vulkan: Support GET_ROWS_BACK (#24883)
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
#version 450
|
||||
|
||||
#include "types.glsl"
|
||||
#include "generic_binary_head.glsl"
|
||||
|
||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
void main() {
|
||||
const uint col = gl_GlobalInvocationID.x;
|
||||
|
||||
if (col >= p.ne20) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint row = gl_GlobalInvocationID.y; row < p.ne21; row += gl_WorkGroupSize.y * gl_NumWorkGroups.y) {
|
||||
float sum = 0.0f;
|
||||
for (uint i = 0; i < p.ne10; ++i) {
|
||||
if (data_b[get_boffset() + i*p.nb10] == int(row)) {
|
||||
sum += data_a[get_aoffset() + i*p.nb01 + col*p.nb00];
|
||||
}
|
||||
}
|
||||
|
||||
data_d[get_doffset() + row*p.nb21 + col*p.nb20] = sum;
|
||||
}
|
||||
}
|
||||
@@ -843,6 +843,7 @@ void process_shaders() {
|
||||
|
||||
string_to_spv("repeat_i32", "repeat.comp", {{"A_TYPE", "int32_t"}, {"D_TYPE", "int32_t"}});
|
||||
string_to_spv("repeat_back_f32", "repeat_back.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
string_to_spv("get_rows_back_f32", "get_rows_back.comp", {{"A_TYPE", "float"}, {"B_TYPE", "int"}, {"D_TYPE", "float"}});
|
||||
|
||||
string_to_spv("repeat_i16", "repeat.comp", {{"A_TYPE", "int16_t"}, {"D_TYPE", "int16_t"}});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user