vulkan: Fuse mul_mat_id+add_id+mul and mul_mat+add+add. (#17287)

These both show up in gpt-oss. Also, cleanup the mul_mat_vec fusion code a bit.
This commit is contained in:
Jeff Bolz
2025-11-15 19:54:23 +01:00
committed by GitHub
parent 4dca015b7e
commit 24dc769f1b
6 changed files with 296 additions and 147 deletions
@@ -11,29 +11,7 @@
#define EXPERT_COUNT 8
#endif
#include "types.glsl"
#ifndef MMQ
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
#else
layout (binding = 0) readonly buffer A {A_TYPE_PACKED16 data_a[];};
#endif
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
#ifdef B_TYPE_VEC2
layout (binding = 1) readonly buffer BV2 {B_TYPE_VEC2 data_b_v2[];};
#endif
#ifdef B_TYPE_VEC4
layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
#endif
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
layout (binding = 3) readonly buffer Bias {D_TYPE data_bias[];};
#ifdef MUL_MAT_ID
layout (binding = 4) readonly buffer IDS {int data_ids[];};
#endif
#include "mul_mat_vec_iface.glsl"
#include "dequant_funcs.glsl"
@@ -48,8 +26,7 @@ layout (push_constant) uniform parameter
uint batch_stride_b;
uint batch_stride_d;
uint enable_bias;
uint enable_scale;
uint fusion_flags;
#ifdef MUL_MAT_ID
uint nei0;
@@ -123,17 +100,24 @@ void reduce_result(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const in uint32_t
if (tid == 0) {
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
if (p.enable_bias != 0) {
#ifdef MUL_MAT_ID
temp[j][n] += FLOAT_TYPE(data_bias[expert_id*p.stride_d + first_row + n]);
#else
temp[j][n] += FLOAT_TYPE(data_bias[j*p.batch_stride_d + d_offset + first_row + n]);
#endif
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse0[expert_id*p.stride_d + first_row + n]);
}
#ifdef MUL_MAT_ID
if (p.enable_scale != 0) {
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE0) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
temp[j][n] *= FLOAT_TYPE(data_bias[expert_idx]);
temp[j][n] *= FLOAT_TYPE(data_fuse0[expert_idx]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE1) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
temp[j][n] *= FLOAT_TYPE(data_fuse1[expert_idx]);
}
#else
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse0[j*p.batch_stride_d + d_offset + first_row + n]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse1[j*p.batch_stride_d + d_offset + first_row + n]);
}
#endif
data_d[j*p.batch_stride_d + d_offset + first_row + n] = D_TYPE(temp[j][n]);
@@ -171,17 +155,24 @@ void reduce_result(FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const in uint32_t d_offs
[[unroll]] for (uint s = 0; s < gl_NumSubgroups; ++s) {
temp[j][n] += tmpsh[j][n][s];
}
if (p.enable_bias != 0) {
#ifdef MUL_MAT_ID
temp[j][n] += FLOAT_TYPE(data_bias[expert_id*p.stride_d + first_row + n]);
#else
temp[j][n] += FLOAT_TYPE(data_bias[j*p.batch_stride_d + d_offset + first_row + n]);
#endif
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse0[expert_id*p.stride_d + first_row + n]);
}
#ifdef MUL_MAT_ID
if (p.enable_scale != 0) {
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE0) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
temp[j][n] *= FLOAT_TYPE(data_bias[expert_idx]);
temp[j][n] *= FLOAT_TYPE(data_fuse0[expert_idx]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE1) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
temp[j][n] *= FLOAT_TYPE(data_fuse1[expert_idx]);
}
#else
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse0[j*p.batch_stride_d + d_offset + first_row + n]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
temp[j][n] += FLOAT_TYPE(data_fuse1[j*p.batch_stride_d + d_offset + first_row + n]);
}
#endif
data_d[j*p.batch_stride_d + d_offset + first_row + n] = D_TYPE(temp[j][n]);
@@ -209,17 +200,24 @@ void reduce_result(FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const in uint32_t d_offs
if (tid == 0) {
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
if (p.enable_bias != 0) {
#ifdef MUL_MAT_ID
tmpsh[j][n][0] += FLOAT_TYPE(data_bias[expert_id*p.stride_d + first_row + n]);
#else
tmpsh[j][n][0] += FLOAT_TYPE(data_bias[j*p.batch_stride_d + d_offset + first_row + n]);
#endif
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
tmpsh[j][n][0] += FLOAT_TYPE(data_fuse0[expert_id*p.stride_d + first_row + n]);
}
#ifdef MUL_MAT_ID
if (p.enable_scale != 0) {
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE0) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
tmpsh[j][n][0] *= FLOAT_TYPE(data_bias[expert_idx]);
tmpsh[j][n][0] *= FLOAT_TYPE(data_fuse0[expert_idx]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_SCALE1) != 0) {
const uint expert_idx = gl_GlobalInvocationID.y;
tmpsh[j][n][0] *= FLOAT_TYPE(data_fuse1[expert_idx]);
}
#else
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
tmpsh[j][n][0] += FLOAT_TYPE(data_fuse0[j*p.batch_stride_d + d_offset + first_row + n]);
}
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
tmpsh[j][n][0] += FLOAT_TYPE(data_fuse1[j*p.batch_stride_d + d_offset + first_row + n]);
}
#endif
data_d[j*p.batch_stride_d + d_offset + first_row + n] = D_TYPE(tmpsh[j][n][0]);
@@ -0,0 +1,33 @@
#include "types.glsl"
#define MAT_VEC_FUSION_FLAGS_BIAS0 0x1
#define MAT_VEC_FUSION_FLAGS_BIAS1 0x2
#define MAT_VEC_FUSION_FLAGS_SCALE0 0x4
#define MAT_VEC_FUSION_FLAGS_SCALE1 0x8
#ifndef MMQ
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
#if defined(A_TYPE_VEC4)
layout (binding = 0) readonly buffer AV4 {A_TYPE_VEC4 data_a_v4[];};
#endif
#else
layout (binding = 0) readonly buffer A {A_TYPE_PACKED16 data_a[];};
#endif
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
#ifdef B_TYPE_VEC2
layout (binding = 1) readonly buffer BV2 {B_TYPE_VEC2 data_b_v2[];};
#endif
#ifdef B_TYPE_VEC4
layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
#endif
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
layout (binding = 3) readonly buffer Fuse0 {D_TYPE data_fuse0[];};
layout (binding = 4) readonly buffer Fuse1 {D_TYPE data_fuse1[];};
#ifdef MUL_MAT_ID
layout (binding = 5) readonly buffer IDS {int data_ids[];};
#endif
@@ -8,14 +8,7 @@
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
layout (binding = 0) readonly buffer AV4 {A_TYPE_VEC4 data_a_v4[];};
layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
layout (binding = 3) readonly buffer Bias {D_TYPE data_bias[];};
#include "mul_mat_vec_iface.glsl"
layout (push_constant) uniform parameter
{
@@ -31,7 +24,7 @@ layout (push_constant) uniform parameter
uint nb03;
uint nb13;
uint nb23;
uint enable_bias;
uint fusion_flags;
} p;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
@@ -120,9 +113,12 @@ void main() {
}
if (tid == 0) {
if (p.enable_bias != 0) {
tmp[0] += FLOAT_TYPE(data_bias[idst]);
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
tmp[0] += FLOAT_TYPE(data_fuse0[idst]);
}
dst[idst] = tmp[0];
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
tmp[0] += FLOAT_TYPE(data_fuse1[idst]);
}
data_d[idst] = tmp[0];
}
}
@@ -10,14 +10,7 @@
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
layout (binding = 0) readonly buffer AV4 {A_TYPE_VEC4 data_a_v4[];};
layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
layout (binding = 3) readonly buffer Bias {D_TYPE data_bias[];};
#include "mul_mat_vec_iface.glsl"
layout(constant_id = 0) const int BLOCK_SIZE = 32;
// gqa_ratio is in the range [1,8]
@@ -31,7 +24,7 @@ layout (push_constant) uniform parameter
uint nchannels_y;
uint b_offset;
uint d_offset;
uint enable_bias;
uint fusion_flags;
} p;
#if !USE_SUBGROUP_ADD
@@ -151,10 +144,13 @@ void main() {
[[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
// dst is not transposed and not permuted
const uint idst = (channel + c)*nrows_dst + row_dst;
if (p.enable_bias != 0) {
temp[c] += FLOAT_TYPE(data_bias[idst]);
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
temp[c] += FLOAT_TYPE(data_fuse0[idst]);
}
dst[idst] = temp[c];
if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
temp[c] += FLOAT_TYPE(data_fuse1[idst]);
}
data_d[idst] = temp[c];
}
}
}