vulkan: Support GET_ROWS_BACK (#24883)

This commit is contained in:
Jeff Bolz
2026-06-23 15:39:37 +02:00
committed by GitHub
parent c5606364b2
commit 92e854ab83
3 changed files with 58 additions and 0 deletions
@@ -0,0 +1,25 @@
#version 450
#include "types.glsl"
#include "generic_binary_head.glsl"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint col = gl_GlobalInvocationID.x;
if (col >= p.ne20) {
return;
}
for (uint row = gl_GlobalInvocationID.y; row < p.ne21; row += gl_WorkGroupSize.y * gl_NumWorkGroups.y) {
float sum = 0.0f;
for (uint i = 0; i < p.ne10; ++i) {
if (data_b[get_boffset() + i*p.nb10] == int(row)) {
sum += data_a[get_aoffset() + i*p.nb01 + col*p.nb00];
}
}
data_d[get_doffset() + row*p.nb21 + col*p.nb20] = sum;
}
}
@@ -843,6 +843,7 @@ void process_shaders() {
string_to_spv("repeat_i32", "repeat.comp", {{"A_TYPE", "int32_t"}, {"D_TYPE", "int32_t"}});
string_to_spv("repeat_back_f32", "repeat_back.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("get_rows_back_f32", "get_rows_back.comp", {{"A_TYPE", "float"}, {"B_TYPE", "int"}, {"D_TYPE", "float"}});
string_to_spv("repeat_i16", "repeat.comp", {{"A_TYPE", "int16_t"}, {"D_TYPE", "int16_t"}});