vulkan: fuse rms_norm + mul + rope (+ view + set_rows) (#16977)
This change combines the rms_norm+mul and rope+view+set_rows fusions to allow fusing the whole sequence together. This comes up in Qwen3, Bailing, and some other models.
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@@ -1,48 +1,11 @@
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#version 450
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#include "rope_head.glsl"
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#include "rope_funcs.glsl"
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void main() {
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const uint i0 = 2*gl_GlobalInvocationID.y;
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uint ne0 = p.ncols;
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uint ne1 = p.p_delta_rows;
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if (i0 >= ne0) {
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return;
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}
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const uint row_dst = gl_GlobalInvocationID.x;
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const uint row_x = row_dst % ne1;
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const uint channel_x = row_dst / ne1;
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uint idst = row_dst*ne0 + i0/2;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0/2;
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// Fusion optimization: ROPE + VIEW + SET_ROWS..
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// The rope output is viewed as a 1D tensor and offset based on a row index in data_i.
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if (p.set_rows_stride != 0) {
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idst = row_x*ne0 + i0/2;
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idst += data_i[channel_x].x * p.set_rows_stride;
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}
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if (i0 >= p.n_dims) {
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data_d[idst + i0/2 + 0] = D_TYPE(data_a[ix + i0/2 + 0]);
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data_d[idst + i0/2 + 1] = D_TYPE(data_a[ix + i0/2 + 1]);
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return;
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}
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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float cos_theta, sin_theta;
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rope_yarn(theta_base / freq_factor, i0, cos_theta, sin_theta);
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const float x0 = float(data_a[ix + 0]);
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const float x1 = float(data_a[ix + p.n_dims/2]);
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data_d[idst + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);
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data_d[idst + p.n_dims/2] = D_TYPE(x0*sin_theta + x1*cos_theta);
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// i1 is actually i2*nb2+i1, but the rows are contiguous
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const uint i1 = gl_GlobalInvocationID.x;
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rope_neox(i0, i1, pc);
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}
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