vulkan: implement ADD1, ARANGE, FILL, SOFTPLUS, STEP, ROUND, CEIL, FLOOR, TRUNC (#17319)
* vulkan: initialize array * vulkan: implement ADD1 * vulkan: implement ARANGE * vulkan: implement FILL * vulkan: implement SOFTPLUS * vulkan: implement STEP * vulkan: implement ROUND * vulkan: implement CEIL * vulkan: implement FLOOR * vulkan: implement TRUNC * docs: update Vulkan ops Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
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@@ -0,0 +1,28 @@
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#include "types.glsl"
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#include "generic_binary_head.glsl"
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const uint num_threads = 256;
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
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void main() {
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uint idx = get_idx();
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const uint num_iter = 2;
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[[unroll]] for (uint i = 0; i < num_iter; ++i) {
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if (idx >= p.ne) {
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continue;
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}
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03);
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data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[get_boffset()]));
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idx += num_threads;
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}
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}
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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// p.param1 = start, p.param2 = step
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float value = p.param1 + p.param2 * float(i);
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data_d[i] = D_TYPE(value);
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}
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@@ -0,0 +1,22 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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data_d[i] = D_TYPE(ceil(x));
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}
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@@ -0,0 +1,19 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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// p.param1 = fill value
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data_d[i] = D_TYPE(p.param1);
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}
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@@ -0,0 +1,22 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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data_d[i] = D_TYPE(floor(x));
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}
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@@ -0,0 +1,29 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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float result;
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// Round halfway cases away from zero as roundf does.
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if (x >= 0.0) {
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result = floor(x + 0.5);
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} else {
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result = ceil(x - 0.5);
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}
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data_d[i] = D_TYPE(result);
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}
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@@ -0,0 +1,23 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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const float result = (x > 20.0f) ? x : log(1.0f + exp(x));
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data_d[i] = D_TYPE(result);
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}
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@@ -0,0 +1,22 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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data_d[i] = D_TYPE(x >= 0.0f ? 1.0f : 0.0f);
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}
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@@ -0,0 +1,22 @@
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#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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data_d[i] = D_TYPE(trunc(x));
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}
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@@ -846,6 +846,25 @@ void process_shaders() {
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string_to_spv("abs_f16", "abs.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("abs_f32", "abs.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("softplus_f16", "softplus.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("softplus_f32", "softplus.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("add1_f16_f16", "add1.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("add1_f16_f32", "add1.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("add1_f32_f32", "add1.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("arange_f32", "arange.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("fill_f32", "fill.comp", {{"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("step_f16", "step.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("step_f32", "step.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("round_f16", "round.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("round_f32", "round.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("ceil_f16", "ceil.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("ceil_f32", "ceil.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("floor_f16", "floor.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("floor_f32", "floor.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("trunc_f16", "trunc.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("trunc_f32", "trunc.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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for (auto rte : {false, true}) {
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std::string suffix = rte ? "_rte" : "";
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string_to_spv("geglu_f16" + suffix, "geglu.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"RTE16", rte ? "1" : "0"}});
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