vulkan: add log RTE support to fix Nvidia CI (#17320)
* vulkan: add log RTE support to fix Nvidia CI * actually use the rte shader
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@@ -1,5 +1,6 @@
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#version 450
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#include "rte.glsl"
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#include "types.glsl"
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#include "generic_unary_head.glsl"
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@@ -12,6 +13,6 @@ void main() {
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return;
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}
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const FLOAT_TYPE val = FLOAT_TYPE(data_a[get_aoffset() + src0_idx(idx)]);
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const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(log(val));
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}
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