kompute : improve backend to pass test_backend_ops (#10542)
* kompute: op_unary: reject unsupported parameters Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: softmax: implement ALiBi support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: rope: implement neox and phi3 support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_q4_k permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_[q4_0|q4_1|q8_0] permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_f16 permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_q6_k permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> --------- Signed-off-by: Sergio Lopez <slp@redhat.com>
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#version 450
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#include "rope_common.comp"
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
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layout(binding = 2) buffer restrict readonly tensorInC { float inC[]; };
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layout(binding = 3) buffer restrict writeonly tensorOut { float out_[]; };
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void main() {
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const uint i3 = gl_WorkGroupID.z;
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const uint i2 = gl_WorkGroupID.y;
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const uint i1 = gl_WorkGroupID.x;
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float corr_dims[2];
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rope_yarn_corr_dims(pcs.n_dims, pcs.n_ctx_orig, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
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const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
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float theta_base = float(inB[pcs.inBOff + i2]);
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float inv_ndims = -1.f/pcs.n_dims;
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float cos_theta;
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float sin_theta;
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for (uint i0 = 2*gl_LocalInvocationIndex; i0 < pcs.ne0; i0 += 2*gl_WorkGroupSize.x) {
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if (i0 < pcs.n_dims) {
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uint ic = i0/2;
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float theta = theta_base * pow(pcs.freq_base, inv_ndims*i0);
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const float freq_factor = pcs.has_freq_factors ? inC[pcs.inCOff + ic] : 1.0f;
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rope_yarn(theta/freq_factor, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
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const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
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const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
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const float x0 = inA[src];
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const float x1 = inA[src+1];
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out_[dst_data] = x0*cos_theta - x1*sin_theta;
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out_[dst_data+1] = x0*sin_theta + x1*cos_theta;
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} else {
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const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
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const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
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out_[dst_data] = inA[src];
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out_[dst_data+1] = inA[src+1];
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}
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}
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}
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