server: refactor sleep handling, allow access /metrics during sleep (#27376)
* add cached responses * refactor on_sleeping_state * allow accessing metrics during sleep * metrics task should not reset timer * updated docs * fix * fix get_res_model_info * add test * fix a race condition * split metrics and slots tasks / results * should_reset_buckets
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@@ -44,7 +44,7 @@ private:
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// callback functions
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std::function<bool(server_task &&, bool)> callback_new_task;
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std::function<void(void)> callback_update_slots;
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std::function<void(bool)> callback_sleeping_state;
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std::vector<std::function<void(bool)>> callback_sleeping_state;
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public:
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~server_queue() { worker_stop(); }
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@@ -86,6 +86,7 @@ public:
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*
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* Sleeping procedure (disabled if idle_sleep_ms < 0):
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* - If there is no task after idle_sleep_ms, enter sleeping state
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* note: metrics tasks are processed as usual, but do not reset the idle timer
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* - Call callback_sleeping_state(true)
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* - Wait until req_stop_sleeping is set to true
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* - Call callback_sleeping_state(false)
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@@ -127,18 +128,12 @@ public:
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}
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// Register callback for sleeping state change; multiple callbacks are allowed
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// note: when entering sleeping state, the callback is called AFTER sleeping is set to true
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// when leaving sleeping state, the callback is called BEFORE sleeping is set to false
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// for example: register order cb0, cb1, cb2
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// entering sleep: queue.sleeping = true --> cb0(true) --> cb1(true) --> cb2(true)
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// leaving sleep: cb2(false) --> cb1(false) --> cb0(false) --> queue.sleeping = false
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// note: caller will hold mutex_tasks while calling the callbacks
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void on_sleeping_state(std::function<void(bool)> callback) {
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if (callback_sleeping_state) {
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auto prev_callback = std::move(callback_sleeping_state);
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callback_sleeping_state = [prev_callback, callback](bool sleeping) {
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prev_callback(sleeping);
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callback(sleeping);
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};
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} else {
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callback_sleeping_state = std::move(callback);
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}
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callback_sleeping_state.push_back(std::move(callback));
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}
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private:
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