@@ -184,6 +184,31 @@ void quantize(uint dst_idx, uint src_idx)
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}
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#endif
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|
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#if defined(DATA_A_Q1_0)
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void quantize(uint dst_idx, uint src_idx)
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{
|
||||
float sum_abs = 0.0;
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[[unroll]] for (int j = 0; j < QUANT_K_Q1_0; j++) {
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sum_abs += abs(data_s[src_idx + j]);
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}
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|
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const float d = sum_abs / QUANT_K_Q1_0;
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data_q[dst_idx].d = float16_t(d);
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|
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[[unroll]] for (int j = 0; j < QUANT_K_Q1_0 / 8; ++j) {
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data_q[dst_idx].qs[j] = uint8_t(0);
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}
|
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|
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[[unroll]] for (int j = 0; j < QUANT_K_Q1_0; ++j) {
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if (data_s[src_idx + j] >= 0.0) {
|
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data_q[dst_idx].qs[j / 8] |= uint8_t(1 << (j % 8));
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}
|
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}
|
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}
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#endif
|
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|
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#if defined(DATA_A_IQ4_NL)
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uint best_index(float x) {
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if (x <= kvalues_iq4nl[0]) return 0;
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|
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@@ -87,6 +87,23 @@ vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
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}
|
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#endif
|
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|
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#if defined(DATA_A_Q1_0)
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vec2 dequantize(uint ib, uint iqs, uint a_offset) {
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const uint bits = uint(data_a[a_offset + ib].qs[iqs / 8u]) >> (iqs % 8u);
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return vec2(
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(bits & 1u) != 0u ? 1.0f : -1.0f,
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(bits & 2u) != 0u ? 1.0f : -1.0f);
|
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}
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vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
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const uint bits = uint(data_a[a_offset + ib].qs[iqs / 8u]) >> (iqs % 8u);
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return vec4(
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(bits & 1u) != 0u ? 1.0f : -1.0f,
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(bits & 2u) != 0u ? 1.0f : -1.0f,
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(bits & 4u) != 0u ? 1.0f : -1.0f,
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(bits & 8u) != 0u ? 1.0f : -1.0f);
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}
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#endif
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#if defined(DATA_A_IQ1_S)
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vec2 dequantize(uint ib, uint iqs, uint a_offset) {
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const uint ib32 = iqs / 32;
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@@ -454,6 +471,13 @@ vec2 get_dm(uint ib, uint a_offset) {
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}
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#endif
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#if defined(DATA_A_Q1_0)
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vec2 get_dm(uint ib, uint a_offset) {
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const float d = float(data_a[a_offset + ib].d);
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return vec2(d, 0);
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}
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#endif
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#if defined(DATA_A_MXFP4)
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vec2 get_dm(uint ib, uint a_offset) {
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return vec2(e8m0_to_fp32(data_a[a_offset + ib].e), 0);
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@@ -13,6 +13,18 @@ float16_t dequantFuncF32(const in decodeBufF32 bl, const in uint blockCoords[2],
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return vf16[idx];
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}
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|
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ1_0 {
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block_q1_0 block;
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};
|
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|
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float16_t dequantFuncQ1_0(const in decodeBufQ1_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
|
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint bit = (uint(bl.block.qs[(idx & 0x78) >> 3]) >> (idx & 0x7)) & 1u;
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return bit != 0u ? d : -d;
|
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}
|
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|
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ4_0 {
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block_q4_0_packed16 block;
|
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};
|
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@@ -685,7 +697,9 @@ float16_t dequantFuncMXFP4(const in decodeBufMXFP4 bl, const in uint blockCoords
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}
|
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#endif
|
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|
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#if defined(DATA_A_Q4_0)
|
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#if defined(DATA_A_Q1_0)
|
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#define dequantFuncA dequantFuncQ1_0
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#elif defined(DATA_A_Q4_0)
|
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#define dequantFuncA dequantFuncQ4_0
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#elif defined(DATA_A_Q4_1)
|
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#define dequantFuncA dequantFuncQ4_1
|
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|
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@@ -0,0 +1,29 @@
|
||||
#version 450
|
||||
|
||||
#include "dequant_head.glsl"
|
||||
|
||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer A {block_q1_0 data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
|
||||
|
||||
void main() {
|
||||
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
|
||||
|
||||
const uint tid = gl_LocalInvocationID.x % 64;
|
||||
const uint il = tid / 4;
|
||||
const uint ir = tid % 4;
|
||||
const uint ib = 4*i + ir;
|
||||
if (ib >= p.nel / 128) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint b_idx = 512*i + 128*ir + 8*il;
|
||||
|
||||
const float d = float(data_a[ib].d);
|
||||
const uint bits = uint(data_a[ib].qs[il]);
|
||||
|
||||
[[unroll]] for (uint l = 0; l < 8; ++l) {
|
||||
data_b[b_idx + l] = D_TYPE((bits & (1u << l)) != 0u ? d : -d);
|
||||
}
|
||||
}
|
||||
@@ -130,6 +130,20 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
|
||||
buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
|
||||
#elif defined(DATA_A_Q1_0)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
|
||||
const uint ib = idx / 16;
|
||||
const uint iqs = idx & 0xfu;
|
||||
|
||||
const float d = float(data_a[ib].d);
|
||||
const uint bits = uint(data_a[ib].qs[iqs]);
|
||||
|
||||
buf_a[buf_idx ] = FLOAT_TYPEV2((bits & 0x01u) != 0u ? d : -d, (bits & 0x02u) != 0u ? d : -d);
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||||
buf_a[buf_idx + 1] = FLOAT_TYPEV2((bits & 0x04u) != 0u ? d : -d, (bits & 0x08u) != 0u ? d : -d);
|
||||
buf_a[buf_idx + 2] = FLOAT_TYPEV2((bits & 0x10u) != 0u ? d : -d, (bits & 0x20u) != 0u ? d : -d);
|
||||
buf_a[buf_idx + 3] = FLOAT_TYPEV2((bits & 0x40u) != 0u ? d : -d, (bits & 0x80u) != 0u ? d : -d);
|
||||
#elif defined(DATA_A_Q2_K)
|
||||
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
|
||||
const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
|
||||
|
||||
@@ -188,6 +188,22 @@ struct block_q8_0_packed16
|
||||
#define DATA_A_QUANT_LEGACY
|
||||
#endif
|
||||
|
||||
#define QUANT_K_Q1_0 128
|
||||
#define QUANT_R_Q1_0 1
|
||||
|
||||
struct block_q1_0
|
||||
{
|
||||
float16_t d;
|
||||
uint8_t qs[QUANT_K_Q1_0 / 8];
|
||||
};
|
||||
|
||||
#if defined(DATA_A_Q1_0)
|
||||
#define QUANT_K QUANT_K_Q1_0
|
||||
#define QUANT_R QUANT_R_Q1_0
|
||||
#define QUANT_AUXF 1
|
||||
#define A_TYPE block_q1_0
|
||||
#endif
|
||||
|
||||
#define QUANT_K_Q8_1 32
|
||||
#define QUANT_R_Q8_1 1
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ std::string target_cpp = "";
|
||||
const std::vector<std::string> type_names = {
|
||||
"f32",
|
||||
"f16",
|
||||
"q1_0",
|
||||
"q4_0",
|
||||
"q4_1",
|
||||
"q5_0",
|
||||
@@ -553,7 +554,7 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
|
||||
|
||||
for (const auto& tname : type_names) {
|
||||
std::string load_vec_quant = "2";
|
||||
if ((tname == "q4_0") || (tname == "q4_1") || (tname == "q5_1") || (tname == "iq1_s") || (tname == "iq1_m") || (tname == "iq2_xxs") || (tname == "iq2_xs") || (tname == "iq2_s"))
|
||||
if ((tname == "q1_0") || (tname == "q4_0") || (tname == "q4_1") || (tname == "q5_1") || (tname == "iq1_s") || (tname == "iq1_m") || (tname == "iq2_xxs") || (tname == "iq2_xs") || (tname == "iq2_s"))
|
||||
load_vec_quant = "8";
|
||||
else if ((tname == "q5_0") || (tname == "q8_0") || (tname == "q2_k") || (tname == "q4_k") || (tname == "q5_k") || (tname == "iq3_xxs") || (tname == "iq3_s") || (tname == "iq4_xs") || (tname == "iq4_nl") || (tname == "mxfp4"))
|
||||
load_vec_quant = "4";
|
||||
@@ -758,13 +759,13 @@ void process_shaders() {
|
||||
string_to_spv("cpy_transpose_16", "copy_transpose.comp", {{"A_TYPE", "uint16_t"}, {"D_TYPE", "uint16_t"}});
|
||||
string_to_spv("cpy_transpose_32", "copy_transpose.comp", {{"A_TYPE", "uint"}, {"D_TYPE", "uint"}});
|
||||
|
||||
for (std::string t : {"q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
|
||||
for (std::string t : {"q1_0", "q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
|
||||
string_to_spv("cpy_f32_" + t, "copy_to_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
string_to_spv("cpy_f32_" + t + "_rte", "copy_to_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}, {"RTE16", "1"}});
|
||||
string_to_spv("cpy_" + t + "_f32", "copy_from_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
}
|
||||
|
||||
for (std::string t : {"f32", "f16", "bf16", "q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
|
||||
for (std::string t : {"f32", "f16", "bf16", "q1_0", "q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
|
||||
string_to_spv("set_rows_" + t + "_i32", "copy_to_quant.comp", {{"SET_ROWS", "1"}, {"DATA_A_" + to_uppercase(t), "1"}, {"B_TYPE", "uint"}, {"B_SIZE", "32"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
string_to_spv("set_rows_" + t + "_i32_rte", "copy_to_quant.comp", {{"SET_ROWS", "1"}, {"DATA_A_" + to_uppercase(t), "1"}, {"B_TYPE", "uint"}, {"B_SIZE", "32"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}, {"RTE16", "1"}});
|
||||
string_to_spv("set_rows_" + t + "_i64", "copy_to_quant.comp", {{"SET_ROWS", "1"}, {"DATA_A_" + to_uppercase(t), "1"}, {"B_TYPE", "uvec2"}, {"B_SIZE", "64"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
|
||||
Reference in New Issue
Block a user