vulkan: add POOL_1D op (#25431)

* vulkan : add pool1d push constants and pipeline field

Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.

* vulkan : add pool1d compute shader

Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.

* vulkan : add full GGML_OP_POOL_1D support

Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.

* vulkan : fix pool1d shader logic

Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.

* vulkan : fix pool1d end boundary crash and expand test coverage

Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
This commit is contained in:
Anand Patil
2026-07-31 16:48:58 +02:00
committed by GitHub
parent eb41d503ba
commit 876a432116
4 changed files with 130 additions and 3 deletions
+3 -3
View File
@@ -8192,9 +8192,9 @@ static std::vector<std::unique_ptr<test_case>> make_test_cases_eval() {
for (ggml_type type_input : {GGML_TYPE_F32}) {
for (ggml_op_pool pool_type : {GGML_OP_POOL_AVG, GGML_OP_POOL_MAX}) {
for (int k0 : {1, 3}) {
for (int s0 : {1, 2}) {
for (int p0 : {0, 1}) {
for (int k0 : {1, 2, 3}) {
for (int s0 : {1, 2, 3}) {
for (int p0 : {0, 1, 2, 3}) {
test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 10, 3, 2, 1 }, k0, s0, p0));
test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 11, 1, 3, 2 }, k0, s0, p0));
test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 128, 2, 1, 3 }, k0, s0, p0));