ggml-webgpu: add layer norm ops (#22406)

* shader(norm): add layer norm ops

* shader(norm): stablize floating point computation with Kahan summation and handle mixed types

* shader(norm): remove the non-contiguous strides

* shader(norm): use the original implementation rather than the kahan summation
This commit is contained in:
Chen Yuan
2026-05-03 20:52:53 -07:00
committed by GitHub
parent e48034dfc9
commit d4b0c22f9e
3 changed files with 107 additions and 24 deletions
+76 -21
View File
@@ -1,20 +1,17 @@
#ifdef INPLACE
fn update(src_offset: u32, dst_offset: u32, scale: f32) {
src[dst_offset] = scale * src[src_offset];
}
#if defined(SRC_F16) || defined(DST_F16)
enable f16;
#endif
@group(0) @binding(1)
var<uniform> params: Params;
#ifdef SRC_F16
#define SRC_TYPE f16
#else
fn update(src_offset: u32, dst_offset: u32, scale: f32) {
dst[dst_offset] = scale * src[src_offset];
}
#define SRC_TYPE f32
#endif
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#ifdef DST_F16
#define DST_TYPE f16
#else
#define DST_TYPE f32
#endif
struct Params {
@@ -40,9 +37,20 @@ struct Params {
};
@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
var<storage, read_write> src: array<SRC_TYPE>;
var<workgroup> scratch: array<f32, WG_SIZE>;
#ifdef INPLACE
@group(0) @binding(1)
var<uniform> params: Params;
#else
@group(0) @binding(1)
var<storage, read_write> dst: array<DST_TYPE>;
@group(0) @binding(2)
var<uniform> params: Params;
#endif
var<workgroup> scratch: array<f32, WG_SIZE * 2u>;
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(workgroup_id) wid: vec3<u32>,
@@ -65,34 +73,81 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
if (col >= params.ne0) {
break;
}
sum += pow(src[i_src_row + col], 2.0);
let v = f32(src[i_src_row + col]);
#ifdef NORM
sum += v;
#else
sum += v * v;
#endif
col += WG_SIZE;
}
scratch[lid.x] = sum;
workgroupBarrier();
var offset: u32 = WG_SIZE / 2;
var offset: u32 = WG_SIZE / 2u;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] += scratch[lid.x + offset];
}
offset = offset / 2;
offset /= 2u;
workgroupBarrier();
}
sum = scratch[0];
#ifdef RMS_NORM
#ifdef NORM
let mean = sum / f32(params.ne0);
var sq_sum = 0.0f;
col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
let v = f32(src[i_src_row + col]);
let d = v - mean;
sq_sum += d * d;
col += WG_SIZE;
}
workgroupBarrier();
scratch[lid.x] = sq_sum;
workgroupBarrier();
offset = WG_SIZE / 2u;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] += scratch[lid.x + offset];
}
offset /= 2u;
workgroupBarrier();
}
let variance = scratch[0] / f32(params.ne0);
let scale = 1.0 / sqrt(variance + params.eps);
#elif defined(RMS_NORM)
let scale = 1.0/sqrt(sum/f32(params.ne0) + params.eps);
#elif defined(L2_NORM)
let scale = 1.0/max(sqrt(sum), params.eps);
#endif
#ifdef NORM
let mean_val = mean;
#else
let mean_val = 0.0f;
#endif
col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
update(i_src_row + col, i_dst_row + col, scale);
let i_src = i_src_row + col;
let i_dst = i_dst_row + col;
let v = src[i_src];
#ifdef INPLACE
src[i_dst] = scale * (v - mean_val);
#else
dst[i_dst] = scale * (v - mean_val);
#endif
col += WG_SIZE;
}
}