vulkan: implement ADD1, ARANGE, FILL, SOFTPLUS, STEP, ROUND, CEIL, FLOOR, TRUNC (#17319)

* vulkan: initialize array

* vulkan: implement ADD1

* vulkan: implement ARANGE

* vulkan: implement FILL

* vulkan: implement SOFTPLUS

* vulkan: implement STEP

* vulkan: implement ROUND

* vulkan: implement CEIL

* vulkan: implement FLOOR

* vulkan: implement TRUNC

* docs: update Vulkan ops

Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
This commit is contained in:
Giuseppe Scrivano
2025-11-19 17:29:45 +01:00
committed by GitHub
parent 1fa4551af0
commit 7d77f07325
14 changed files with 482 additions and 55 deletions
@@ -0,0 +1,28 @@
#version 450
#extension GL_EXT_shader_16bit_storage : require
#include "types.glsl"
#include "generic_binary_head.glsl"
const uint num_threads = 256;
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
void main() {
uint idx = get_idx();
const uint num_iter = 2;
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
if (idx >= p.ne) {
continue;
}
uint i00, i01, i02, i03;
get_indices(idx, i00, i01, i02, i03);
data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[get_boffset()]));
idx += num_threads;
}
}
@@ -0,0 +1,20 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
// p.param1 = start, p.param2 = step
float value = p.param1 + p.param2 * float(i);
data_d[i] = D_TYPE(value);
}
@@ -0,0 +1,22 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
data_d[i] = D_TYPE(ceil(x));
}
@@ -0,0 +1,19 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
// p.param1 = fill value
data_d[i] = D_TYPE(p.param1);
}
@@ -0,0 +1,22 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
data_d[i] = D_TYPE(floor(x));
}
@@ -0,0 +1,29 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
float result;
// Round halfway cases away from zero as roundf does.
if (x >= 0.0) {
result = floor(x + 0.5);
} else {
result = ceil(x - 0.5);
}
data_d[i] = D_TYPE(result);
}
@@ -0,0 +1,23 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
const float result = (x > 20.0f) ? x : log(1.0f + exp(x));
data_d[i] = D_TYPE(result);
}
@@ -0,0 +1,22 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
data_d[i] = D_TYPE(x >= 0.0f ? 1.0f : 0.0f);
}
@@ -0,0 +1,22 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
data_d[i] = D_TYPE(trunc(x));
}
@@ -846,6 +846,25 @@ void process_shaders() {
string_to_spv("abs_f16", "abs.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("abs_f32", "abs.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("softplus_f16", "softplus.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("softplus_f32", "softplus.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("add1_f16_f16", "add1.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
string_to_spv("add1_f16_f32", "add1.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
string_to_spv("add1_f32_f32", "add1.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
string_to_spv("arange_f32", "arange.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
string_to_spv("fill_f32", "fill.comp", {{"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
string_to_spv("step_f16", "step.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("step_f32", "step.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("round_f16", "round.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("round_f32", "round.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("ceil_f16", "ceil.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("ceil_f32", "ceil.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("floor_f16", "floor.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("floor_f32", "floor.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("trunc_f16", "trunc.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("trunc_f32", "trunc.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
for (auto rte : {false, true}) {
std::string suffix = rte ? "_rte" : "";
string_to_spv("geglu_f16" + suffix, "geglu.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"RTE16", rte ? "1" : "0"}});