vulkan: Implement GGML_OP_TRI (#17503)

* vulkan: Implement GGML_OP_TRI

* check types match
This commit is contained in:
Jeff Bolz
2025-11-28 10:07:29 +01:00
committed by GitHub
parent 15d2b46b4d
commit 35cf8887e1
3 changed files with 73 additions and 1 deletions
@@ -0,0 +1,43 @@
#version 450
#include "rte.glsl"
#include "types.glsl"
#include "generic_unary_head.glsl"
#define GGML_TRI_TYPE_UPPER_DIAG 0
#define GGML_TRI_TYPE_UPPER 1
#define GGML_TRI_TYPE_LOWER_DIAG 2
#define GGML_TRI_TYPE_LOWER 3
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L);
const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L);
const uint i02_offset = i02*p.ne01*p.ne00;
const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L);
const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
int param = floatBitsToInt(p.param1);
bool pass = false;
switch (param) {
case GGML_TRI_TYPE_UPPER_DIAG: pass = i00 >= i01; break;
case GGML_TRI_TYPE_UPPER: pass = i00 > i01; break;
case GGML_TRI_TYPE_LOWER_DIAG: pass = i00 <= i01; break;
case GGML_TRI_TYPE_LOWER: pass = i00 < i01; break;
}
if (pass) {
const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
data_d[get_doffset() + dst_idx(idx)] = D_TYPE(val);
} else {
data_d[get_doffset() + dst_idx(idx)] = D_TYPE(0);
}
}
@@ -846,6 +846,9 @@ void process_shaders() {
string_to_spv("abs_f16", "abs.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("abs_f32", "abs.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("tri_f16", "tri.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("tri_f32", "tri.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("softplus_f16", "softplus.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("softplus_f32", "softplus.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});