vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -1,6 +1,5 @@
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#version 450
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#include "rte.glsl"
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#include "types.glsl"
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#include "generic_unary_head.glsl"
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