Commit Graph
397 Commits
Author SHA1 Message Date
Ruben Ortlam 3e7bd4f39a vulkan: add pipeline barriers for memcpy read operations (#23770)
* vulkan: add pipeline barriers for memcpy read/write operations

* remove unnecessary host write pipeline barriers
2026-06-12 16:43:50 +02:00
Jeff Bolz 4c6595503f vulkan: ifdef eMesaHoneykrisp (build fix) (#24479)
Fixes build/CI after #24306.
2026-06-11 13:22:17 -05:00
Winston Ma fdc3db9b65 vulkan: add fast path for contiguous buffer transfers (#23973) 2026-06-11 15:46:25 +02:00
Kevin Liu 1af154a76f vulkan: use medium matmul tile on Asahi Linux (#24306)
* vulkan: use medium matmul tile on Asahi Linux

* vulkan: switch Apple detection to Honeykrisp driver id
2026-06-11 15:43:04 +02:00
Gaurav Garg e95dae18d6 Remove padding and multiple D2D copies for MTP (#24086)
* Make ggml_gated_delta_net take only the initial recurrent state (D, 1, n_seqs) and passes the snapshot count K as an op parameter instead of inferring it from state->ne[1].

Remove the padding hack and copy all emitted snapshots into the recurrent cache with a single strided ggml_cpy

* Make GDN changes in all backends. Address review comments.

* Fix CI build errors
2026-06-10 23:21:16 +05:30
Jeff Bolz d6d0ce8215 vulkan: reduce iq1 shared memory usage for mul_mm (#24287) 2026-06-09 13:27:38 +02:00
Ruben Ortlam b4e3dc613b vulkan: add v_dot2_f32_f16 support in matrix-matrix multiplication and Flash Attention (#24123)
* vulkan: add support for valve fp16 dot2 extension

* use macro for dot2 path choice

* properly check for the feature

* add dot_product abstraction to reduce preprocessor branching
2026-06-09 13:27:04 +02:00
Jeff Bolz c74759a244 vulkan: Use cm2 decode_vector for mul_mat_id B matrix loads (#23991)
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.

In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
2026-06-08 10:40:37 +02:00
Ruben Ortlam 5a69c97439 vulkan: check coopmat2 features before reporting support (#24186) 2026-06-06 09:11:35 +02:00
Ruben Ortlam e82beaa60d vulkan: add fwht support for Intel with shmem reduction (#23964)
* vulkan: add fwht support for Intel with shmem reduction

* don't use N as workgroup size

* disable subgroup shuffle on MoltenVK AMD

* disable fwht shader on Intel Windows due to driver bug
2026-06-05 19:44:40 +02:00
Jeff Bolz 55ac0909e5 vulkan: don't hold the device mutex while compiling pipelines (#23641)
* vulkan: don't hold the device mutex while compiling pipelines

We need to hold a lock while we traverse all pipelines and lazily initialize
them, but we don't need to hold it while the pipeline is being compiled. And
it doesn't need to be the same lock as the device mutex. We call load_shaders
each time a pipeline is needed, so we only need to compile that one pipeline
(and, for example, don't want to end up compiling a pipeline that another
thread should be compiling).

* remove 'needed'
2026-06-01 14:04:01 +02:00
Winston Ma bef69f1306 vulkan: reduce host memory lock contention (#23376)
* vulkan: reduces lock contention

* replace unique_lock with lock_guard
2026-06-01 14:03:32 +02:00
Matt Corallo 19620004f5 vulkan: Block-load Q3_K/Q6_K block data and subtract on 32b ints (#23056)
Q2_K/Q3_K/Q6_K do much better when using MMVQ on Intel BMG even
though they're only 2-byte aligned, and Q3_K still wins on
NVIDIA as well.

mesa isn't all that great at coalescing back-to-back loads from
alternating arrays, so we force it instead. Further, we can do
subtraction directly on a full int32_t rather than an i8vec4
with bit twiddling because the high bit is always free to start.

On Intel BMG on mesa, the switch to MMVQ provides an immediate
~57% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and
~78% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

The futher switch to block loads leads to a ~24% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and a ~48% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

Finally, Xe2 wins on MMVQ even for small k, so we take the NVIDIA
override for K quants on Xe2 as well.
2026-06-01 11:46:48 +02:00
Winston Ma f8c0a19d46 vulkan: Removed unused functions (#23175) 2026-06-01 11:46:23 +02:00
Ruben Ortlam 6e093b80ea vulkan: add Flash Attention support for BFloat16 KV cache (#23420)
* vulkan: add flash attention bf16 kv support

* vulkan: bf16 FA coopmat1 support

* vulkan: bf16 FA coopmat2 support

* fix FA bf16 f32 fallback

* fix FA bf16 coopmat1 shader

* fix FA bf16 coopmat2 shader

* code cleanup

* cleanup comment change

* address feedback

* add O_TYPE for cm2 FA

* use O_TYPE for gqaStore function

* reduce BFLOAT16 ifdefs
2026-05-30 10:39:31 +02:00
Jeff Bolz 48e7078ee0 vulkan: fast path for walsh-hadamard transform (#23687)
* vulkan: fast path for walsh-hadamard transform

* disable for intel due to segfault
2026-05-28 13:18:43 +02:00
Winston Ma 7c48fb81ce vulkan: fix wrong index variable in inner loop (#23665) 2026-05-28 12:48:34 +02:00
Winston Ma 91eb8f4fa0 vulkan: Fix memory logger unsafe iterator access (#23667) 2026-05-28 12:46:07 +02:00
Jeff Bolz b36eefc1b3 vulkan: use GL_NV_cooperative_matrix_decode_vector for faster matmul (#23541) 2026-05-27 17:18:28 +02:00
l8bloom 837bb6b447 vulkan: add REPEAT op support for f16 to f16. (#23298)
* feat: extend repeat op for vulkan

* feat: add repeat_f16 vulkan pipeline

* fix: ensure same dst and src types

* fix: use type_size instead of data types

* fix: use int16 and int32 for repeat shader op

* chore: rename repeat_f* to repeat_i*

* chore: rename repeat vulkan pipelines
2026-05-27 16:59:08 +02:00
Winston Ma 4d8cc0c56f vulkan: avoid preferring transfer queue on AMD UMA devices (#22455) 2026-05-27 11:48:40 +02:00
Jeff Bolz 7799d31e68 vulkan: optimize conv2d and implement coopmat1 support (#22620)
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d

* vulkan: skip conv2d bounds checks when shapes align with tile sizes

* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d

* vulkan: stage cm2 conv2d accumulator through shmem before global store

* vulkan: add coopmat1 conv2d path

* fallback when using too much shared memory. clean up comments

* Require 16x16x16 and subgroup size 32 or 64

* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
2026-05-26 15:48:05 +02:00
Pascal 47c0eda9d4 vulkan: fuse snake activation (mul, sin, sqr, mul, add) (#22855)
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)

Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.

test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.

* vulkan: address jeffbolznv review for fused snake activation

Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.

Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).

* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)

* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)

* vulkan: address 0cc4m review for fused snake activation

snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.

On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
2026-05-21 19:39:42 +02:00
Pascal fcae601e44 vulkan: add cpy bf16 -> f32 pipelines (#22677) 2026-05-17 11:31:20 +02:00
Jeff Bolz 7ba22c6a09 vulkan: Support unaligned tensors for ROPE (#22637) 2026-05-17 11:30:16 +02:00
Jeff Bolz 3fbadb06dc vulkan: fuse SSM_CONV + BIAS + SILU (#22653) 2026-05-17 10:25:50 +02:00
Winston Ma 6049906133 vulkan: removed duplicate #include <memory> in headers (#23144) 2026-05-16 19:57:35 +02:00
Aman GuptaandGeorgi Gerganov 255582687b llama + spec: MTP Support (#22673)
* spec: support MTP

* fix batch size

* rename files

* cont : simplify (#7)

* MTP: clean-up (#9)

* MTP: clean-up

* review: use llama_context_type instead of llama_graph_type

* review: remove llama_model_has_mtp

* review: fix convert issues

* convert: fix pycheck

* review: formatting

* use `mtp-` for identifying mtp models

* convert: fix mtp conversion

* mtp -> draft-mtp

* remove unused llama_arch

* add need_embd in speculative

* llama: allow partial seq_rm for GDN models for speculative decoding

Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.

* fix pending state

* vulkan: add GDN partial rollback

* meta: extend check to axis 1

* metal: add GDN partial rollback

Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.

- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior

Ref: https://github.com/ggml-org/llama.cpp/commit/8c05923630110223669f069af2000e9cf10c02bc

Assisted-by: llama.cpp:local pi

* delta_net_base: use ggml_pad instead of new_tensor

* review: add need_rs_seq

* review: rename part_bounded to n_rs

* review: deslop comments

* review: rename, add asserts

* server : adjust checkpoint logic (#11)

* server : adjust checkpoint logic

* cont : rm asserts

* server-context: fix early exit

* spec : fix compatibility with n-gram and add TODOs (#13)

* metal : cleanup

* llama : fix faulty bitwise check in recurrent memory

* server : disable RS-based MTP in combination with other spec types

* spec : add TODOs

* cont : fix comment

* cont : update comment

* common : fix logic for ngram + mtp compat

* llama-memory: enable checkpointing with partial rollback

* cont: add test-case for loading into a dirty ctx

* llama-memory-recurrent: clear rs_idx in clear

* download: fix mtp path

* llama-arch: fix enorm op

* docs: update docs

* conversion: fix type annotations

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-05-16 20:06:23 +08:00
Ruben Ortlam dbe7901ca6 vulkan: fix matmul integer pipeline selection (#23005)
* vulkan: fix matmul integer pipeline selection

* gate pipeline creation with the right bools
2026-05-14 10:36:54 +02:00
Masato Nakasaka ef93e98d01 vulkan: Fix Windows performance regression on Intel GPU BF16 workloads for Xe2 and newer (#22461)
* refactor

* Use l_warptile only when coopamt is available for BF16
2026-05-12 12:15:34 +02:00
Jeff Bolz 706fbd8ab6 vulkan: Check shared memory size for mmq shaders (#22693) 2026-05-12 11:41:58 +02:00
Jeff Bolz dd9280a664 vulkan: Support asymmetric FA in scalar/mmq/coopmat1 paths (#22589) 2026-05-11 12:49:03 +02:00
miyan 6d57a49a70 vulkan: fix spv shadowing (#22760) 2026-05-08 09:35:22 +02:00
Atomic-Germ 6dcd824fce vulkan: delete dead GGML_VK_MAX_NODES def (#22621) 2026-05-04 07:49:29 +02:00
Jeff Bolz 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
Ruben OrtlamandSigbjørn Skjæret 660b1b4bdc vulkan: add get/set tensor 2d functions (#22514)
* vulkan: add get/set_tensor_2d functions

* fix backend interface comments

* Update ggml/src/ggml-metal/ggml-metal.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2026-04-30 17:37:13 +02:00
Jeff Bolz 19821178be vulkan: add barrier after writetimestamp (#21865) 2026-04-28 12:28:12 +02:00
Emil Askerov 698d19b93c ggml: improve SPIR-V headers detection with __has_include (#21918)
* ggml: improve SPIR-V headers detection with __has_include while preserving original _WIN32 logic

* Address review comments: fix fallback logic and add FreeBSD support

* Remove spirv_cross fallback as per review

* Remove redundant __has_include check
2026-04-28 12:19:06 +02:00
Jeff Bolz 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Ruben Ortlam b3d758750a vulkan: optimize im2col (#21713)
* vulkan: improve im2col memory write layout

* cap workgroups

* minimal device tuning

* use vendor_id instead of subgroup size
2026-04-15 19:04:51 +02:00
Jeff Bolz 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00
Jeff Bolz 6a6780a232 vulkan: Support GGML_TYPE_NVFP4 (#21455)
This adds nvfp4 support for get_rows, dequant, and mul_mat(_id). For
mul_mat, it does not add support for the dp4/q8_1 path, it's all via
fp16/fp32.
2026-04-14 11:34:23 +02:00
Ruben Ortlam 75f3bc94e6 vulkan: Flash Attention DP4A shader for quantized KV cache (#20797)
* use integer dot product for quantized KV flash attention

* small improvements

* fix SHMEM_STAGING indexing

* add missing KV type quants

* fixes

* add supported quants to FA tests

* readd fast paths for <8bit quants

* fix mmq gate and shmem checks
2026-04-13 14:21:31 +02:00
Jeff Bolz 7b69125331 vulkan: Support Q1_0 (#21539)
* vulkan: Support Q1_0

* use get_dm
2026-04-10 08:35:27 +02:00
d6f3030047 ggml: backend-agnostic tensor parallelism (experimental) (#19378)
* ggml: backend-agnostic tensor parallelism

* support for GPT-OSS, Qwen 3 MoE

* partial Vulkan fix

* add support for 4/8 GPUs

* unconditional peer access

* re-use buffers + ggml contexts

* fix output pattern

* NCCL support

* GGML: HIP: add RCCL support

* Remove shfl and AllReduce from backend interface

* move allocation workaround out of ggml-alloc.c

* 2d tensor set/get support

* Fix the seg fault without NCCL

* Apply suggestion from JohannesGaessler

* support for tensor dims % n_devs != 0

* fix view_offs scaling

* arbitrary num. of GPUs/tensor split

* fix compilation

* better granularity estimate

* Support device-specific host buffer types if all underlying backends expose the same type. This allows using pinned memory instead of pageable memory for CUDA.

Fix compilation errors.

* partial Qwen 3 Next support

* Fix qwen3 30b (#8)

* Fix crash with Qwen-30B-A3B Q4_0

Qwen-30B-A3B Q4_0 has an intermediate dimension of 768. Using a granularity of 256 forces an uneven split between GPUs, which is not supported by the current implementation.

* Decide block size based on tensor quantization type

* Fix crashes due to KV cache serialization (#9)

KV cache serialization requires non-zero offsets on the tensor. Add support in the meta backend to set/get a tensor with a non-zero offset.

* metal : fix build (#7)

* static memory allocations, fix usage count

* fix tensor granularity

* more even memory distribution

* use BF16 for allreduce

* rebase fixup

* better error message for unsupported architectures

* Fix device mismatch during scatter of allReduce. (#11)

There is a mismatch between the dst buffer device and the backend device, causing the use of sync copies

* Enable the previous allreduce implementation. It is better in both perf and stability (#12)

* delay AllReduce for Moe for less I/O

* build : clean-up compile warnings

* backend : move most of the meta backend API to ggml-backend-impl.h

* cont : hide unused public API in the implementation

* llama : use llama_device + remove ggml_backend_dev_is_meta()

* ggml-backend : remove unused alloc include

* minor : remove regex include

* ggml : introduce ggml-ext.h for staging new APIs

* rebase fixup

* fix tests

* llama : more robust logic for determining Meta devices (#16)

* llama : more robust logic for determining Meta devices

* cont : fix devs size check

Co-authored-by: Johannes Gäßler <johannesg@5d6.de>

* cont : fix log type

Co-authored-by: Johannes Gäßler <johannesg@5d6.de>

---------

Co-authored-by: Johannes Gäßler <johannesg@5d6.de>

* disable roundtrip for meta backend

* fix arch selection

* Qwen 3.5 support

* fix Gemma 4 MoE

* fix OpenVino, SYCL

* fix test-llama-archs for CPU-only builds

* Fix Qwen 3.5 MoE

* disable meta backend tests for WebGPU

* tests : filter CPU-based devices from the Meta backend tests (#17)

* meta : formatting, naming, indentation (#18)

* formatting : llama-model.cpp

* formatting : ggml-ext.h

* formatting : ggml-backend-meta.cpp

* meta : add TODO

* add documentation

* better error messages

* fix GPT-OSS

---------

Co-authored-by: Carl Philipp Klemm <carl@uvos.xyz>
Co-authored-by: Gaurav Garg <gaugarg@nvidia.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-04-09 16:42:19 +02:00
mkoker edd4d9bca5 vulkan: add FA dequant for q4_1, q5_0, q5_1, iq4_nl (#21029)
Add dequantize4() implementations for Q4_1, Q5_0, Q5_1, and IQ4_NL
in the flash attention base shader. Register them in the shader
generator, pipeline creation, and enable in the scalar/coopmat1 FA
support check.
2026-04-07 13:41:29 +02:00
Ruben Ortlam 0eb4764182 vulkan: add noncontiguous GLU support (#21081)
* vulkan: add noncontiguous GLU support

* fix compile issue
2026-03-28 08:44:56 +01:00
Matt Corallo cea560f483 Add shader count for Intel Arc Pro B60 (#20818) 2026-03-21 05:22:51 +01:00
Jeff Bolz e06c3ab2bc vulkan: change gated_delta_net to shard a column across a subgroup (#20662)
* vulkan: change gated_delta_net to shard a column across a subgroup

This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).

This fixes a perf regression from the transposing of the values in memory
(!20443).

* vulkan: Spread columns across fewer lanes to reduce the number of workgroups
2026-03-20 12:17:15 +01:00
Ruben Ortlam 892e3c333a vulkan: disable mmvq on Intel Windows driver (#20672)
* vulkan: disable mmvq on Intel Windows driver

* improve comment
2026-03-17 21:51:43 +01:00