ggml: Add initial WebGPU backend (#14521)
* Minimal setup of webgpu backend with dawn. Just prints out the adapter and segfaults * Initialize webgpu device * Making progress on setting up the backend * Finish more boilerplate/utility functions * Organize file and work on alloc buffer * Add webgpu_context to prepare for actually running some shaders * Work on memset and add shader loading * Work on memset polyfill * Implement set_tensor as webgpu WriteBuffer, remove host_buffer stubs since webgpu doesn't support it * Implement get_tensor and buffer_clear * Finish rest of setup * Start work on compute graph * Basic mat mul working * Work on emscripten build * Basic WebGPU backend instructions * Use EMSCRIPTEN flag * Work on passing ci, implement 4d tensor multiplication * Pass thread safety test * Implement permuting for mul_mat and cpy * minor cleanups * Address feedback * Remove division by type size in cpy op * Fix formatting and add github action workflows for vulkan and metal (m-series) webgpu backends * Fix name * Fix macos dawn prefix path
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@@ -0,0 +1,40 @@
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@group(0) @binding(0)
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var<storage, read_write> output_buffer: array<u32>;
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struct Params {
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offset: u32, // in bytes
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size: u32, // in bytes
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value: u32, // 4 8-bit values, which are either repeating (memset_tensor) or may be separate (cleaning up unaligned set_tensor operations)
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};
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@group(0) @binding(1)
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var<uniform> params: Params;
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override wg_size: u32;
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override bytes_per_thread: u32;
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@compute @workgroup_size(wg_size)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let i = gid.x * bytes_per_thread;
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let start = params.offset;
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let end = params.offset + params.size;
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for (var j: u32 = 0u; j < bytes_per_thread; j = j + 1u) {
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let byte_index = start + i + j;
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if (byte_index + 4u <= end) {
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output_buffer[(byte_index >> 2u)] = params.value;
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} else {
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// Handle tail (unaligned)
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for (var k: u32 = 0u; k < 4u; k = k + 1u) {
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let idx = byte_index + k;
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if (idx < end) {
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let word_idx = idx >> 2u;
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let byte_offset = (idx & 3u) * 8u;
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let mask = ~(0xffu << byte_offset);
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let existing = output_buffer[word_idx];
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output_buffer[word_idx] = (existing & mask) | ((params.value & 0xffu) << byte_offset);
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}
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}
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}
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}
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}
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