_VEC to 4 K per iteration for F16/32
Against mesa git, this shows a 4.8% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.
Note that this breaks some tests until the last commit which fixes
OOB A reads.
* vulkan: Use aligned loads in mul_mat_vec when available
Against mesa git, this shows a 3.3% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.
* Make explicit that `num_rows` is <= `NUM_ROWS` in mul_mat_vec
Mesa's UUB logic can't see through conditionals, limiting its
ability to understand the bounds on the `num_rows` field in the
cleanup run. Making it explicit that `num_rows` is, indeed, always
<= `NUM_ROWS` helps mesa make slightly better codegen.
Against mesa git, this currently shows a 1% performance improvement
in tg128 on Qwen3.5-9B:BF16 on Intel BMG.
* vulkan: Fix OOB A reads in MUL_MAT_VEC for odd sizes
There was a TODO to fix the OOB reads from the A matrix which we do
here.
It is within performance noise (+<0.1%) in tg128 for
Qwen3.5-9B:BF16 on Intel BMG.
* feat: extend repeat op for vulkan
* feat: add repeat_f16 vulkan pipeline
* fix: ensure same dst and src types
* fix: use type_size instead of data types
* fix: use int16 and int32 for repeat shader op
* chore: rename repeat_f* to repeat_i*
* chore: rename repeat vulkan pipelines
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d
* vulkan: skip conv2d bounds checks when shapes align with tile sizes
* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d
* vulkan: stage cm2 conv2d accumulator through shmem before global store
* vulkan: add coopmat1 conv2d path
* fallback when using too much shared memory. clean up comments
* Require 16x16x16 and subgroup size 32 or 64
* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)
Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.
test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.
* vulkan: address jeffbolznv review for fused snake activation
Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.
Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).
* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)
* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)
* vulkan: address 0cc4m review for fused snake activation
snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.
On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
* ci/run: set explicit SPIR-V Headers search path for macOS vulkan CI
For whatever reason, the files are under additional sub-path
`vulkan/` under the cmake directory, which does not match either
current LunarG macOS Vulkan SDK structure (`lib/cmake/SPIRV-Headers`),
nor what gets installed when you run the cmake build+install for
SPIRV-Headers itself on at least Linux (`share/cmake/SPIRV-Headers`).
This allows for SPIRV-Headers to be found, as currently the CI
runner's setup does not seem to include the relevant path in
list of search locations.
* ggml-vulkan/CMakeLists: add a check for SPIRV-Headers
This is installed by the project if it is built and installed.
Receiving an error during the configuration step is generally
preferred to receiving an error in the middle of a build.
* spec: support MTP
* fix batch size
* rename files
* cont : simplify (#7)
* MTP: clean-up (#9)
* MTP: clean-up
* review: use llama_context_type instead of llama_graph_type
* review: remove llama_model_has_mtp
* review: fix convert issues
* convert: fix pycheck
* review: formatting
* use `mtp-` for identifying mtp models
* convert: fix mtp conversion
* mtp -> draft-mtp
* remove unused llama_arch
* add need_embd in speculative
* llama: allow partial seq_rm for GDN models for speculative decoding
Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.
* fix pending state
* vulkan: add GDN partial rollback
* meta: extend check to axis 1
* metal: add GDN partial rollback
Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.
- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior
Ref: https://github.com/ggml-org/llama.cpp/commit/8c05923630110223669f069af2000e9cf10c02bc
Assisted-by: llama.cpp:local pi
* delta_net_base: use ggml_pad instead of new_tensor
* review: add need_rs_seq
* review: rename part_bounded to n_rs
* review: deslop comments
* review: rename, add asserts
* server : adjust checkpoint logic (#11)
* server : adjust checkpoint logic
* cont : rm asserts
* server-context: fix early exit
* spec : fix compatibility with n-gram and add TODOs (#13)
* metal : cleanup
* llama : fix faulty bitwise check in recurrent memory
* server : disable RS-based MTP in combination with other spec types
* spec : add TODOs
* cont : fix comment
* cont : update comment
* common : fix logic for ngram + mtp compat
* llama-memory: enable checkpointing with partial rollback
* cont: add test-case for loading into a dirty ctx
* llama-memory-recurrent: clear rs_idx in clear
* download: fix mtp path
* llama-arch: fix enorm op
* docs: update docs
* conversion: fix type annotations
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: Support asymmetric FA in coopmat2 path
There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.
Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).
We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.
* reorder cases
Some SPIR-V compilers (notably mesa) don't handle the current
vulkan Q4_K/Q5_K scale load pattern in mul_mat particularly well.
While reading three `u8`s from the 12-byte scale array should (at
least on some hardware) result in loading the full 12 bytes in a
single LOAD followed by whatever extraction is needed, at least
the ANV Intel driver really can't practically perform this
optimization.
`mesa`'s unsigned upper bound logic doesn't handle tracking bounds
through ternary, resulting in the `(is < 4) ? ... : is - 4` having
an infinite upper bound (as it cannot prove `is - 4` doesn't
underflow). While this could still be rectified if mesa looked at
the array bounds, it currently doesn't and `glslc` currently emits
SPIR-V that doesn't allow for this optimization anyway (though
maybe it will at some point, see
https://github.com/KhronosGroup/glslang/issues/4206).
In mul_mat_vecq we took a different approach to loading the same
fields. We read the first two bytes we needed from `scale` then
took a branch before deciding whether we needed to read a third
byte. In mesa this did, indeed, lead to a top-level branch with
conditional loads. As such these loads ended up not being
coalesced either (at least in the ANV driver) resulting in
additional instructions in our hot loop.
Instead, here, we go ahead and force loading the full 12 bytes and
extract the bits we need from the packed-u32s instead. In mul_mat
there's a few less ternaries and only one extra shift, so even on
drivers that did optimize the previous loads properly the only
material change should be pulling a few extra bytes into registers
(which on most hardware won't cost anything anyway, though
ironically on Intel it theoretically could). In mul_mat_vecq this
requires a bit of extra math and may read bytes from the u32 that
weren't needed, but it seems likely avoiding the branch is a win
on most platforms.
On Intel Xe2/mesa 26.0.4 with the optimizations from
https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15162,
for shader matmul_id_subgroup_q4_k_f32_f16acc_aligned_l:
* Instruction Count: 2753 -> 2688
* SEND Count: 269 -> 261
* Cycle Count: 273976 -> 266138
* Max live registers: 248 -> 246
* Non SSA regs after NIR: 381 -> 382
for shader matmul_id_subgroup_q5_k_f32_f16acc_aligned_l:
* Instruction Count: 2767 -> 2702
* SEND Count: 271 -> 263
* Cycle Count: 274140 -> 268144
* Max live registers: 248 -> 246
* Non SSA regs after NIR: 381 -> 382
for shader mul_mat_vec_id_q4_k_q8_1_f32:
* Instruction Count: 1930 -> 1646
* SEND Count: 116 -> 71
* Cycle Count: 1348306 -> 843350
* Max live registers: 78 -> 84
* Non SSA regs after NIR: 300 -> 135
for shader mul_mat_vec_id_q5_k_q8_1_f32:
* Instruction Count: 2207 -> 1922
* SEND Count: 131 -> 86
* Cycle Count: 1392012 -> 1037836
* Max live registers: 90 -> 90
* Non SSA regs after NIR: 300 -> 135
for shader mul_mat_vec_q4_k_q8_1_f32:
* Instruction Count: 2029 -> 1749
* SEND Count: 111 -> 66
* Cycle Count: 1347278 -> 840118
* Max live registers: 74 -> 80
* Non SSA regs after NIR: 299 -> 134
for shader mul_mat_vec_q5_k_q8_1_f32:
* Instruction Count: 2307 -> 2022
* SEND Count: 126 -> 81
* Cycle Count: 1379820 -> 954042
* Max live registers: 86 -> 86
* Non SSA regs after NIR: 299 -> 134
On one Arc Pro B60, unsloth/Qwen3.5-35B-A3B-GGUF:UD-Q4_K_XL:
* pp512: 907.34 ± 9.28 -> 941.94 ± 10.53 (+4%)
* pp2048: 897.95 ± 1.82 -> 931.55 ± 1.79 (+4%)
* tg128: 49.49 ± 0.02 -> 49.86 ± 0.05 (+ <1%)
On one Arc Pro B60, unsloth/Qwen3.5-27B-GGUF:Q4_K_S:
* pp512: 324.13 ± 10.52 -> 354.33 ± 6.81 (+9%)
* pp2048: 329.80 ± 0.25 -> 357.10 ± 0.06 (+8%)
* tg128: 17.11 ± 0.01 -> 18.11 ± 0.01 (+6%)
On four Arc Pro B60s, unsloth/Qwen3.5-122B-A10B-GGUF:Q5_K_S with
-sm layer (note that -sm tensor improvements will naturally be
less):
* pp512: 264.55 ± 2.81 -> 280.45 ± 3.94 (+6%)
* pp2048: 319.32 ± 2.72 -> 335.70 ± 3.48 (+5%)
* tg128: 26.39 ± 0.01 -> 26.67 ± 0.01 (+1%)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it
* use FetchContent to get SPIRV-Headers
* Fetch spirv-headers unconditionally
* remove fetchcontent, rely on installed headers
* fix ubuntu job
* Update docs/build.md
* ggml: backend-agnostic tensor parallelism
* support for GPT-OSS, Qwen 3 MoE
* partial Vulkan fix
* add support for 4/8 GPUs
* unconditional peer access
* re-use buffers + ggml contexts
* fix output pattern
* NCCL support
* GGML: HIP: add RCCL support
* Remove shfl and AllReduce from backend interface
* move allocation workaround out of ggml-alloc.c
* 2d tensor set/get support
* Fix the seg fault without NCCL
* Apply suggestion from JohannesGaessler
* support for tensor dims % n_devs != 0
* fix view_offs scaling
* arbitrary num. of GPUs/tensor split
* fix compilation
* better granularity estimate
* Support device-specific host buffer types if all underlying backends expose the same type. This allows using pinned memory instead of pageable memory for CUDA.
Fix compilation errors.
* partial Qwen 3 Next support
* Fix qwen3 30b (#8)
* Fix crash with Qwen-30B-A3B Q4_0
Qwen-30B-A3B Q4_0 has an intermediate dimension of 768. Using a granularity of 256 forces an uneven split between GPUs, which is not supported by the current implementation.
* Decide block size based on tensor quantization type
* Fix crashes due to KV cache serialization (#9)
KV cache serialization requires non-zero offsets on the tensor. Add support in the meta backend to set/get a tensor with a non-zero offset.
* metal : fix build (#7)
* static memory allocations, fix usage count
* fix tensor granularity
* more even memory distribution
* use BF16 for allreduce
* rebase fixup
* better error message for unsupported architectures
* Fix device mismatch during scatter of allReduce. (#11)
There is a mismatch between the dst buffer device and the backend device, causing the use of sync copies
* Enable the previous allreduce implementation. It is better in both perf and stability (#12)
* delay AllReduce for Moe for less I/O
* build : clean-up compile warnings
* backend : move most of the meta backend API to ggml-backend-impl.h
* cont : hide unused public API in the implementation
* llama : use llama_device + remove ggml_backend_dev_is_meta()
* ggml-backend : remove unused alloc include
* minor : remove regex include
* ggml : introduce ggml-ext.h for staging new APIs
* rebase fixup
* fix tests
* llama : more robust logic for determining Meta devices (#16)
* llama : more robust logic for determining Meta devices
* cont : fix devs size check
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* cont : fix log type
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* disable roundtrip for meta backend
* fix arch selection
* Qwen 3.5 support
* fix Gemma 4 MoE
* fix OpenVino, SYCL
* fix test-llama-archs for CPU-only builds
* Fix Qwen 3.5 MoE
* disable meta backend tests for WebGPU
* tests : filter CPU-based devices from the Meta backend tests (#17)
* meta : formatting, naming, indentation (#18)
* formatting : llama-model.cpp
* formatting : ggml-ext.h
* formatting : ggml-backend-meta.cpp
* meta : add TODO
* add documentation
* better error messages
* fix GPT-OSS
---------
Co-authored-by: Carl Philipp Klemm <carl@uvos.xyz>
Co-authored-by: Gaurav Garg <gaugarg@nvidia.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Add dequantize4() implementations for Q4_1, Q5_0, Q5_1, and IQ4_NL
in the flash attention base shader. Register them in the shader
generator, pipeline creation, and enable in the scalar/coopmat1 FA
support check.
* vulkan: change gated_delta_net to shard a column across a subgroup
This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).
This fixes a perf regression from the transposing of the values in memory
(!20443).
* vulkan: Spread columns across fewer lanes to reduce the number of workgroups
* vulkan: avoid graphics queue on non-RADV AMD drivers
* avoid graphics queues on small GPUs
* change to only use graphics queue if overridden with env var GGML_VK_ALLOW_GRAPHICS_QUEUE
* reenable transfer queue if graphics queue is not used