vulkan: implement ADD1, ARANGE, FILL, SOFTPLUS, STEP, ROUND, CEIL, FLOOR, TRUNC (#17319)

* vulkan: initialize array

* vulkan: implement ADD1

* vulkan: implement ARANGE

* vulkan: implement FILL

* vulkan: implement SOFTPLUS

* vulkan: implement STEP

* vulkan: implement ROUND

* vulkan: implement CEIL

* vulkan: implement FLOOR

* vulkan: implement TRUNC

* docs: update Vulkan ops

Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
This commit is contained in:
Giuseppe Scrivano
2025-11-19 17:29:45 +01:00
committed by GitHub
parent 1fa4551af0
commit 7d77f07325
14 changed files with 482 additions and 55 deletions
@@ -0,0 +1,19 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
// p.param1 = fill value
data_d[i] = D_TYPE(p.param1);
}