vulkan: support flash attention GQA/split_k with small batches (#18938)
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@@ -53,7 +53,7 @@ void main() {
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const uint32_t d_tid = gl_LocalInvocationIndex % D_split;
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const uint32_t col_tid = gl_LocalInvocationIndex / D_split;
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uint32_t q_offset = (iq2*p.nb02+iq3*p.nb03) / 4;
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uint32_t q_offset = gqa_iq1*p.nb01 + (iq2*p.nb02 + iq3*p.nb03) / 4;
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[[unroll]] for (uint32_t idx = 0; idx < Br * HSK / 4; idx += gl_WorkGroupSize.x) {
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uint32_t d = (idx + tid) % (HSK / 4);
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@@ -101,9 +101,9 @@ void main() {
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uint32_t k_offset = (ik2*p.nb12 + ik3*p.nb13) / 2;
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uint32_t v_offset = (iv2*p.nb22 + iv3*p.nb23) / 2;
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#endif
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uint32_t m_offset = 0;
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uint32_t m_offset = gqa_iq1*KV;
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if (p.nem2 != 1 || p.nem3 != 1) {
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m_offset = ((iq3 % p.nem3) * p.nem2 + (iq2 % p.nem2)) * p.nem1 * KV;
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m_offset += ((iq3 % p.nem3) * p.nem2 + (iq2 % p.nem2)) * p.nem1 * KV;
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}
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[[dont_unroll]]
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@@ -320,7 +320,8 @@ void main() {
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// If there is split_k, then the split_k resolve shader does the final
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// division by L. Store the intermediate O value and per-row m and L values.
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if (p.k_num > 1) {
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uint32_t o_offset = HSV * p.ne1 * (split_k_index + iq3 * p.k_num);
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// note: O and Q have swapped coord 1,2.
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uint32_t o_offset = HSV * p.ne1 * (split_k_index + p.k_num * (gqa_iq1 + p.ne2 * iq3));
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[[unroll]] for (uint32_t r = 0; r < Br; ++r) {
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if (r < N) {
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@@ -332,7 +333,7 @@ void main() {
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}
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}
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o_offset = HSV * p.ne1 * p.ne3 * p.k_num + p.ne1 * (split_k_index + iq3 * p.k_num) * 2;
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o_offset = HSV * p.ne1 * p.k_num * p.ne2 * p.ne3 + p.ne1 * 2 * (split_k_index + p.k_num * (gqa_iq1 + p.ne2 * iq3));
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[[unroll]] for (uint32_t r = 0; r < Br; ++r) {
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if (r < N) {
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perElemOpStoreCol0(r, 0u, ACC_TYPE(Lf[r]), o_offset, iq2, N);
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@@ -378,7 +379,7 @@ void main() {
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}
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}
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uint32_t o_offset = iq3*p.ne2*p.ne1*HSV;
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uint32_t o_offset = gqa_iq1*p.ne1*HSV + iq3*p.ne2*p.ne1*HSV;
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if (p.gqa_ratio > 1) {
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[[unroll]] for (uint32_t r = 0; r < Br; ++r) {
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