vulkan: unify type macros to use Vx instead of _VECx (#21605)
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@@ -14,7 +14,7 @@ void calc_superblock(const uint a_offset, const uint b_offset, const uint v_im,
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[[unroll]] for (uint n = 0; n < num_rows; ++n) {
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const uint ib0 = a_offset + (first_row+n)*num_blocks_per_row;
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const FLOAT_TYPE_VEC2 dm = FLOAT_TYPE_VEC2(data_a[ib0 + i].dm);
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const FLOAT_TYPEV2 dm = FLOAT_TYPEV2(data_a[ib0 + i].dm);
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const uint32_t scale0_u32 = data_a_packed16[ib0 + i].scales[v_im ];
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const uint32_t scale4_u32 = data_a_packed16[ib0 + i].scales[v_im + 2];
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