vulkan: Handle FA with all -inf mask values (#16447)
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@@ -91,7 +91,7 @@ void main() {
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L = L*ms + vs;
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}
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L = 1.0 / L;
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L = (L == 0.0) ? 0.0 : 1.0 / L;
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// D dimension is split across workgroups in the y dimension
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uint d = tid + gl_WorkGroupID.y * BLOCK_SIZE;
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