Vulkan: MMVQ Integer Dot K-Quant and MUL_MAT_ID support (#16900)
* vulkan: split mul_mmq_funcs for mul_mat_vecq use * add mxfp4 mmvq * add q2_k mmvq * add q3_k mmvq * add q4_k and q5_k mmvq * add q6_k mmvq * handle 4x4 quants per mmvq thread * enable MUL_MAT_ID mmvq support * enable subgroup optimizations for mul_mat_vec_id shaders * device tuning * request prealloc_y sync after quantization * fix indentation * fix llvmpipe test failures * fix mul_mat_id mmvq condition * fix unused variable warning
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@@ -3,6 +3,7 @@
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "mul_mat_vec_base.glsl"
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#include "dequant_funcs.glsl"
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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