vulkan: skip all-negative-inf blocks in FA (#17186)
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@@ -7,6 +7,7 @@
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_KHR_shader_subgroup_shuffle : enable
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#extension GL_KHR_shader_subgroup_vote : enable
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#include "types.glsl"
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#include "flash_attn_base.glsl"
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@@ -108,6 +109,38 @@ void main() {
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[[dont_unroll]]
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for (uint32_t j = start_j; j < end_j; ++j) {
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if ((p.mask_n_head_log2 & MASK_ENABLE_BIT) != 0) {
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bool nem1_bounds_check = !(p.gqa_ratio > 1) && (p.nem1 % Br) != 0;
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float max_mask = NEG_FLT_MAX_OVER_2;
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[[unroll]] for (uint32_t idx = 0; idx < Bc * Br; idx += gl_WorkGroupSize.x) {
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uint32_t c = (idx + tid) % Bc;
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uint32_t r = (idx + tid) / Bc;
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if (idx + tid < Bc * Br) {
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if ((!KV_bounds_check || j * Bc + c < KV) && (!nem1_bounds_check || i * Br + r < p.nem1)) {
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float m = float(data_m[m_offset + (i * Br + r) * m_stride + (j * Bc + c)]);
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masksh[c][r] = m;
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max_mask = max(max_mask, m);
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} else {
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masksh[c][r] = float(0);
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}
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}
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}
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// skip the block if the mask is entirely -inf
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bool all_less = subgroupAll(max_mask <= NEG_FLT_MAX_OVER_2);
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barrier();
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if (gl_SubgroupInvocationID == 0) {
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tmpsh[gl_SubgroupID] = all_less ? NEG_FLT_MAX_OVER_2 : 0.0f;
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}
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barrier();
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[[unroll]] for (uint s = 0; s < gl_NumSubgroups; ++s) {
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max_mask = max(max_mask, tmpsh[s]);
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}
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if (max_mask <= NEG_FLT_MAX_OVER_2) {
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continue;
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}
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}
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float Sf[Br][cols_per_thread];
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[[unroll]] for (uint32_t r = 0; r < Br; ++r) {
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[[unroll]] for (uint32_t c = 0; c < cols_per_thread; ++c) {
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@@ -153,21 +186,6 @@ void main() {
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}
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if ((p.mask_n_head_log2 & MASK_ENABLE_BIT) != 0) {
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bool nem1_bounds_check = !(p.gqa_ratio > 1) && (p.nem1 % Br) != 0;
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[[unroll]] for (uint32_t idx = 0; idx < Bc * Br; idx += gl_WorkGroupSize.x) {
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uint32_t c = (idx + tid) % Bc;
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uint32_t r = (idx + tid) / Bc;
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if (idx + tid < Bc * Br) {
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if ((!KV_bounds_check || j * Bc + c < KV) && (!nem1_bounds_check || i * Br + r < p.nem1)) {
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masksh[c][r] = float(data_m[m_offset + (i * Br + r) * m_stride + (j * Bc + c)]);
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} else {
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masksh[c][r] = float(0);
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}
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}
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}
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barrier();
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[[unroll]] for (uint32_t c = 0; c < cols_per_thread; ++c) {
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[[unroll]] for (uint32_t r = 0; r < Br; ++r) {
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float mvf = masksh[c * cols_per_iter + col_tid][r];
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