ggml-webgpu: Update the RMS_NORM preprocessor and add L2_NORM (#20665)

* Update the preprocessor of RMS_NORM and add L2_NORM.

* Fix the name of rms_norm to row_norm.
This commit is contained in:
Masashi Yoshimura
2026-03-18 21:08:59 -07:00
committed by GitHub
parent ea01d196d7
commit 509a31d00f
5 changed files with 113 additions and 69 deletions
@@ -1,21 +1,11 @@
#define(VARIANTS)
[
{
"DECLS": ["NOT_INPLACE"]
},
{
"SHADER_SUFFIX": "inplace",
"DECLS": ["INPLACE"]
},
]
#end(VARIANTS)
#define(DECLS)
#decl(NOT_INPLACE)
#ifdef INPLACE
fn update(src_offset: u32, dst_offset: u32, scale: f32) {
src[dst_offset] = scale * src[src_offset];
}
@group(0) @binding(1)
var<uniform> params: Params;
#else
fn update(src_offset: u32, dst_offset: u32, scale: f32) {
dst[dst_offset] = scale * src[src_offset];
}
@@ -25,23 +15,7 @@ var<storage, read_write> dst: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(NOT_INPLACE)
#decl(INPLACE)
fn update(src_offset: u32, dst_offset: u32, scale: f32) {
src[dst_offset] = scale * src[src_offset];
}
@group(0) @binding(1)
var<uniform> params: Params;
#enddecl(INPLACE)
#end(DECLS)
#define(SHADER)
#endif
struct Params {
offset_src: u32, // in elements
@@ -68,12 +42,9 @@ struct Params {
@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
DECLS
var<workgroup> scratch: array<f32, WG_SIZE>;
override wg_size: u32;
var<workgroup> scratch: array<f32, wg_size>;
@compute @workgroup_size(wg_size)
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(workgroup_id) wid: vec3<u32>,
@builtin(local_invocation_id) lid: vec3<u32>) {
@@ -86,7 +57,7 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
let i_src_row = params.offset_src + i3 * params.stride_src3 + i2 * params.stride_src2 + i1 * params.stride_src1;
let i_dst_row = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
let elems = (params.ne0 + wg_size - 1) / wg_size;
let elems = (params.ne0 + WG_SIZE - 1) / WG_SIZE;
var sum = 0.0f;
var col = lid.x;
@@ -95,12 +66,12 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
break;
}
sum += pow(src[i_src_row + col], 2.0);
col += wg_size;
col += WG_SIZE;
}
scratch[lid.x] = sum;
workgroupBarrier();
var offset = wg_size / 2;
var offset: u32 = WG_SIZE / 2;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] += scratch[lid.x + offset];
@@ -110,14 +81,17 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>,
}
sum = scratch[0];
#ifdef OP_RMS_NORM
let scale = 1.0/sqrt(sum/f32(params.ne0) + params.eps);
#elif OP_L2_NORM
let scale = 1.0/max(sqrt(sum), params.eps);
#endif
col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
update(i_src_row + col, i_dst_row + col, scale);
col += wg_size;
col += WG_SIZE;
}
}
#end(SHADER)