ggml-webgpu: JIT compile binary operators and handle binding overlaps (#19310)

* ggml webgpu: port binary operators to use pre-wgsl

* Add binary.wgsl: unified shader with conditionals for all 4 ops

* Add gen_binary_shaders.cpp: build tool for using pre_wgsl preprocessor

* Remove bin_op.tmpl.wgsl and binary.wgsl (Python template)

* Update CMake to generate binary operator shaders at build time

* ggml-webgpu: migrate binary ops to JIT compilation with overlap handling

* port binary operators from AOT to pre-wgsl JIT compilation

* add src1=dst overlap handling for binary ops

* use compile-time workgroup size defines instead of runtime overrides

* ggml-webgpu: complete overlap handling for binary ops

* add support for inplace & overlap case in binding setup

* restructure conditional logic to handle all overlap cases

* ensure all buffer bindings are correctly assigned for edge cases

* ggml-webgpu: remove unused binary overlap cases

Remove src0==src1 binary overlap case that never occurs in practice.

* keep INPLACE (src0==dst), OVERLAP (src1==dst), DEFAULT

* remove unused src0==src1 and all-same variant

* refactor wgsl to eliminate duplication
This commit is contained in:
Abhijit Ramesh
2026-02-06 10:33:30 -08:00
committed by GitHub
parent 537eadb1b9
commit 7fbd36c50c
5 changed files with 257 additions and 330 deletions
@@ -1,188 +0,0 @@
#define(VARIANTS)
[
{
"SHADER_NAME": "add_f32",
"REPLS": {
"TYPE" : "f32",
"OP": "+"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "add_f16",
"REPLS": {
"TYPE" : "f16",
"OP": "+"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "add_f32_inplace",
"REPLS": {
"TYPE" : "f32",
"OP": "+"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "add_f16_inplace",
"REPLS": {
"TYPE" : "f16",
"OP": "+"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "mul_f32",
"REPLS": {
"TYPE" : "f32",
"OP": "*"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "mul_f16",
"REPLS": {
"TYPE" : "f16",
"OP": "*"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "mul_f32_inplace",
"REPLS": {
"TYPE" : "f32",
"OP": "*"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "mul_f16_inplace",
"REPLS": {
"TYPE" : "f16",
"OP": "*"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "sub_f32",
"REPLS": {
"TYPE" : "f32",
"OP": "-"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "sub_f16",
"REPLS": {
"TYPE" : "f16",
"OP": "-"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "sub_f32_inplace",
"REPLS": {
"TYPE" : "f32",
"OP": "-"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "sub_f16_inplace",
"REPLS": {
"TYPE" : "f16",
"OP": "-"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "div_f32",
"REPLS": {
"TYPE" : "f32",
"OP": "/"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "div_f16",
"REPLS": {
"TYPE" : "f16",
"OP": "/"
},
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_NAME": "div_f32_inplace",
"REPLS": {
"TYPE" : "f32",
"OP": "/"
},
"DECLS": ["INPLACE"]
},
{
"SHADER_NAME": "div_f16_inplace",
"REPLS": {
"TYPE" : "f16",
"OP": "/"
},
"DECLS": ["INPLACE"]
}
]
#end(VARIANTS)
#define(DECLS)
#decl(NOT_INPLACE)
fn update(dst_i: u32, src0_i: u32, src1_i: u32) {
dst[dst_i] = src0[src0_i] {{OP}} src1[src1_i];
}
@group(0) @binding(2)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(NOT_INPLACE)
#decl(INPLACE)
fn update(dst_i: u32, src0_i: u32, src1_i: u32) {
src0[dst_i] = src0[src0_i] {{OP}} src1[src1_i];
}
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(INPLACE)
#end(DECLS)
#define(SHADER)
enable f16;
#include "binary_head.tmpl"
@group(0) @binding(0)
var<storage, read_write> src0: array<{{TYPE}}>;
@group(0) @binding(1)
var<storage, read_write> src1: array<{{TYPE}}>;
DECLS
override wg_size: u32;
@compute @workgroup_size(wg_size)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x < params.ne) {
update(params.offset_dst + gid.x, params.offset_src0 + gid.x, params.offset_src1 + src1_index(gid.x));
}
}
#end(SHADER)
@@ -0,0 +1,107 @@
enable f16;
struct Params {
ne: u32,
// offsets in elements
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
stride_src1_0: u32,
stride_src1_1: u32,
stride_src1_2: u32,
stride_src1_3: u32,
a_ne0: u32,
a_ne1: u32,
a_ne2: u32,
b_ne0: u32,
b_ne1: u32,
b_ne2: u32,
b_ne3: u32,
};
fn src1_index(_i: u32) -> u32 {
var i = _i;
let a_i3 = i / (params.a_ne2 * params.a_ne1 * params.a_ne0);
i = i % (params.a_ne2 * params.a_ne1 * params.a_ne0);
let a_i2 = i / (params.a_ne1 * params.a_ne0);
i = i % (params.a_ne1 * params.a_ne0);
let a_i1 = i / params.a_ne0;
let a_i0 = i % params.a_ne0;
// handle repetition of b
// index loops back to the beginning and repeats after elements are exhausted = modulo
let b_i0 = a_i0 % params.b_ne0;
let b_i1 = a_i1 % params.b_ne1;
let b_i2 = a_i2 % params.b_ne2;
let b_i3 = a_i3 % params.b_ne3;
// compute index for position in b's flat array
return b_i0 * params.stride_src1_0 +
b_i1 * params.stride_src1_1 +
b_i2 * params.stride_src1_2 +
b_i3 * params.stride_src1_3;
}
#ifdef TYPE_F32
#define DataType f32
#endif
#ifdef TYPE_F16
#define DataType f16
#endif
@group(0) @binding(0)
var<storage, read_write> src0: array<DataType>;
@group(0) @binding(1)
var<storage, read_write> src1 : array<DataType>;
#ifdef INPLACE
@group(0) @binding(2)
var<uniform> params: Params;
#elif defined(OVERLAP)
@group(0) @binding(2)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(3)
var<uniform> params: Params;
#endif
fn op(a: DataType, b: DataType) -> DataType {
#ifdef OP_ADD
return a + b;
#elif defined(OP_SUB)
return a - b;
#elif defined(OP_MUL)
return a * b;
#elif defined(OP_DIV)
return a / b;
#endif
}
fn update(dst_i: u32, src0_i: u32, src1_i: u32){
let result = op(src0[src0_i], src1[src1_i]);
#ifdef INPLACE
src0[dst_i] = result;
#elif defined(OVERLAP)
src1[dst_i] = result;
#else
dst[dst_i] = result;
#endif
}
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x < params.ne) {
update(params.offset_dst + gid.x, params.offset_src0 + gid.x, params.offset_src1 + src1_index(gid.x));
}
}
@@ -1,45 +0,0 @@
struct Params {
ne: u32,
// offsets in elements
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
stride_src1_0: u32,
stride_src1_1: u32,
stride_src1_2: u32,
stride_src1_3: u32,
a_ne0: u32,
a_ne1: u32,
a_ne2: u32,
b_ne0: u32,
b_ne1: u32,
b_ne2: u32,
b_ne3: u32,
};
fn src1_index(_i: u32) -> u32 {
var i = _i;
let a_i3 = i / (params.a_ne2 * params.a_ne1 * params.a_ne0);
i = i % (params.a_ne2 * params.a_ne1 * params.a_ne0);
let a_i2 = i / (params.a_ne1 * params.a_ne0);
i = i % (params.a_ne1 * params.a_ne0);
let a_i1 = i / params.a_ne0;
let a_i0 = i % params.a_ne0;
// handle repetition of b
// index loops back to the beginning and repeats after elements are exhausted = modulo
let b_i0 = a_i0 % params.b_ne0;
let b_i1 = a_i1 % params.b_ne1;
let b_i2 = a_i2 % params.b_ne2;
let b_i3 = a_i3 % params.b_ne3;
// compute index for position in b's flat array
return b_i0 * params.stride_src1_0 +
b_i1 * params.stride_src1_1 +
b_i2 * params.stride_src1_2 +
b_i3 * params.stride_src1_3;
}