Commit Graph
30 Commits
Author SHA1 Message Date
Jeff Bolz e920c523e3 vulkan: Use native e2m1 and e4m3 conversions for mxfp4/nvfp4 (#25338)
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
2026-07-13 08:44:17 -05:00
Wyatt Caldwell c926ad0985 vulkan: link ggml-cpu when GGML_VULKAN_CHECK_RESULTS / RUN_TESTS are enabled (#24444)
The result-checking and test debug paths in ggml-vulkan.cpp call ggml_graph_compute_with_ctx() to compute a CPU reference graph, but that symbol is defined in ggml-cpu, which ggml-vulkan does not link. Enabling -DGGML_VULKAN_CHECK_RESULTS=ON (or -DGGML_VULKAN_RUN_TESTS=ON) therefore fails to link with an unresolved external (e.g. LNK2019 on MSVC, undefined reference on GCC/Clang). This regressed after ggml-cpu was split into its own library. Link ggml-cpu under those two options so the debug builds link again.

Signed-off-by: Wyatt Caldwell <218154709+Detensable@users.noreply.github.com>
2026-06-23 12:55:46 +02:00
Jeff Bolz b36eefc1b3 vulkan: use GL_NV_cooperative_matrix_decode_vector for faster matmul (#23541) 2026-05-27 17:18:28 +02:00
Jeff Bolz 95405ac65f vulkan: fix windows find_package of SPIRV-Headers (#23215)
* vulkan: fix windows find_package of SPIRV-Headers

* not windows-only
2026-05-23 09:44:46 +02:00
Jan Ekström a6d6183dbc ggml-vulkan/CMakeLists: add a check for SPIRV-Headers (#22009)
* ci/run: set explicit SPIR-V Headers search path for macOS vulkan CI

For whatever reason, the files are under additional sub-path
`vulkan/` under the cmake directory, which does not match either
current LunarG macOS Vulkan SDK structure (`lib/cmake/SPIRV-Headers`),
nor what gets installed when you run the cmake build+install for
SPIRV-Headers itself on at least Linux (`share/cmake/SPIRV-Headers`).

This allows for SPIRV-Headers to be found, as currently the CI
runner's setup does not seem to include the relevant path in
list of search locations.

* ggml-vulkan/CMakeLists: add a check for SPIRV-Headers

This is installed by the project if it is built and installed.
Receiving an error during the configuration step is generally
preferred to receiving an error in the middle of a build.
2026-05-17 13:12:11 +02:00
92f7da00b4 chore : correct typos [no ci] (#20041)
* fix(docs): correct typos found during code review

Non-functional changes only:
- Fixed minor spelling mistakes in comments
- Corrected typos in user-facing strings
- No variables, logic, or functional code was modified.

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>

* Update docs/backend/CANN.md

Co-authored-by: Aaron Teo <taronaeo@gmail.com>

* Revert "Auxiliary commit to revert individual files from 846d1c301281178efbc6ce6060ad34c1ebe45af8"

This reverts commit 02fcf0c7db661d5ff3eff96b2b2db9fdb7213256.

* Update tests/test-backend-ops.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

* Update tests/test-backend-ops.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

---------

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>
Co-authored-by: Aaron Teo <taronaeo@gmail.com>
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2026-03-05 08:50:21 +01:00
Jeff Bolz 7ea15bb64c vulkan: Improve build time for MSVC (#16545)
Enable CMP0147 so custom build steps (invoking vulkan-shader-gen) are run in parallel.

Enable /MP so source files are compiled in parallel.
2025-10-14 14:51:36 +02:00
AclyandJeff Bolz e29acf74fe vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
Jeff Bolz ceb1bf5a34 vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
2025-06-27 22:35:30 -05:00
bandoti a01047b041 cmake: regen vulkan shaders when shaders-gen sources change (#14398)
* Add shaders-gen sources as target deps
2025-06-26 13:46:53 -03:00
bandoti c46503014d cmake: remove shader-gen step-targets from ggml-vulkan (#14226)
* Remove step-targets from vulkan-shaders-gen

* Unset DESTDIR when building vulkan-shaders-gen
2025-06-17 22:33:25 +02:00
bandoti 0dbcabde8c cmake: clean up external project logic for vulkan-shaders-gen (#14179)
* Remove install step for vulkan-shaders-gen

* Add install step to normalize msvc with make

* Regenerate modified shaders at build-time
2025-06-16 10:32:13 -03:00
Jeff Bolz bef8176387 vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
2025-05-27 18:39:07 +02:00
Gilad S. e3a7cf6c5b cmake: use the current build config for vulkan-shaders-gen (#13595)
* fix: use the current build config for `vulkan-shaders-gen`

* fix: only pass a valid build type to `--config`
2025-05-17 15:26:43 -03:00
bandoti 09d13d94fb cmake: simplify vulkan shader test logic (#13263) 2025-05-14 07:53:57 -03:00
Jeff Bolz 79f26e9e12 vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff Bolz 1c059995e0 vulkan: Fix missing cmake logic for dot product extension (#12721) 2025-04-03 10:08:26 -05:00
bandoti 6f3bd38640 cmake: remove caching from vulkan coopmat checks (#12719) 2025-04-02 14:56:26 -03:00
0cc4m a8a1f33567 Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00
Georgi Gerganov 1790e73157 cmake : fix whitespace (#0) 2025-03-31 15:07:32 +03:00
Sandro HaneaandSandro Hanea a7724480fd cmake: improve Vulkan cooperative matrix support checks (whisper/2966)
Co-authored-by: Sandro Hanea <me@sandro.rocks>
2025-03-31 15:07:32 +03:00
Icenowy Zhengandbandoti b86f600723 vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling

Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.

Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>

* Only call coop-mat shaders once

* Fix whitespace

---------

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
2025-03-28 14:51:06 -03:00
Junil Kim 1d8504338e fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build

The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

Use configure_file to generate host_toolchain.cmake from template

* fix: ggml: Fix compile error

Fix compile error not finding vulkan-shaders-gen

* fix: vulkan-shaders-gen build and path handling

Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation

* fix: improve host compiler detection in vulkan shader build

Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation

* refactor: Simplify CMake function for detecting host compiler

Simplified the CMake function to improve the process of detecting the host compiler.

* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt

Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558)

* refactor: Rename host_toolchain.cmake.in

- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in

* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN

Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
2025-01-15 14:17:42 +01:00
Mathieu Baudier 02f0430141 Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.

* Perform Vulkan extensions checks in a more sensible order

* Remove unnecessary #ifdef directive
2025-01-08 09:18:13 +01:00
ag2s20150909 bec2183f2c fix: Vulkan shader gen binary path when Cross-compiling (#11096)
* fix: Vulkan shader gen binary path when cross compiling
2025-01-08 09:17:29 +01:00
Gilad S. c31fc8b966 fix: Vulkan shader gen binary path (#11037) 2025-01-04 09:17:31 +01:00
Jeff Bolz a05e2afcc2 vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.

Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.

Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
2024-12-10 18:22:20 +01:00
Jeff Bolz ecc93d0558 vulkan: compile a test shader in cmake to check for coopmat2 support (#10713) 2024-12-08 09:05:55 +01:00
Diego DevesaandGeorgi Gerganov 5931c1f233 ggml : add support for dynamic loading of backends (#10469)
* ggml : add support for dynamic loading of backends

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-11-25 15:13:39 +01:00
ae8de6d50a ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

---------

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00