ggml-cpu: add AVX2 optimization for nvfp4 dot product and use UE4M3 LUT (#23961)
This commit is contained in:
@@ -120,6 +120,10 @@ extern float ggml_table_f32_f16[1 << 16];
|
||||
// defined in ggml-cpu.c, initialized in ggml_cpu_init()
|
||||
extern float ggml_table_f32_e8m0_half[1 << 8];
|
||||
|
||||
// precomputed f32 table for ue4m3 (1 KB)
|
||||
// defined in ggml-cpu.c, initialized in ggml_cpu_init()
|
||||
extern float ggml_table_f32_ue4m3[1 << 8];
|
||||
|
||||
// Use lookup table for E8M0 on x86 (faster than bit manipulation)
|
||||
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__)
|
||||
#define GGML_CPU_E8M0_TO_FP32_HALF(x) ggml_table_f32_e8m0_half[(uint8_t)(x)]
|
||||
@@ -127,6 +131,13 @@ extern float ggml_table_f32_e8m0_half[1 << 8];
|
||||
#define GGML_CPU_E8M0_TO_FP32_HALF(x) GGML_E8M0_TO_FP32_HALF(x)
|
||||
#endif
|
||||
|
||||
// Use lookup table for UE4M3 on x86 (faster than bit manipulation)
|
||||
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__)
|
||||
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_table_f32_ue4m3[(uint8_t)(x)]
|
||||
#else
|
||||
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_ue4m3_to_fp32(x)
|
||||
#endif
|
||||
|
||||
// On ARM NEON, it's quicker to directly convert x -> x instead of calling into ggml_lookup_fp16_to_fp32,
|
||||
// so we define GGML_CPU_FP16_TO_FP32 and GGML_CPU_FP32_TO_FP16 elsewhere for NEON.
|
||||
// This is also true for POWER9.
|
||||
|
||||
Reference in New Issue
Block a user