vulkan: unify type macros to use Vx instead of _VECx (#21605)
This commit is contained in:
@@ -3,7 +3,7 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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#if LOAD_VEC_A == 8
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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FLOAT_TYPE_VEC8 aa = FLOAT_TYPE_VEC8(data_a[idx]);
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FLOAT_TYPEV8 aa = FLOAT_TYPEV8(data_a[idx]);
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buf_a[buf_idx ] = aa[0].xy;
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buf_a[buf_idx + 1] = aa[0].zw;
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buf_a[buf_idx + 2] = aa[1].xy;
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@@ -11,38 +11,38 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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#elif LOAD_VEC_A == 4
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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FLOAT_TYPE_VEC4 aa = FLOAT_TYPE_VEC4(data_a[idx]);
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FLOAT_TYPEV4 aa = FLOAT_TYPEV4(data_a[idx]);
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buf_a[buf_idx ] = aa.xy;
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buf_a[buf_idx + 1] = aa.zw;
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#else // LOAD_VEC_BATCH_A == 2
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const uint idx = pos_a + col * p.stride_a + row * 2;
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const uint buf_idx = col * SHMEM_STRIDE + row;
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if (idx_m < p.M && block + row * 2 + 1 < end_k) {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(data_a[idx],
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data_a[idx + 1]);
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buf_a[buf_idx] = FLOAT_TYPEV2(data_a[idx],
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data_a[idx + 1]);
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} else if (idx_m < p.M && block + row * 2 < end_k) {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(data_a[idx], 0.0f);
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buf_a[buf_idx] = FLOAT_TYPEV2(data_a[idx], 0.0f);
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} else {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(0.0f);
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buf_a[buf_idx] = FLOAT_TYPEV2(0.0f);
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}
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#endif
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#elif defined(DATA_A_BF16)
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#if LOAD_VEC_A == 4
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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FLOAT_TYPE_VEC4 aa = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_a[idx]));
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FLOAT_TYPEV4 aa = FLOAT_TYPEV4(TO_FLOAT_TYPE(data_a[idx]));
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buf_a[buf_idx ] = aa.xy;
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buf_a[buf_idx + 1] = aa.zw;
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#else // LOAD_VEC_BATCH_A == 2
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const uint idx = pos_a + col * p.stride_a + row * 2;
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const uint buf_idx = col * SHMEM_STRIDE + row;
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if (idx_m < p.M && block + row * 2 + 1 < end_k) {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_a[idx]),
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TO_FLOAT_TYPE(data_a[idx + 1]));
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buf_a[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a[idx]),
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TO_FLOAT_TYPE(data_a[idx + 1]));
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} else if (idx_m < p.M && block + row * 2 < end_k) {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_a[idx]), 0.0f);
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buf_a[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a[idx]), 0.0f);
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} else {
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(0.0f);
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buf_a[buf_idx] = FLOAT_TYPEV2(0.0f);
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}
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#endif
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#elif defined(DATA_A_Q4_0)
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@@ -57,10 +57,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 v0 = (vec4(unpack8(vui & 0x0F0F0F0F)) - 8.0f) * d;
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const vec4 v1 = (vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) - 8.0f) * d;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v0.zw);
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v1.xy);
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buf_a[buf_idx + 9] = FLOAT_TYPE_VEC2(v1.zw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(v0.zw);
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buf_a[buf_idx + 8] = FLOAT_TYPEV2(v1.xy);
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buf_a[buf_idx + 9] = FLOAT_TYPEV2(v1.zw);
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#elif defined(DATA_A_Q4_1)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
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@@ -73,10 +73,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 v0 = vec4(unpack8(vui & 0x0F0F0F0F)) * dm.x + dm.y;
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const vec4 v1 = vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) * dm.x + dm.y;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xy);
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buf_a[buf_idx + 1 ] = FLOAT_TYPE_VEC2(v0.zw);
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buf_a[buf_idx + 8 ] = FLOAT_TYPE_VEC2(v1.xy);
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buf_a[buf_idx + 9 ] = FLOAT_TYPE_VEC2(v1.zw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xy);
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buf_a[buf_idx + 1 ] = FLOAT_TYPEV2(v0.zw);
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buf_a[buf_idx + 8 ] = FLOAT_TYPEV2(v1.xy);
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buf_a[buf_idx + 9 ] = FLOAT_TYPEV2(v1.zw);
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#elif defined(DATA_A_Q5_0)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
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@@ -92,8 +92,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const uint vui = uint(data_a_packed16[ib].qs[iqs]);
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const vec4 v = (vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, (vui >> 12) | qh1.y) - 16.0f) * d;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v.yw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPEV2(v.yw);
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#elif defined(DATA_A_Q5_1)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
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@@ -112,10 +112,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 v0 = vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) * dm.x + dm.y;
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const vec4 v1 = vec4(((vui >> 16) & 0xF) | qh2.x, ((vui >> 20) & 0xF) | qh2.y, ((vui >> 24) & 0xF) | qh3.x, ((vui >> 28) & 0xF) | qh3.y) * dm.x + dm.y;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xz);
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v1.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v0.yw);
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buf_a[buf_idx + 9] = FLOAT_TYPE_VEC2(v1.yw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xz);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(v1.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPEV2(v0.yw);
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buf_a[buf_idx + 9] = FLOAT_TYPEV2(v1.yw);
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#elif defined(DATA_A_Q8_0)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -128,8 +128,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const i8vec2 v1 = unpack8(int32_t(data_a_packed16[ib].qs[2*iqs + 1])).xy;
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const vec4 v = vec4(v0.x, v0.y, v1.x, v1.y) * d;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v.zw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
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#elif defined(DATA_A_Q2_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -147,8 +147,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 v = dm.x * float(scales & 0xF) * qs - dm.y * float(scales >> 4);
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v.zw);
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buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
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#elif defined(DATA_A_Q3_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -171,8 +171,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec2 qs = vec2(unpack8((uint(data_a_packed16[ib].qs[qsi / 2]) >> qsshift) & 0x0303).xy);
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const vec2 hm = vec2(unpack8(((uint(data_a_packed16[ib].hmask[hmi / 2]) >> (4 * n + halfsplit)) & 0x0101 ^ 0x0101) << 2).xy);
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(dl * (qs.x - hm.x),
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dl * (qs.y - hm.y));
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buf_a[buf_idx] = FLOAT_TYPEV2(dl * (qs.x - hm.x),
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dl * (qs.y - hm.y));
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#elif defined(DATA_A_Q4_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -206,8 +206,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 q = vec4(unpack8((data_a_packed32[ib].qs[qsi / 4] >> (b * 4)) & 0x0F0F0F0F));
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(fma(d, q.x, m), fma(d, q.y, m));
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(fma(d, q.z, m), fma(d, q.w, m));
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buf_a[buf_idx ] = FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m));
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m));
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#elif defined(DATA_A_Q5_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -244,8 +244,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const uint qh = ((data_a_packed32[ib].qh[qhi / 4] >> (iqs / 16)) & 0x01010101) << 4;
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const vec4 q = vec4(unpack8(qs | qh));
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(fma(d, q.x, m), fma(d, q.y, m));
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(fma(d, q.z, m), fma(d, q.w, m));
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buf_a[buf_idx ] = FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m));
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m));
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#elif defined(DATA_A_Q6_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -267,7 +267,7 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const uint qh = (uint(data_a_packed16[ib].qh[qhi]) >> qhshift) & 0x0303;
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const vec2 q = (vec2(unpack8(ql | (qh << 4)).xy) - 32) * dscale;
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buf_a[buf_idx] = FLOAT_TYPE_VEC2(q.x, q.y);
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buf_a[buf_idx] = FLOAT_TYPEV2(q.x, q.y);
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#elif defined(DATA_A_IQ1_S)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -284,8 +284,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const int16_t grid = int16_t(iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)]);
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[[unroll]] for (int k = 0; k < 4; ++k) {
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buf_a[buf_idx + k] = FLOAT_TYPE_VEC2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
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dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
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buf_a[buf_idx + k] = FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
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dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
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}
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#elif defined(DATA_A_IQ1_M)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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@@ -306,8 +306,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const int16_t grid = int16_t(iq1s_grid[qs | ((qh & 7) << 8)]);
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[[unroll]] for (int k = 0; k < 4; ++k) {
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buf_a[buf_idx + k] = FLOAT_TYPE_VEC2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
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dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
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buf_a[buf_idx + k] = FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
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dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
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}
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#elif defined(DATA_A_IQ2_XXS)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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@@ -332,14 +332,14 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 grid0 = vec4(unpack8(grid.x));
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const vec4 grid1 = vec4(unpack8(grid.y));
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buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x,
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(sign & 2) != 0 ? -grid0.y : grid0.y);
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buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z,
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(sign & 8) != 0 ? -grid0.w : grid0.w);
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buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x,
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(sign & 32) != 0 ? -grid1.y : grid1.y);
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buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z,
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(sign & 128) != 0 ? -grid1.w : grid1.w);
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buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
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(sign & 2) != 0 ? -grid0.y : grid0.y);
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buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
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(sign & 8) != 0 ? -grid0.w : grid0.w);
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buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
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(sign & 32) != 0 ? -grid1.y : grid1.y);
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buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
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(sign & 128) != 0 ? -grid1.w : grid1.w);
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#elif defined(DATA_A_IQ2_XS)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@@ -358,14 +358,14 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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const vec4 grid0 = vec4(unpack8(grid.x));
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const vec4 grid1 = vec4(unpack8(grid.y));
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buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x,
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(sign & 2) != 0 ? -grid0.y : grid0.y);
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buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z,
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(sign & 8) != 0 ? -grid0.w : grid0.w);
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buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x,
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(sign & 32) != 0 ? -grid1.y : grid1.y);
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buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z,
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(sign & 128) != 0 ? -grid1.w : grid1.w);
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buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
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(sign & 2) != 0 ? -grid0.y : grid0.y);
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buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
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(sign & 8) != 0 ? -grid0.w : grid0.w);
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buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
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(sign & 32) != 0 ? -grid1.y : grid1.y);
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buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
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(sign & 128) != 0 ? -grid1.w : grid1.w);
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#elif defined(DATA_A_IQ2_S)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
@@ -386,14 +386,14 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const vec4 grid0 = vec4(unpack8(grid.x));
|
||||
const vec4 grid1 = vec4(unpack8(grid.y));
|
||||
|
||||
buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x,
|
||||
(sign & 2) != 0 ? -grid0.y : grid0.y);
|
||||
buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z,
|
||||
(sign & 8) != 0 ? -grid0.w : grid0.w);
|
||||
buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x,
|
||||
(sign & 32) != 0 ? -grid1.y : grid1.y);
|
||||
buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z,
|
||||
(sign & 128) != 0 ? -grid1.w : grid1.w);
|
||||
buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
|
||||
(sign & 2) != 0 ? -grid0.y : grid0.y);
|
||||
buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
|
||||
(sign & 8) != 0 ? -grid0.w : grid0.w);
|
||||
buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
|
||||
(sign & 32) != 0 ? -grid1.y : grid1.y);
|
||||
buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
|
||||
(sign & 128) != 0 ? -grid1.w : grid1.w);
|
||||
#elif defined(DATA_A_IQ3_XXS)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
@@ -414,10 +414,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const uint grid = iq3xxs_grid[qs];
|
||||
const vec4 v = db * vec4(unpack8(grid));
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPE_VEC2((sign & 1) != 0 ? -v.x : v.x,
|
||||
(sign & 2) != 0 ? -v.y : v.y);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2((sign & 4) != 0 ? -v.z : v.z,
|
||||
(sign & 8) != 0 ? -v.w : v.w);
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
|
||||
(sign & 2) != 0 ? -v.y : v.y);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
|
||||
(sign & 8) != 0 ? -v.w : v.w);
|
||||
#elif defined(DATA_A_IQ3_S)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
@@ -436,10 +436,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)];
|
||||
const vec4 v = db * vec4(unpack8(grid));
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPE_VEC2((sign & 1) != 0 ? -v.x : v.x,
|
||||
(sign & 2) != 0 ? -v.y : v.y);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2((sign & 4) != 0 ? -v.z : v.z,
|
||||
(sign & 8) != 0 ? -v.w : v.w);
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
|
||||
(sign & 2) != 0 ? -v.y : v.y);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
|
||||
(sign & 8) != 0 ? -v.w : v.w);
|
||||
#elif defined(DATA_A_IQ4_XS)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
@@ -456,8 +456,8 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const float d = float(data_a[ib].d);
|
||||
const vec4 v = d * float(int(sl | (sh << 4)) - 32) * vec4(kvalues_iq4nl[qs.x], kvalues_iq4nl[qs.y], kvalues_iq4nl[qs.z], kvalues_iq4nl[qs.w]);
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v.zw);
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
|
||||
#elif defined(DATA_A_IQ4_NL)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
|
||||
@@ -468,10 +468,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const FLOAT_TYPE d = FLOAT_TYPE(data_a_packed16[ib].d);
|
||||
const uint vui = uint(data_a_packed16[ib].qs[iqs]);
|
||||
|
||||
buf_a[buf_idx ] = d * FLOAT_TYPE_VEC2(kvalues_iq4nl[vui & 0xF],
|
||||
kvalues_iq4nl[bitfieldExtract(vui, 8, 4)]);
|
||||
buf_a[buf_idx + 8] = d * FLOAT_TYPE_VEC2(kvalues_iq4nl[bitfieldExtract(vui, 4, 4)],
|
||||
kvalues_iq4nl[vui >> 12]);
|
||||
buf_a[buf_idx ] = d * FLOAT_TYPEV2(kvalues_iq4nl[vui & 0xF],
|
||||
kvalues_iq4nl[bitfieldExtract(vui, 8, 4)]);
|
||||
buf_a[buf_idx + 8] = d * FLOAT_TYPEV2(kvalues_iq4nl[bitfieldExtract(vui, 4, 4)],
|
||||
kvalues_iq4nl[vui >> 12]);
|
||||
#elif defined(DATA_A_MXFP4)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
|
||||
@@ -483,10 +483,10 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
const uint vui = uint(data_a[ib].qs[iqs]);
|
||||
const uint vui2 = uint(data_a[ib].qs[iqs+1]);
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPE_VEC2(kvalues_mxfp4[vui & 0xF] * d,
|
||||
kvalues_mxfp4[vui2 & 0xF] * d);
|
||||
buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(kvalues_mxfp4[vui >> 4] * d,
|
||||
kvalues_mxfp4[vui2 >> 4] * d);
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2(kvalues_mxfp4[vui & 0xF] * d,
|
||||
kvalues_mxfp4[vui2 & 0xF] * d);
|
||||
buf_a[buf_idx + 8] = FLOAT_TYPEV2(kvalues_mxfp4[vui >> 4] * d,
|
||||
kvalues_mxfp4[vui2 >> 4] * d);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -496,7 +496,7 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
// Not supported for b_type bf16 because bf16mat2x4 does not exist
|
||||
const uint idx = pos_b + col * p.stride_b / LOAD_VEC_B + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2;
|
||||
FLOAT_TYPE_VEC8 bb = FLOAT_TYPE_VEC8(data_b[idx]);
|
||||
FLOAT_TYPEV8 bb = FLOAT_TYPEV8(data_b[idx]);
|
||||
buf_b[buf_idx + 0] = bb[0].xy;
|
||||
buf_b[buf_idx + 1] = bb[0].zw;
|
||||
buf_b[buf_idx + 2] = bb[1].xy;
|
||||
@@ -505,9 +505,9 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
const uint idx = pos_b + col * p.stride_b / LOAD_VEC_B + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2;
|
||||
#if defined(DATA_B_BF16)
|
||||
FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_b[idx]));
|
||||
FLOAT_TYPEV4 bb = FLOAT_TYPEV4(TO_FLOAT_TYPE(data_b[idx]));
|
||||
#else
|
||||
FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(data_b[idx]);
|
||||
FLOAT_TYPEV4 bb = FLOAT_TYPEV4(data_b[idx]);
|
||||
#endif
|
||||
buf_b[buf_idx + 0] = bb.xy;
|
||||
buf_b[buf_idx + 1] = bb.zw;
|
||||
@@ -515,12 +515,12 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
const uint idx = pos_b + col * p.stride_b + row * 2;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row;
|
||||
if (idx_n < p.N && block + row * 2 + 1 < end_k) {
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]),
|
||||
TO_FLOAT_TYPE(data_b[idx + 1]));
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_b[idx]),
|
||||
TO_FLOAT_TYPE(data_b[idx + 1]));
|
||||
} else if (idx_n < p.N && block + row * 2 < end_k) {
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), 0.0f);
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_b[idx]), 0.0f);
|
||||
} else {
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(0.0f);
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -531,7 +531,7 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
const u16vec2 row_idx = row_ids[col];
|
||||
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2;
|
||||
FLOAT_TYPE_VEC8 bb = FLOAT_TYPE_VEC8(data_b[idx]);
|
||||
FLOAT_TYPEV8 bb = FLOAT_TYPEV8(data_b[idx]);
|
||||
buf_b[buf_idx + 0] = bb[0].xy;
|
||||
buf_b[buf_idx + 1] = bb[0].zw;
|
||||
buf_b[buf_idx + 2] = bb[1].xy;
|
||||
@@ -541,9 +541,9 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2;
|
||||
#if defined(DATA_B_BF16)
|
||||
FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_b[idx]));
|
||||
FLOAT_TYPEV4 bb = FLOAT_TYPEV4(TO_FLOAT_TYPE(data_b[idx]));
|
||||
#else
|
||||
FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(data_b[idx]);
|
||||
FLOAT_TYPEV4 bb = FLOAT_TYPEV4(data_b[idx]);
|
||||
#endif
|
||||
buf_b[buf_idx + 0] = bb.xy;
|
||||
buf_b[buf_idx + 1] = bb.zw;
|
||||
@@ -553,14 +553,14 @@ void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uin
|
||||
if (row_i < _ne1 && block + row * 2 + 1 < end_k) {
|
||||
const u16vec2 row_idx = row_ids[col];
|
||||
const uint idx = pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + row * 2;
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]),
|
||||
TO_FLOAT_TYPE(data_b[idx + 1]));
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_b[idx]),
|
||||
TO_FLOAT_TYPE(data_b[idx + 1]));
|
||||
} else if (row_i < _ne1 && block + row * 2 < end_k) {
|
||||
const u16vec2 row_idx = row_ids[col];
|
||||
const uint idx = pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + row * 2;
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), 0.0f);
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_b[idx]), 0.0f);
|
||||
} else {
|
||||
buf_b[buf_idx] = FLOAT_TYPE_VEC2(0.0f);
|
||||
buf_b[buf_idx] = FLOAT_TYPEV2(0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user