vulkan: fix top_k bug when there are ties in the input (#17659)

* vulkan: Reduce temporary memory usage for TOP_K

- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.

* vulkan: fix top_k bug when there are ties in the input

I noticed by inspection a bug in the vulkan top_k shader where if the least
value in the top_k appears multiple times we could end up writing those extra
copies out rather than some larger values (if the larger values are on higher
numbered threads).

I rewrote the test verification to handle this case, where the final index set
is not necessarily the same.

* Update tests/test-backend-ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
This commit is contained in:
Jeff Bolz
2025-12-05 22:03:19 +01:00
committed by GitHub
co-authored by Georgi Gerganov
parent e15cd06a94
commit a0f3897d53
3 changed files with 139 additions and 38 deletions
@@ -38,6 +38,7 @@ shared int counts[SUBGROUP_SIZE];
shared int sh_min_idx;
shared uint sh_total;
shared uint offset_partials[BLOCK_SIZE / SUBGROUP_SIZE];
shared uint eq_min_partials[BLOCK_SIZE / SUBGROUP_SIZE];
// Map float values to uint such that comparisons still work.
// Positive values set the high bit, negative values are inverted.
@@ -156,25 +157,66 @@ void topk(const uint row) {
// We need to compact these values to the start of the dst_row array.
// Have each subgroup count how many items it'll store, so other
// subgroups can compute their base offset.
bool top = f2ui(intBitsToFloat(v.y)) >= range_min;
uvec4 b = subgroupBallot(top);
uint bit_count = subgroupBallotBitCount(b);
if ((tid % SUBGROUP_SIZE) == 0) {
offset_partials[tid / SUBGROUP_SIZE] = bit_count;
}
barrier();
uint out_idx = 0;
[[unroll]] for (int i = 0; i < BLOCK_SIZE / SUBGROUP_SIZE; ++i) {
if (i < tid / SUBGROUP_SIZE) {
out_idx += offset_partials[i];
// Values strictly greater than range_min must be stored. For values equal
// to range_min, there can be ties and it's possible we'll need to store
// an arbitrary subset of them.
// If total == p.k, have a fast path where we don't need to handle ties.
if (total == p.k) {
bool top = f2ui(intBitsToFloat(v.y)) >= range_min;
uvec4 b = subgroupBallot(top);
uint bit_count = subgroupBallotBitCount(b);
if ((tid % SUBGROUP_SIZE) == 0) {
offset_partials[tid / SUBGROUP_SIZE] = bit_count;
}
}
barrier();
uint bit_count_ex = subgroupBallotExclusiveBitCount(b);
if (top) {
// TODO: Copy directly to the output?
dst_row[out_idx + bit_count_ex] = v;
uint out_idx = 0;
[[unroll]] for (int i = 0; i < BLOCK_SIZE / SUBGROUP_SIZE; ++i) {
if (i < tid / SUBGROUP_SIZE) {
out_idx += offset_partials[i];
}
}
uint bit_count_ex = subgroupBallotExclusiveBitCount(b);
if (top) {
// TODO: Copy directly to the output?
dst_row[out_idx + bit_count_ex] = v;
}
} else {
bool top = f2ui(intBitsToFloat(v.y)) > range_min;
bool eq_min = f2ui(intBitsToFloat(v.y)) == range_min;
uvec4 b_top = subgroupBallot(top);
uvec4 b_eq_min = subgroupBallot(eq_min);
uint bit_count_top = subgroupBallotBitCount(b_top);
uint bit_count_eq_min = subgroupBallotBitCount(b_eq_min);
if ((tid % SUBGROUP_SIZE) == 0) {
offset_partials[tid / SUBGROUP_SIZE] = bit_count_top;
eq_min_partials[tid / SUBGROUP_SIZE] = bit_count_eq_min;
}
barrier();
uint out_idx = 0;
uint eq_min_base = 0;
uint eq_min_idx = 0;
[[unroll]] for (int i = 0; i < BLOCK_SIZE / SUBGROUP_SIZE; ++i) {
if (i < tid / SUBGROUP_SIZE) {
out_idx += offset_partials[i];
eq_min_idx += eq_min_partials[i];
}
eq_min_base += offset_partials[i];
}
// range_min values are stored at the end
eq_min_idx += eq_min_base;
uint bit_count_ex_top = subgroupBallotExclusiveBitCount(b_top);
uint bit_count_ex_eq_min = subgroupBallotExclusiveBitCount(b_eq_min);
if (top) {
// TODO: Copy directly to the output?
dst_row[out_idx + bit_count_ex_top] = v;
}
if (eq_min && eq_min_idx + bit_count_ex_eq_min < p.k) {
dst_row[eq_min_idx + bit_count_ex_eq_min] = v;
}
}
barrier();