@@ -130,6 +130,20 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
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#elif defined(DATA_A_Q1_0)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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const uint ib = idx / 16;
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const uint iqs = idx & 0xfu;
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const float d = float(data_a[ib].d);
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const uint bits = uint(data_a[ib].qs[iqs]);
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buf_a[buf_idx ] = FLOAT_TYPEV2((bits & 0x01u) != 0u ? d : -d, (bits & 0x02u) != 0u ? d : -d);
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buf_a[buf_idx + 1] = FLOAT_TYPEV2((bits & 0x04u) != 0u ? d : -d, (bits & 0x08u) != 0u ? d : -d);
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buf_a[buf_idx + 2] = FLOAT_TYPEV2((bits & 0x10u) != 0u ? d : -d, (bits & 0x20u) != 0u ? d : -d);
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buf_a[buf_idx + 3] = FLOAT_TYPEV2((bits & 0x40u) != 0u ? d : -d, (bits & 0x80u) != 0u ? d : -d);
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#elif defined(DATA_A_Q2_K)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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