ggml webgpu: support for rope,div,sub,glu,scale,cont operators (#16187)

* Work on rope

* Simplify inplace operation generation and combine mul/add generation

* Work on rope variants

* implement neox rope

* rope complete

* Add sub,div,glu operators

* implement scale op

* Update cpy shader to handle cont/more types

* formatting

* Update test vars printing for rope,rms_norm

* Avoid ROPE hardcoded constants

* Add TODO to change ROPE constants to enum

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* fix TODO comment

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
This commit is contained in:
Reese Levine
2025-09-30 09:57:51 -07:00
committed by GitHub
co-authored by Georgi Gerganov
parent d1c84a662d
commit 8d78cd2613
17 changed files with 1534 additions and 397 deletions
@@ -88,15 +88,20 @@ def generate_variants(fname, input_dir, output_dir, outfile):
raise ValueError(f"DECLS key '{key}' not found.")
decls_code += decls_map[key] + "\n\n"
shader_variant = replace_placeholders(shader_template, variant["REPLS"])
final_shader = re.sub(r'\bDECLS\b', decls_code, shader_variant)
final_shader = re.sub(r'\bDECLS\b', decls_code, shader_template)
if "REPLS" in variant:
final_shader = replace_placeholders(final_shader, variant["REPLS"])
final_shader = expand_includes(final_shader, input_dir)
if "SRC0_TYPE" in variant["REPLS"] and "SRC1_TYPE" in variant["REPLS"]:
if "SHADER_NAME" in variant:
output_name = variant["SHADER_NAME"]
elif "SHADER_SUFFIX" in variant:
output_name = f"{shader_base_name}_" + variant["SHADER_SUFFIX"]
elif "REPLS" in variant and "SRC0_TYPE" in variant["REPLS"] and "SRC1_TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + "_".join([variant["REPLS"]["SRC0_TYPE"], variant["REPLS"]["SRC1_TYPE"]])
elif "TYPE_SUFFIX" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + variant["REPLS"]["TYPE_SUFFIX"]
elif "TYPE" in variant["REPLS"]:
elif "REPLS" in variant and "SRC_TYPE" in variant["REPLS"] and "DST_TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + "_".join([variant["REPLS"]["SRC_TYPE"], variant["REPLS"]["DST_TYPE"]])
elif "REPLS" in variant and "TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + variant["REPLS"]["TYPE"]
else:
output_name = shader_base_name