vulkan: Implement GGML_OP_TRI (#17503)
* vulkan: Implement GGML_OP_TRI * check types match
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@@ -0,0 +1,43 @@
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#version 450
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#include "rte.glsl"
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#include "types.glsl"
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#include "generic_unary_head.glsl"
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#define GGML_TRI_TYPE_UPPER_DIAG 0
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#define GGML_TRI_TYPE_UPPER 1
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#define GGML_TRI_TYPE_LOWER_DIAG 2
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#define GGML_TRI_TYPE_LOWER 3
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L);
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L);
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const uint i02_offset = i02*p.ne01*p.ne00;
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const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L);
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const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
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int param = floatBitsToInt(p.param1);
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bool pass = false;
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switch (param) {
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case GGML_TRI_TYPE_UPPER_DIAG: pass = i00 >= i01; break;
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case GGML_TRI_TYPE_UPPER: pass = i00 > i01; break;
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case GGML_TRI_TYPE_LOWER_DIAG: pass = i00 <= i01; break;
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case GGML_TRI_TYPE_LOWER: pass = i00 < i01; break;
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}
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if (pass) {
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const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(val);
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} else {
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(0);
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}
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}
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@@ -846,6 +846,9 @@ void process_shaders() {
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string_to_spv("abs_f16", "abs.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("abs_f32", "abs.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("tri_f16", "tri.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("tri_f32", "tri.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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string_to_spv("softplus_f16", "softplus.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
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string_to_spv("softplus_f32", "softplus.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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