vulkan: add POOL_1D op (#25431)
* vulkan : add pool1d push constants and pipeline field Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field. * vulkan : add pool1d compute shader Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader. * vulkan : add full GGML_OP_POOL_1D support Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend. * vulkan : fix pool1d shader logic Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale. * vulkan : fix pool1d end boundary crash and expand test coverage Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
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@@ -8192,9 +8192,9 @@ static std::vector<std::unique_ptr<test_case>> make_test_cases_eval() {
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for (ggml_type type_input : {GGML_TYPE_F32}) {
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for (ggml_op_pool pool_type : {GGML_OP_POOL_AVG, GGML_OP_POOL_MAX}) {
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for (int k0 : {1, 3}) {
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for (int s0 : {1, 2}) {
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for (int p0 : {0, 1}) {
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for (int k0 : {1, 2, 3}) {
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for (int s0 : {1, 2, 3}) {
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for (int p0 : {0, 1, 2, 3}) {
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test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 10, 3, 2, 1 }, k0, s0, p0));
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test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 11, 1, 3, 2 }, k0, s0, p0));
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test_cases.emplace_back(new test_pool1d(pool_type, type_input, { 128, 2, 1, 3 }, k0, s0, p0));
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