ggml-webgpu: port all AOT operators to JIT (#20728)

* port cpy pipeline to shader lib with JIT compilation
 * port glu pipeline to shader lib with JIT compilation
 * port rope pipeline to shader lib with JIT compilation
 * port soft_max pipeline to shader lib with JIT compilation
 * removed unused functions from embed_wgsl.py which were used for
old AOT template expansion
This commit is contained in:
Abhijit Ramesh
2026-03-31 15:38:16 -07:00
committed by GitHub
parent 0fcb3760b2
commit 825eb91a66
8 changed files with 764 additions and 1001 deletions
@@ -1,66 +1,41 @@
#define(VARIANTS)
[
{
"REPLS": {
"SRC_TYPE": "f32",
"DST_TYPE": "f32"
}
},
{
"REPLS": {
"SRC_TYPE": "f32",
"DST_TYPE": "i32"
}
},
{
"REPLS": {
"SRC_TYPE": "f32",
"DST_TYPE": "f16"
}
},
{
"REPLS": {
"SRC_TYPE": "f16",
"DST_TYPE": "f16"
}
},
{
"REPLS": {
"SRC_TYPE": "f16",
"DST_TYPE": "f32"
}
}
]
#end(VARIANTS)
#define(SHADER)
enable f16;
#ifdef SRC_F32
#define SRC_TYPE f32
#elif defined(SRC_F16)
#define SRC_TYPE f16
#endif
#ifdef DST_F32
#define DST_TYPE f32
#elif defined(DST_F16)
#define DST_TYPE f16
#elif defined(DST_I32)
#define DST_TYPE i32
#endif
@group(0) @binding(0)
var<storage, read_write> src: array<{{SRC_TYPE}}>;
var<storage, read_write> src: array<SRC_TYPE>;
@group(0) @binding(1)
var<storage, read_write> dst: array<{{DST_TYPE}}>;
var<storage, read_write> dst: array<DST_TYPE>;
struct Params {
ne: u32, // total number of elements
offset_src: u32, // in elements
offset_dst: u32, // in elements
struct Params{
ne: u32,
offset_src: u32,
offset_dst: u32,
// Strides (in elements) may be permuted
stride_src0: u32,
stride_src1: u32,
stride_src2: u32,
stride_src3: u32,
stride_dst0: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// Logical shapes
src_ne0: u32,
src_ne1: u32,
src_ne2: u32,
@@ -73,8 +48,7 @@ struct Params {
@group(0) @binding(2)
var<uniform> params: Params;
override wg_size: u32;
@compute @workgroup_size(wg_size)
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x >= params.ne) {
return;
@@ -102,6 +76,6 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let dst_idx = j0 * params.stride_dst0 + j1 * params.stride_dst1 +
j2 * params.stride_dst2 + j3 * params.stride_dst3;
dst[params.offset_dst + dst_idx] = {{DST_TYPE}}((src[params.offset_src + src_idx]));
dst[params.offset_dst + dst_idx] = DST_TYPE((src[params.offset_src + src_idx]));
}
#end(SHADER)
+7 -100
View File
@@ -1,41 +1,8 @@
import os
import re
import ast
import argparse
def extract_block(text, name):
pattern = rf'#define\({name}\)\s*(.*?)#end\({name}\)'
match = re.search(pattern, text, re.DOTALL)
if not match:
raise ValueError(f"Missing block: {name}")
return match.group(1).strip()
def parse_decls(decls_text):
decls = {}
for name, code in re.findall(r'#decl\((.*?)\)\s*(.*?)#enddecl\(\1\)', decls_text, re.DOTALL):
decls[name.strip()] = code.strip()
return decls
def replace_repl_placeholders(variant, template_map):
for repl, code in variant["REPLS"].items():
for key, val in template_map.items():
# Match "key" and avoid matching subsequences using by using \b
code = re.sub(rf'\b{re.escape(str(key))}\b', str(val), code)
variant["REPLS"][repl] = code
return variant
def replace_placeholders(shader_text, replacements):
for key, val in replacements.items():
# Match {{KEY}} literally, where KEY is escaped
pattern = r'{{\s*' + re.escape(key) + r'\s*}}'
shader_text = re.sub(pattern, str(val), shader_text)
return shader_text
def expand_includes(shader, input_dir):
"""
Replace #include "file" lines in the text with the contents of that file.
@@ -98,84 +65,24 @@ def write_shader(shader_name, shader_code, output_dir, outfile, input_dir):
outfile.write(f'const char* wgsl_{shader_name} = wgsl_{shader_name}_str().c_str();\n\n')
def generate_variants(fname, input_dir, output_dir, outfile):
shader_path = os.path.join(input_dir, fname)
shader_base_name = fname.split(".")[0]
with open(shader_path, "r", encoding="utf-8") as f:
text = f.read()
try:
variants = ast.literal_eval(extract_block(text, "VARIANTS"))
except ValueError:
write_shader(shader_base_name, text, output_dir, outfile, input_dir)
else:
try:
decls_map = parse_decls(extract_block(text, "DECLS"))
except ValueError:
decls_map = {}
try:
templates_map = ast.literal_eval(extract_block(text, "REPL_TEMPLATES"))
except ValueError:
templates_map = {}
for fname in sorted(os.listdir(input_dir)):
if fname.endswith(".tmpl"):
tmpl_path = os.path.join(input_dir, fname)
with open(tmpl_path, "r", encoding="utf-8") as f_tmpl:
decls = f_tmpl.read()
decls_map.update(parse_decls(decls))
shader_template = extract_block(text, "SHADER")
for variant in variants:
if "DECLS" in variant:
decls = variant["DECLS"]
else:
decls = []
decls_code = ""
for key in decls:
if key not in decls_map:
raise ValueError(f"DECLS key '{key}' not found.")
decls_code += decls_map[key] + "\n\n"
final_shader = re.sub(r'\bDECLS\b', decls_code, shader_template)
if "REPLS" in variant:
variant = replace_repl_placeholders(variant, templates_map)
final_shader = replace_placeholders(final_shader, variant["REPLS"])
# second run to expand placeholders in repl_template
final_shader = replace_placeholders(final_shader, variant["REPLS"])
final_shader = expand_includes(final_shader, input_dir)
if "SHADER_NAME" in variant:
output_name = variant["SHADER_NAME"]
elif "SHADER_SUFFIX" in variant:
output_name = f"{shader_base_name}_" + variant["SHADER_SUFFIX"]
elif "REPLS" in variant and "SRC0_TYPE" in variant["REPLS"] and "SRC1_TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + "_".join([variant["REPLS"]["SRC0_TYPE"], variant["REPLS"]["SRC1_TYPE"]])
elif "REPLS" in variant and "SRC_TYPE" in variant["REPLS"] and "DST_TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + "_".join([variant["REPLS"]["SRC_TYPE"], variant["REPLS"]["DST_TYPE"]])
elif "REPLS" in variant and "TYPE" in variant["REPLS"]:
output_name = f"{shader_base_name}_" + variant["REPLS"]["TYPE"]
else:
output_name = shader_base_name
write_shader(output_name, final_shader, output_dir, outfile, input_dir)
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--input_dir", required=True)
parser.add_argument("--output_file", required=True)
parser.add_argument("--output_dir")
args = parser.parse_args()
if args.output_dir:
os.makedirs(args.output_dir, exist_ok=True)
with open(args.output_file, "w", encoding="utf-8") as out:
out.write("// Auto-generated shader embedding\n")
out.write("#include <string>\n\n")
for fname in sorted(os.listdir(args.input_dir)):
if fname.endswith(".wgsl"):
generate_variants(fname, args.input_dir, args.output_dir, out)
shader_path = os.path.join(args.input_dir, fname)
shader_name = fname.replace(".wgsl", "")
with open(shader_path, "r", encoding="utf-8") as f:
shader_code = f.read()
write_shader(shader_name, shader_code, None, out, args.input_dir)
if __name__ == "__main__":
@@ -1,323 +0,0 @@
#define(VARIANTS)
[
{
"SHADER_NAME": "reglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "REGLU"]
},
{
"SHADER_NAME": "geglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "swiglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_oai_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "SWIGLU_OAI"]
},
{
"SHADER_NAME": "swiglu_oai_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "SWIGLU_OAI"]
},
{
"SHADER_NAME": "geglu_erf_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_quick_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU_QUICK"]
},
]
#end(VARIANTS)
#define(DECLS)
#decl(REGLU)
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return max(a, 0) * b;
}
#enddecl(REGLU)
#decl(GEGLU)
const SQRT_2_OVER_PI: {{TYPE}} = 0.79788456080286535587989211986876;
const GELU_COEF_A: {{TYPE}} = 0.044715;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
let val = SQRT_2_OVER_PI * a * (1.0 + GELU_COEF_A * a * a);
return 0.5 * a * (2.0 - 2.0 / (exp(2 * val) + 1)) * b;
}
#enddecl(GEGLU)
#decl(SWIGLU)
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return a / (1.0 + exp(-a)) * b;
}
#enddecl(SWIGLU)
#decl(SWIGLU_OAI)
fn op(a: f32, b: f32) -> f32 {
let xi = min(a, params.limit);
let gi = max(min(b, params.limit), -params.limit);
var out_glu = xi / (1.0 + exp(-xi * params.alpha));
out_glu = out_glu * (1.0 + gi);
return out_glu;
}
#enddecl(SWIGLU_OAI)
#decl(GEGLU_ERF)
const p_erf: {{TYPE}} = 0.3275911;
const a1_erf: {{TYPE}} = 0.254829592;
const a2_erf: {{TYPE}} = -0.284496736;
const a3_erf: {{TYPE}} = 1.421413741;
const a4_erf: {{TYPE}} = -1.453152027;
const a5_erf: {{TYPE}} = 1.061405429;
const SQRT_2_INV: {{TYPE}} = 0.7071067811865476;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
let a_div_sqr2 = a * SQRT_2_INV;
let sign_x = sign(a_div_sqr2);
let x = abs(a_div_sqr2);
let t = 1.0 / (1.0 + p_erf * x);
let y = 1.0 - (((((a5_erf * t + a4_erf) * t + a3_erf) * t + a2_erf) * t + a1_erf) * t * exp(-x * x));
let erf_approx = sign_x * y;
return 0.5 * a * (1.0 + erf_approx) * b;
}
#enddecl(GEGLU_ERF)
#decl(GEGLU_QUICK)
const GELU_QUICK_COEF: {{TYPE}} = -1.702;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return a * (1.0 / (1.0 + exp(GELU_QUICK_COEF * a))) * b;
}
#enddecl(GEGLU_QUICK)
#decl(NO_SPLIT)
@group(0) @binding(1)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(2)
var<uniform> params: Params;
fn a_value(base: u32) -> {{TYPE}} {
let offset: u32 = select(0, params.ne0, params.swapped != 0);
return src0[base + offset];
}
fn b_value(base: u32) -> {{TYPE}} {
let offset: u32 = select(params.ne0, 0, params.swapped != 0);
return src0[base + offset];
}
#enddecl(NO_SPLIT)
#decl(SPLIT)
@group(0) @binding(1)
var<storage, read_write> src1: array<{{TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(3)
var<uniform> params: Params;
fn a_value(base: u32) -> {{TYPE}} {
return src0[base];
}
fn b_value(base: u32) -> {{TYPE}} {
return src1[base];
}
#enddecl(SPLIT)
#end(DECLS)
#define(SHADER)
enable f16;
struct Params {
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
// Strides (in elements)
stride_src01: u32,
stride_src02: u32,
stride_src03: u32,
stride_src11: u32,
stride_src12: u32,
stride_src13: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// shape of dst
ne: u32,
ne0: u32,
ne1: u32,
ne2: u32,
swapped: u32,
alpha: f32,
limit: f32,
}
@group(0) @binding(0)
var<storage, read_write> src0: array<{{TYPE}}>;
DECLS
override wg_size: u32;
@compute @workgroup_size(wg_size)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x >= params.ne) {
return;
}
var i = gid.x;
let i3 = i / (params.ne2 * params.ne1 * params.ne0);
i = i % (params.ne2 * params.ne1 * params.ne0);
let i2 = i / (params.ne1 * params.ne0);
i = i % (params.ne1 * params.ne0);
let i1 = i / params.ne0;
let i0 = i % params.ne0;
let i_a = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01 + i0;
let i_b = params.offset_src1 + i3 * params.stride_src13 + i2 * params.stride_src12 + i1 * params.stride_src11 + i0;
let i_dst = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1 + i0;
dst[i_dst] = op(a_value(i_a), b_value(i_b));
}
#end(SHADER)
+155
View File
@@ -0,0 +1,155 @@
enable f16;
#ifdef TYPE_F32
#define DataType f32
#endif
#ifdef TYPE_F16
#define DataType f16
#endif
#ifdef OP_REGLU
fn op(a: DataType, b: DataType) -> DataType {
return max(a, 0) * b;
}
#endif
#ifdef OP_GEGLU
const SQRT_2_OVER_PI: DataType = 0.79788456080286535587989211986876;
const GELU_COEF_A: DataType = 0.044715;
fn op(a: DataType, b: DataType) -> DataType {
let val = SQRT_2_OVER_PI * a * (1.0 + GELU_COEF_A * a * a);
return 0.5 * a * (2.0 - 2.0/ (exp(2* val) + 1)) * b;
}
#endif
#ifdef OP_SWIGLU
fn op(a: DataType, b: DataType) -> DataType {
return a / (1.0 + exp(-a)) * b;
}
#endif
#ifdef OP_SWIGLU_OAI
fn op(a: f32, b: f32) -> f32 {
let xi = min(a, params.limit);
let gi = max(min(b, params.limit), -params.limit);
var out_glu = xi / (1.0 + exp(-xi * params.alpha));
out_glu = out_glu * (1.0 + gi);
return out_glu;
}
#endif
#ifdef OP_GEGLU_ERF
const p_erf: DataType = 0.3275911;
const a1_erf: DataType = 0.254829592;
const a2_erf: DataType = -0.284496736;
const a3_erf: DataType = 1.421413741;
const a4_erf: DataType = -1.453152027;
const a5_erf: DataType = 1.061405429;
const SQRT_2_INV: DataType = 0.7071067811865476;
fn op(a: DataType, b: DataType) -> DataType {
let a_div_sqr2 = a * SQRT_2_INV;
let sign_x = sign(a_div_sqr2);
let x = abs(a_div_sqr2);
let t = 1.0 / (1.0 + p_erf * x);
let y = 1.0 - (((((a5_erf * t + a4_erf) * t + a3_erf) * t + a2_erf) * t + a1_erf) * t * exp(-x * x));
let erf_approx = sign_x * y;
return 0.5 * a * (1.0 + erf_approx) * b;
}
#endif
#ifdef OP_GEGLU_QUICK
const GELU_QUICK_COEF: DataType = -1.702;
fn op(a: DataType, b: DataType) -> DataType {
return a * (1.0 / (1.0 + exp(GELU_QUICK_COEF * a))) * b;
}
#endif
struct Params {
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
// Strides (in elements)
stride_src01: u32,
stride_src02: u32,
stride_src03: u32,
stride_src11: u32,
stride_src12: u32,
stride_src13: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// shape of dst
ne: u32,
ne0: u32,
ne1: u32,
ne2: u32,
swapped: u32,
alpha: f32,
limit: f32,
}
@group(0) @binding(0)
var<storage, read_write> src0: array<DataType>;
#ifdef NO_SPLIT
@group(0) @binding(1)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(2)
var<uniform> params: Params;
fn a_value(base: u32) -> DataType {
let offset: u32 = select(0, params.ne0, params.swapped != 0);
return src0[base + offset];
}
fn b_value(base: u32) -> DataType {
let offset: u32 = select(params.ne0, 0, params.swapped != 0);
return src0[base + offset];
}
#else
@group(0) @binding(1)
var<storage, read_write> src1: array<DataType>;
@group(0) @binding(2)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(3)
var<uniform> params: Params;
fn a_value(base: u32) -> DataType {
return src0[base];
}
fn b_value(base: u32) -> DataType {
return src1[base];
}
#endif
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x >= params.ne) {
return;
}
var i = gid.x;
let i3 = i / (params.ne2 * params.ne1 * params.ne0);
i = i % (params.ne2 * params.ne1 * params.ne0);
let i2 = i / (params.ne1 * params.ne0);
i = i % (params.ne1 * params.ne0);
let i1 = i / params.ne0;
let i0 = i % params.ne0;
let i_a = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01 + i0;
let i_b = params.offset_src1 + i3 * params.stride_src13 + i2 * params.stride_src12 + i1 * params.stride_src11 + i0;
let i_dst = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1 + i0;
dst[i_dst] = op(a_value(i_a), b_value(i_b));
}
@@ -1,138 +1,12 @@
#define(VARIANTS)
[
{
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_FF_BINDINGS", "NO_FF_FUNC", "ROTATE"]
},
{
"SHADER_SUFFIX": "f32_inplace",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_FF_BINDINGS_INPLACE", "NO_FF_FUNC", "ROTATE_INPLACE"]
},
{
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_FF_BINDINGS", "NO_FF_FUNC", "ROTATE"]
},
{
"SHADER_SUFFIX": "f16_inplace",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_FF_BINDINGS_INPLACE", "NO_FF_FUNC", "ROTATE_INPLACE"]
},
{
"SHADER_SUFFIX": "f32_ff",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["FF_BINDINGS", "FF_FUNC", "ROTATE"]
},
{
"SHADER_SUFFIX": "f32_ff_inplace",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["FF_BINDINGS_INPLACE", "FF_FUNC", "ROTATE_INPLACE"]
},
{
"SHADER_SUFFIX": "f16_ff",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["FF_BINDINGS", "FF_FUNC", "ROTATE"]
},
{
"SHADER_SUFFIX": "f16_ff_inplace",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["FF_BINDINGS_INPLACE", "FF_FUNC", "ROTATE_INPLACE"]
}
]
#end(VARIANTS)
#define(DECLS)
#decl(ROTATE)
fn rotate(i_dst0: u32, i_dst1: u32, out0: f32, out1: f32) {
dst[i_dst0] = {{TYPE}}(out0);
dst[i_dst1] = {{TYPE}}(out1);
}
#enddecl(ROTATE)
#decl(ROTATE_INPLACE)
fn rotate(i_dst0: u32, i_dst1: u32, out0: f32, out1: f32) {
src0[i_dst0] = {{TYPE}}(out0);
src0[i_dst1] = {{TYPE}}(out1);
}
#enddecl(ROTATE_INPLACE)
#decl(NO_FF_FUNC)
fn freq_factor(i: u32) -> f32 {
return 1.0f;
}
#enddecl(NO_FF_FUNC)
#decl(FF_FUNC)
fn freq_factor(i: u32) -> f32 {
return src2[params.offset_src2 + i/2];
}
#enddecl(FF_FUNC)
#decl(NO_FF_BINDINGS)
@group(0) @binding(2)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(NO_FF_BINDINGS)
#decl(NO_FF_BINDINGS_INPLACE)
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(NO_FF_BINDINGS_INPLACE)
#decl(FF_BINDINGS)
@group(0) @binding(2)
var<storage, read_write> src2: array<f32>;
@group(0) @binding(3)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(4)
var<uniform> params: Params;
#enddecl(FF_BINDINGS)
#decl(FF_BINDINGS_INPLACE)
@group(0) @binding(2)
var<storage, read_write> src2: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(FF_BINDINGS_INPLACE)
#end(DECLS)
#define(SHADER)
enable f16;
#ifdef TYPE_F32
#define DataType f32
#endif
#ifdef TYPE_F16
#define DataType f16
#endif
struct Params {
offset_src0: u32,
offset_src1: u32,
@@ -168,12 +42,69 @@ struct Params {
};
@group(0) @binding(0)
var<storage, read_write> src0: array<{{TYPE}}>;
var<storage, read_write> src0: array<DataType>;
@group(0) @binding(1)
var<storage, read_write> src1: array<i32>;
DECLS
#ifdef INPLACE
#ifdef FF_FUNC
@group(0) @binding(2)
var<storage, read_write> src2: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<uniform> params: Params;
#endif
#else
#ifdef FF_FUNC
@group(0) @binding(2)
var<storage, read_write> src2: array<f32>;
@group(0) @binding(3)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(4)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(3)
var<uniform> params: Params;
#endif
#endif
#ifdef FF_FUNC
fn freq_factor(i: u32) -> f32 {
return src2[params.offset_src2 + i/2];
}
#else
fn freq_factor(i: u32) -> f32 {
return 1.0f;
}
#endif
#ifdef INPLACE
fn rotate(i_dst0: u32, i_dst1: u32, out0: f32, out1: f32) {
src0[i_dst0] = DataType(out0);
src0[i_dst1] = DataType(out1);
}
#else
fn rotate(i_dst0: u32, i_dst1: u32, out0: f32, out1: f32) {
dst[i_dst0] = DataType(out0);
dst[i_dst1] = DataType(out1);
}
#endif
fn rope_yarn_ramp(low: f32, high: f32, i: u32) -> f32 {
let y = (f32(i / 2) - low) / max(0.001f, high - low);
@@ -184,7 +115,7 @@ fn rope_yarn_ramp(low: f32, high: f32, i: u32) -> f32 {
// TODO: check performance of instantiating once on the CPU and passed as buffer, since it's repeated per-row
fn rope_yarn(theta_extrap: f32, i: u32) -> vec2<f32> {
var mscale = params.attn_factor;
var theta = params.freq_scale * theta_extrap;
var theta = params.freq_scale * theta_extrap;
if (params.ext_factor != 0.0f) {
let ramp_mix = rope_yarn_ramp(params.corr_dim0, params.corr_dim1, i) * params.ext_factor;
theta = theta * (1 - ramp_mix) + theta_extrap * ramp_mix;
@@ -211,10 +142,9 @@ fn pair_offset(is_neox: bool, is_mrope: bool, is_vision: bool) -> u32 {
}
}
override wg_size: u32;
@compute @workgroup_size(wg_size)
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
// two elements per thread
// two elements per n_threads
if (gid.x >= params.n_threads) {
return;
}
@@ -290,6 +220,5 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let x0 = f32(src0[i_src]);
let x1 = f32(src0[i_src + pair_offset(is_neox, is_mrope, is_vision)]);
rotate(i_dst, i_dst + pair_offset(is_neox, is_mrope, is_vision), x0 * thetas.x - x1 * thetas.y, x0 * thetas.y + x1 * thetas.x);
}
#end(SHADER)
}
@@ -1,215 +1,12 @@
#define(VARIANTS)
[
{
"SHADER_NAME": "soft_max_f32",
"DECLS": ["BASE_BINDINGS", "NOT_INPLACE", "NO_MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_inplace",
"DECLS": ["BASE_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_sink",
"DECLS": ["SINK_BINDINGS", "NOT_INPLACE", "NO_MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_sink_inplace",
"DECLS": ["SINK_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_inplace",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_inplace",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_sink",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_sink_inplace",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_sink",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_sink_inplace",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
}
]
#end(VARIANTS)
#define(DECLS)
#decl(BASE_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(BASE_BINDINGS)
#decl(BASE_BINDINGS_INPLACE)
@group(0) @binding(1)
var<uniform> params: Params;
#enddecl(BASE_BINDINGS_INPLACE)
#decl(SINK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(SINK_BINDINGS)
#decl(SINK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(SINK_BINDINGS_INPLACE)
#decl(MASK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(MASK_BINDINGS)
#decl(MASK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(MASK_BINDINGS_INPLACE)
#decl(MASK_SINK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(3)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(4)
var<uniform> params: Params;
#enddecl(MASK_SINK_BINDINGS)
#decl(MASK_SINK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(MASK_SINK_BINDINGS_INPLACE)
#decl(NOT_INPLACE)
fn inter_value(i: u32) -> f32 {
return dst[i];
}
fn update(i: u32, val: f32) {
dst[i] = val;
}
#enddecl(NOT_INPLACE)
#decl(INPLACE)
fn inter_value(i: u32) -> f32 {
return src[i];
}
fn update(i: u32, val: f32) {
src[i] = val;
}
#enddecl(INPLACE)
#decl(NO_MASK)
fn mask_val(i: u32) -> f32 {
return 0.0;
}
#enddecl(NO_MASK)
#decl(MASK)
fn mask_val(i: u32) -> f32 {
return f32(mask[i]);
}
#enddecl(MASK)
#decl(NO_SINK)
fn lower_max_bound(i2: u32) -> f32 {
return -1e30;
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val;
}
#enddecl(NO_SINK)
#decl(SINK)
fn lower_max_bound(i2: u32) -> f32 {
return sinks[params.offset_sinks + i2];
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val + exp(sinks[params.offset_sinks + i2] - max_val);
}
#enddecl(SINK)
#end(DECLS)
#define(SHADER)
enable f16;
#ifdef MASK_F32
#define MaskType f32
#endif
#ifdef MASK_F16
#define MaskType f16
#endif
struct Params {
offset_src0: u32,
offset_src1: u32,
@@ -249,14 +46,117 @@ struct Params {
@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
DECLS
#ifdef HAS_MASK
#ifdef HAS_SINK
@group(0) @binding(1)
var<storage, read_write> mask: array<MaskType>;
@group(0) @binding(2)
var<storage, read_write> sinks: array<f32>;
#ifdef INPLACE
@group(0) @binding(3)
var<uniform> params: Params;
#else
@group(0) @binding(3)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(4)
var<uniform> params: Params;
#endif
#else
@group(0) @binding(1)
var<storage, read_write> mask: array<MaskType>;
#ifdef INPLACE
@group(0) @binding(2)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#endif
#endif
#else
#ifdef HAS_SINK
@group(0) @binding(1)
var<storage, read_write> sinks: array<f32>;
#ifdef INPLACE
@group(0) @binding(2)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#endif
#else
#ifdef INPLACE
@group(0) @binding(1)
var<uniform> params: Params;
#else
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#endif
#endif
#endif
#ifdef INPLACE
fn inter_value(i: u32) -> f32 {
return src[i];
}
fn update(i: u32, val: f32) {
src[i] = val;
}
#else
fn inter_value(i: u32) -> f32 {
return dst[i];
}
fn update(i: u32, val: f32) {
dst[i] = val;
}
#endif
#ifdef HAS_MASK
fn mask_val(i: u32) -> f32 {
return f32(mask[i]);
}
#else
fn mask_val(i: u32) -> f32 {
return 0.0;
}
#endif
#ifdef HAS_SINK
fn lower_max_bound(i2: u32) -> f32 {
return sinks[params.offset_sinks + i2];
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val + exp(sinks[params.offset_sinks + i2] - max_val);
}
#else
fn lower_max_bound(i2: u32) -> f32 {
return -1e30;
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val;
}
#endif
const CACHE_SIZE: u32 = 16;
var<workgroup> scratch: array<f32, WG_SIZE>;
override wg_size: u32;
var<workgroup> scratch: array<f32, wg_size>;
@compute @workgroup_size(wg_size)
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(workgroup_id) wid: vec3<u32>,
@builtin(local_invocation_id) lid: vec3<u32>) {
@@ -268,7 +168,7 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
let i_src0_row = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01;
let i_src1_row = params.offset_src1 + (i3 % params.ne13) * params.stride_src13 + (i2 % params.ne12) * params.stride_src12 + i1 * params.stride_src11;
let i_dst_row = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
let elems = (params.ne0 + wg_size - 1) / wg_size;
let elems = (params.ne0 + WG_SIZE - 1) / WG_SIZE;
let head = f32(i2);
let slope = select(1, select(pow(params.m1, 2 * (head - params.n_head_log2) + 1), pow(params.m0, head + 1), head < params.n_head_log2), params.max_bias > 0);
@@ -286,12 +186,12 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
if (col < CACHE_SIZE) {
cache[col] = val;
}
col += wg_size;
col += WG_SIZE;
}
scratch[lid.x] = max_val;
workgroupBarrier();
var offset = wg_size / 2;
var offset: u32 = WG_SIZE / 2;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] = max(scratch[lid.x], scratch[lid.x + offset]);
@@ -317,12 +217,12 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
} else {
update(i_dst_row + col, ex);
}
col += wg_size;
col += WG_SIZE;
}
scratch[lid.x] = sum;
workgroupBarrier();
offset = wg_size / 2;
offset = WG_SIZE / 2;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] += scratch[lid.x + offset];
@@ -339,7 +239,7 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
break;
}
update(i_dst_row + col, select(inter_value(i_dst_row + col), cache[col], col < CACHE_SIZE) * sum_recip);
col += wg_size;
col += WG_SIZE;
}
}
#end(SHADER)