vulkan: Preprocess FA mask to detect all-neg-inf and all-zero. (#19281)
Write out a 2-bit code per block and avoid loading the mask when it matches these two common cases. Apply this optimization when the mask is relatively large (i.e. prompt processing).
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@@ -138,48 +138,53 @@ void main() {
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coopMatPerElementNV(slopeMat, slopeMat, perElemOpComputeSlope, iq2);
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}
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const uint32_t mo_stride = CEIL_DIV(KV, 16 * Bc);
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// mo_offset will point to the tile starting at row i*Br and col 0
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uint32_t mo_offset = mo_stride * i;
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uint32_t m_offset = gqa_iq1*KV * 2 /*sizeof(float16_t)*/;
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if (p.nem2 != 1 || p.nem3 != 1) {
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m_offset += ((iq3 % p.nem3) * p.nem2 + (iq2 % p.nem2)) * p.nem1 * KV * 2 /*sizeof(float16_t)*/;
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mo_offset += ((iq3 % p.nem3) * p.nem2 + (iq2 % p.nem2)) * CEIL_DIV(p.nem1, Br) * mo_stride;
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}
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uint32_t mask_opt = 0;
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uint32_t mask_opt_idx = ~0;
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[[dont_unroll]]
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for (uint32_t j = start_j; j < end_j; ++j) {
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv;
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv = coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(0);
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if ((p.mask_n_head_log2 & MASK_ENABLE_BIT) != 0) {
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bool nem1_bounds_check = !(p.gqa_ratio > 1) && (p.nem1 % Br) != 0;
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if (nem1_bounds_check) {
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tensorLayoutNV<2, gl_CooperativeMatrixClampModeConstantNV> tensorLayoutM = createTensorLayoutNV(2, gl_CooperativeMatrixClampModeConstantNV);
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, p.nem1, KV);
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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tensorLayoutM = setTensorLayoutClampValueNV(tensorLayoutM, 0xfc00); // -inf in float16_t
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if (USE_MASK_OPT && mask_opt_idx != j / 16) {
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mask_opt_idx = j / 16;
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mask_opt = data_mask_opt[mo_offset + mask_opt_idx];
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}
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uint32_t mask_opt_bits = (mask_opt >> ((j % 16) * 2)) & 0x3;
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if (mask_opt_bits == MASK_OPT_ALL_NEG_INF) {
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// skip this block
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continue;
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}
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// Only load if the block is not all zeros
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if (mask_opt_bits != MASK_OPT_ALL_ZERO) {
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bool nem1_bounds_check = !(p.gqa_ratio > 1) && (p.nem1 % Br) != 0;
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
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if (nem1_bounds_check) {
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tensorLayoutNV<2, gl_CooperativeMatrixClampModeConstantNV> tensorLayoutM = createTensorLayoutNV(2, gl_CooperativeMatrixClampModeConstantNV);
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, p.nem1, KV);
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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tensorLayoutM = setTensorLayoutClampValueNV(tensorLayoutM, 0xfc00); // -inf in float16_t
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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} else {
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tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
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// Don't clamp against nem1 when GQA is enabled
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uint32_t m_height = p.gqa_ratio > 1 ? ~0 : p.nem1;
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, m_height, KV);
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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// skip the block if the mask is entirely -inf
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coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
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if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
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continue;
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}
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} else {
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tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
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// Don't clamp against nem1 when GQA is enabled
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uint32_t m_height = p.gqa_ratio > 1 ? ~0 : p.nem1;
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, m_height, KV);
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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// skip the block if the mask is entirely -inf
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coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
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if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
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continue;
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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}
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}
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}
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