vulkan: fix non-contig rope (#19299)
This commit is contained in:
@@ -5,10 +5,13 @@
|
||||
|
||||
void main() {
|
||||
const uint i0 = 2*gl_GlobalInvocationID.y;
|
||||
// i1 is actually i2*nb2+i1, but the rows are contiguous
|
||||
const uint i1 = gl_GlobalInvocationID.x + 32768 * gl_GlobalInvocationID.z;
|
||||
if (i1 >= pc.nrows) {
|
||||
const uint row = gl_GlobalInvocationID.x + 32768 * gl_GlobalInvocationID.z;
|
||||
if (row >= pc.nrows) {
|
||||
return;
|
||||
}
|
||||
rope_multi(i0, i1, pc);
|
||||
const uint i3 = row / (pc.ne01*pc.ne02);
|
||||
const uint i2 = (row - i3 * pc.ne01*pc.ne02) / pc.ne01;
|
||||
const uint i1 = (row - i3 * pc.ne01*pc.ne02 - i2 * pc.ne01);
|
||||
|
||||
rope_multi(i0, i1, i2, i3, pc);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user