vulkan: add Flash Attention support for BFloat16 KV cache (#23420)
* vulkan: add flash attention bf16 kv support * vulkan: bf16 FA coopmat1 support * vulkan: bf16 FA coopmat2 support * fix FA bf16 f32 fallback * fix FA bf16 coopmat1 shader * fix FA bf16 coopmat2 shader * code cleanup * cleanup comment change * address feedback * add O_TYPE for cm2 FA * use O_TYPE for gqaStore function * reduce BFLOAT16 ifdefs
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@@ -662,6 +662,28 @@ void process_shaders() {
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}
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}
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const std::map<std::string, std::string> fa_bf16_dict = {
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{"FLOAT_TYPE", "bfloat16_t"},
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{"FLOAT_TYPEV2", "bf16vec2"},
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{"FLOAT_TYPEV4", "bf16vec4"},
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{"ACC_TYPE", "float"},
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{"ACC_TYPEV2", "vec2"},
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{"ACC_TYPEV4", "vec4"},
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{"BFLOAT16", "1"},
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};
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#if defined(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT) && defined(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
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string_to_spv("flash_attn_f32_f16_bf16", "flash_attn_cm1.comp",
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merge_maps(fa_bf16_dict, {{"Q_TYPE", "float"}, {"D_TYPE", "float"}, {"D_TYPEV4", "vec4"}, {"COOPMAT", "1"}}),
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true, true, false, false);
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#endif
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#if defined(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT) && defined(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
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string_to_spv("flash_attn_f32_f16_bf16", "flash_attn_cm2.comp",
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merge_maps(fa_bf16_dict, {{"Q_TYPE", "float"}, {"D_TYPE", "float"}, {"D_TYPEV4", "vec4"}}),
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true, false, true, false);
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#endif
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std::map<std::string, std::string> base_dict = {{"FLOAT_TYPE", "float"}, {"FLOAT_TYPEV2", "vec2"}};
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for (const auto& tname : type_names) {
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