vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -1,8 +1,6 @@
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#if !defined(GGML_ROPE_PARAMS)
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#define GGML_ROPE_PARAMS
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#include "rte.glsl"
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struct rope_params {
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uint rope_mode;
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uint nrows;
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